There are currently 4181 records in the database, which was last updated the 19th of September 2018. All queries are limited to 200 results, and duplicates, very short phrases and certain special characters may be dropped from your search. Click here for more information about this project.

Filters: asset->tips and tricks

Your search returned 71 results.The table below is sortable on all columns and has been broken up into several pages for your convenience. To return to the front page, please click here

Issue Media Asset Category Title Vendor/Format OS Description
162
Dec
2012
Modeling - Character Poses
Character Posing Tips
Chosing the right pose can breath life int a static model. Antony Ward and Glen Southern explain.
161
Nov
2012
Modeling - Landscapes
Create stunning forest scenes
Alex Alvarez, founder and director of the Gnomon School of Visual Effects, shares his expert tips on how to render(more) photoreal natural environments.

(less)
161
Nov
2012
Modeling - Character
An insight into character design
Make each character an individual as the artists behind "A Fox Tale" reveal their design process
160
Oct
2012
Modeling - Game Asset Development
Make low-poly buildings for games.
Matthias Andre shares his expert tips on creating great-looking structures for real-time strategy games.
158
Aug
2012
Modeling - Character
Tips and Tricks for organic modeling
Improve your creatures and characters with expert advice on creating organic models from Glen Southern
156
Jun
2012
3D Game Creation
Animation Tips for game artists
This issue, Antony Ward offers 16 animation tips for games artists. The disc includes his full-size screenshots.(more) Requires: Maya Licensing: Personal use

(less)
154
Apr
2012
Animation - Rigging
20 character rigging tips for game artists
Rigging brings your character's skeleton to life. Antony Ward shares his tricks for making the process easier(more) and creating optimal workflows.

(less)
154
Apr
2012
Animation - General
25 Top Tips on Animation
Want to take your animation to the next level? Improve your techniques with these insider tips and guiding principals(more) from leading professionals, past and present.

(less)
152
February
2012
Fluid simulation
15 tips for Realflow 2012
Realflow
Editing fluid simulations is much more intuitive and far less time-consuming in Realflow 2012. Florian Koebisch(more) introduces you to the new features

(less)
151
Jan
2012
Workflow and Efficiency
Get the most out of Cinema 4D
Take your projects to the next level with our selection of smart tips and tricks from four expert Cinema 4D artists
151
Jan
2012
Texturing - Game Texture Creation
Master texturing for game characters
Improve your texturing skills and achieve great results with every model as Antony Ward shares 19 easy-to-follow(more) tips for adding professional-quality detail to your designs

(less)
150
Xmas
2011
General - Industry
150 Amazing Secrets
To mark the 150th issue, 3D World presents 150 trade secrets from industry professionals. Tips range from which(more) key to press to the secrets of life itself.

(less)
147
Oct
2011
Modeling - Character
Monster-size sculpting tips
Mathew Cooling from Jellyfish Pictures shares his workflow for modeling the creatures from the stunning new BBC(more) TV series Planet Dinosaur.

(less)
145
Aug
2011
3D Visualization - Architectural
Transform your arch-viz renders
This issue, Mark Lee shares his tips for creating richer, faster arch-viz renders. This disc includes full-size(more) versions of the screenshots from his tutorial. Licensing: Personal use

(less)
144
Jul
2011
Modeling - Game Asset Development
Make the perfect games character
Create production-ready figures every time as Antony Ward offers 18 ways to build low-poly models more efficiently(more) and effectively.

(less)
143
Jun
2011
Modeling - Topology
The shape of things: Understanding topology.
142
May
2011
Animation - Character
Get the most out of messiah:Studio
This issue, Vegard Myklebust offers a series of tips for anyone using the animation tool messiahStudio. The(more) scene files on the disc help you follow the tips; visit the 3D World website to watch Vegard's workflow videos. Licensing: Personal use

(less)
142
May
2011
Workflow and Efficiency
Blender: Secrets of the professionals
Make Blender part of a professional pipeline with this set of workflow tips and tricks from five of its leading(more) artists.

(less)
141
Apr
2011
Modeling - Character Poses
Create dynamic character poses
Inject life into your figures as Brian Haberlin reveals ten ways to take your poses from stiff to subtle
140
Mar
2011
VFX - Game Techniques
Create effective VFX in games
Game artist Farhan Qureshi provides expoert advice for making the most of effects in game level development.
139
February
2011
Modeling - Landscapes
Make great scenes with Vue Frontier
Explore the full software on this issue's disc as Dax Pandhi takes you beyond the basics to create beautiful renders.
138
Jan
2011
3D Painting
Getting Started in Mari
The exclusive demo on the DVD isn't just another painting tool. Follow Zoe Lord's expert advice to unlock the(more) power of Mari.

(less)
137
Xmas
2010
Modeling - Atmospheres and/or Environment Creation
Create realistic spacecraft scenes
Digital artist Rory McLeish gives us his expert tips for creating great-looking spacecraft and backgrounds
136
Dec
2010
Workflow and Efficiency
Get the most out of Lightwave 3D
Lightwave
This issue, four seasoned LightWave 3D artists offer a selection of tips and techniques to help you improve(more) your workflow and results. The disc includes sample scene files, video tutorials and the plug-in set db&w tools, provided courtesy of db&w. For: LightWave 3D Licensing: Personal use

(less)
136
Dec
2010
Modeling - Landscapes
Xfrog for Cinema 4D tips and tricks
Follow this issue's tips to get to grips with Xfrog for Cinema 4D: This issue, Xfrog's Jan Walter Schliep shares(more) his tips and techniques for getting more out of Xfrog for Cinema 4D. This section provides a selection of sample scene files For: Cinema 4D Licensing: Personal use

(less)
136
Dec
2010
Animation - Character
Animation Shortcuts
A sample movie based on the techniques from our animation tips: In this issue's animation feature, Kenny Roy(more) offers a selection of tips to help you improve your craft. The disc includes a sample movie from AnimationMentor showing some of the techniques first-hand. Requires: QuickTime 7 Licensing: Personal use

(less)
135
Nov
2010
Workflow and Efficiency
Get the most out of 3DS Max
Four seasoned 3ds Max artists share their tips and techniques to help you get more out of the software
135
Nov
2010
3D Visualization - Architectural
Add a Human Touch
Enhance you arch-viz renders as Dimitar Rashkov reveals 10 ways to add another dimension to your CG
134
Oct
2010
2D HDRI Creation, Management and/or Editing
10 Techniques for perfect HDR images
Computer graphics pioneer, Paul Debevec shares his methods for capturing HDR reference of the highest quality.
134
Oct
2010
Modeling - Landscapes
Power tips for X-Frog Users
Get more out of the vegetation-generation app on your disc with Jan Walter Schliep's tips for smarter, more reliable(more) workflow.

(less)
133
Sept
2010
Animation - Character
10 steps to better walk cycles
This issue, Andrew Gordon offers 10 tips for perfecting your walk cycle for character animation. The disc includes(more) sample walk cycle clips: the three winning entries from the 2010 Walk Challenge at the Spline Doctors blog. For: QuickTime or VLC Licensing: Personal use

(less)
133
Sept
2010
Prototype Development
Effective concept prototyping tips
Rory McLeish shares his techniques for generating outstanding creature and vehicle designs for production.
132
Aug
2010
Stereoscopic 3D
Stereoscopic 3D game design tips
Blitz Games Studio's Andrew Oliver and Aaron Allport share their expert stereoscopic 3D console gaming techniques
131
Jul
2010
2D Texture Creation and/or Editing
10 Vegetation Tips
Cirsty Bech-Yagher shows you how to create better plant and tree textures and stop relying on landscape generators.
130
Jun
2010
Animation - Character
15 ways to improve your animation skills
From subtle movements to broad extremes, find out how to give your character animation skills a boost as Framestore(more) New York's Seth Gollub shares his expertise.

(less)
129
May
2010
2D Texture Creation and/or Editing
10 ways to improve your game textures
Ian Faichnie of Lionhead's Fable team shares techniques for keeping your maps clean, efficient and effective.
127
Mar
2010
Modeling - Architectural
Sharpen your arch-viz renders.
Alex York sets out ten smart techniques for improving your architectural renders and impressing your clients.
126
February
2010
Animation - Character
Bring your animation sequences to life
AnimationMentor.com's Shawn Kelly reveals 10 smart techniques and principals to enhance your storytelling.
125
Jan
2010
Modeling - Character
Brush up on your Z-Brush skills
This issue, Weta Workshop's Scott Spencer offers 10 tips for artists sculpting creatures in Z-Brush 3.5. The(more) disc includes reference images of the composition of the bust (see tip 1) and the layering of the Z-Brush render passes in Photoshop (see tip 8). For: Photoshop Licensing: Personal use

(less)
124
Xmas
2009
VFX - Rotoscoping
Speed up your rotoscoping skills
Double negative's John Purdie reveals his techniques for making rotoscoping manageable, and less of a black art.
123
Dec
2009
Animation - Character
The Direct Approach
If you like the idea of character animation, but can't be bothered with all the rigging, this free-to-download(more) moviemaking tool from start-up company Muvizu might be just what you've been looking for.

(less)
123
Dec
2009
Lighting
How to create light in an animated world.
Pixar Animation's Danielle Feinberg reveals how to create cinematic lighting using real-world techniques as employed(more) in the production of Wall-E.

(less)
122
Nov
2009
2D Image Creation, Management and/or Editing
10 Tips for bringing architecture to life
This issue, Neoscape art director Gus Captote shares 10 ways to improve your architectural renders in Photoshop.(more) The disc includes full-sized versions of the images included in the magazine. For: Photoshop Licensing: Personal use

(less)
121
Oct
2009
Lighting
10 Tips for Lighting Video Games
This issue, games artist Riki Babington provides his expert tips for improving your videogame lighting. The(more) disc includes full-sized versions of the images included in the magazine. For: Any software Licensing: Personal use

(less)
120
Sept
2009
Modeling - UV Projections
10 Ways to create better UV maps
This issue, SCEA's Tyler Breon provides his expert tips for more efficient, faster UV unwrapping for games work.(more) The disc includes full-sized versions of the images printed in the article in the magazine for you to study. For: Any software Licensing: Personal use

(less)
119
Aug
2009
VFX - Image Tracking
10 ways to improve your tracking
This issue, Michael Thompson, head of tracking at Framestore, provides his expert tips for improving your camera(more) tracking work. The disc includes a scene file and bonus video for one of the tips; a further bonus script; and full-sized versions of the images included in the magazine. Licensing: Personal use

(less)
118
Jul
2009
Character - Anatomical Knowledge
Beneath the Surface
Anatomical knowledge is the basis of all good character design. Framestore's Scott Eaton shares his anatomy tips(more) to help you bring credibility to your models.

(less)
117
Jun
2009
Plugin
10 must-have SketchUp plug-ins
In the first of our new tips articles, Tim Danaher sifts through the add-ons available for Google's design package(more) to reveal the 10 essential plug-ins every SketchUp user should own.

(less)
115
Apr
2009
VFX - Compositing
The Perfect Composite
Whether you're adding digital creatures to footage of just trying to match two images, compositing is a vital(more) part of VFX work. Brush up on your skills with these 20 expert tips.

(less)
110
Dec
2008
VFX - Cloth Simulation
Ready to Wear
Forget animating clothes by hand. Our 40 tips, supplied by experts from every sector of the 3D industry, will(more) help you create faster, more controllable clothing simulations.

(less)
108
Oct
2008
Animation - Facial Capture
Facial Capture: How to join the Dots
Our tips this issue cover the use of facial motion-capture data in 3D animation projects: from ways to plan and(more) manage a successful motion-capture shoot to setting up a suitable facial rig to which to apply the resulting data.

(less)
108
Oct
2008
Modeling - Character
Perfect Portraits
Cover artist Francisco A. Cortina presents his five killer tips for improving your 3D portrait images. Tips cover(more) reference images, modeling, texturing, lighting and shaders.

(less)
104
Jun
2008
Industry - Video and Film
50 VFX Tips
Six expert practictioners reveal their working techniques for preparation and matte work, greenscreen, pyrotechnics,(more) rendering in layers, compositing, and grading and color.

(less)
100
February
2008
Animation - Character
Full of Character
Kyle Balda provides his tips for sharpening up your character animation. Kyle has been working professionally(more) in feature animation for the past 15 years, most notably with Industrial Light & Magic and Pixar Animation Studios

(less)
98
Xmas
2007
VFX - Fluid Simulation
The art of fluid effects
Six of the industry's leading fluid experts provide a selection of tips designed to help avoid that sinking feeling(more) when simulating (and faking) fluid-filled scenes.

(less)
97
Dec
2007
2D Texture Creation and/or Editing
Texturing for games
Five leading artists reveal the secrets of creating professional quality textures for modern games
96
Nov
2007
3D Visualization - Previsualization
Tighter Pre-Viz
Two leading artists share tips on creating sharper animatics and 3D pre-viz work.
95
Oct
2007
Modeling - Character
Character Building
Six leading artists provide their tips for modelling ultra-realistic characters in Z-Brush, Mudbox, Modo, and(more) Silo

(less)
93
Aug
2007
Illustration - General
The secrets of illustration.
A panel of experts provide tips to help you produce 3D illustrations quicker and more flexibly: from the use of(more) stock assets to vital Photoshop tricks.

(less)
92
Jul
2007
Rendering
Render time
Expert users of key rendering engines reveal their secrets to help you produce tighter, faster results
91
Jun
2007
Modeling - Textures and/or Materials
Second Nature
3D artist Tristan Bethe reveals the Photoshop, texturing, modeling and lighting secrets behind this months cover(more) image of a robotic grasshoppers crawling around lush foliage.

(less)
89
Apr
2007
Modeling - Character
Anatomical perfection
Animal anatomy tips that will help you better express form and posture and enable you to realise more accurate(more) renders.

(less)
87
February
2007
Animation - Rigging
Body Movin' tips and tricks.
Five expert character riggers from across the globe share their top tips.
84
Dec
2006
Animation - Character
toon time!
Featured experts on toon-style character animation share their secrets on character animation, rigging and blend(more) shapes.

(less)
83
Nov
2006
3D Lighting
Lighting the cover
Using a modified 3 point light set-up used for this months cover illustration.
83
Nov
2006
3D Lighting
Cheating with Lights
A set of real-world tricks to help you fake the effects of advanced lighting techniques - without increasing render(more) times.

(less)
82
Oct
2006
Modeling - Character
Perfectly Beastly
Our tips will help you create the perfectly beastly creature concept design.
81
Sept
2006
VFX - Matte Painting
Digital matte painting
Tips from five world-class matte painters.
78
Jun
2006
Lighting
Light and Color
A simple set of artistic guidelines for harnessing the power of color and tonal contrast in your work.
77
May
2006
3D Camera
Cinematography for 3D Animators
Brush up your skills with this set of simple tips for framing, staging and editing shots.
71
Dec
2005
3D Motion Tracking
Rules of Camera Tracking