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Issue Media Asset Category Title Vendor/Format OS Description
163
Xmas
2012
Modeling - Atmospheres and/or Environment Creation
Create a Volcano
Master environmnet creation with Conrad Allan's guide to building a volcanic scene in Vue and World Machine.
163
Xmas
2012
Modeling - Atmospheres and/or Environment Creation
Create a Volcano
Conrad Allan's narrated video guide to creating an erupting volcano scene.
163
Xmas
2012
VFX - Matte Painting
Paint a matte in Photoshop
Maya Emilie Enevoldsen reveals how to create a night-time matte painting from a daytime photo.
163
Xmas
2012
VFX - Matte Painting
Paint a matte in Photoshop
Scene files and screen shots from Maya Emilie Enevoldsen's tutorial on how to create a night-time matte painting(more) from a daytime photo.

(less)
163
Xmas
2012
Rendering
Light and render an interior scene
James Cutter explains how to set-up and render the same scene for day or night with 3D Studio Max and V-Ray.
163
Xmas
2012
Rendering
Light and render an interior scene
Follow James Cutler's workflow in a 25 minute video tutorial as he sets up the same scene for day or night.
163
Xmas
2012
Animation - Rigging
Explore the basic rules of rigging.
Learning how to rig your models properly is the start to bringing them to life with animation, says Mike Griggs
163
Xmas
2012
Animation - Rigging
Explore the basic rules of rigging.
Screen shots for Mike Grigg's tutorial: Explore the basic rules of rigging.
163
Xmas
2012
Modeling - General
Model and render photorealistic food.
Digital artist Bertrand Benoit describes the tools and tecniques he used to create his bread still life.
163
Xmas
2012
Rendering
Model and render photorealistic food.
Digital artist Bertrand Benoit describes the tools and tecniques he used to create his bread still life.
163
Xmas
2012
Lighting
Light and render an interior scene
James Cutter explains how to set-up and render the same scene for day or night with 3D Studio Max and V-Ray.
162
Dec
2012
Modeling - Textures and/or Materials
Maya Creature Workshop
Create a charming aquatic creature in Maya and 3D-Coat. Anthony Ward's 106 minutes of narrated videos explore(more) the full process of preparing UV maps and painting textures. You'll also see the modeling process in Silo in time-lapse sequence.

(less)
162
Dec
2012
Modeling - Textures and/or Materials
Texture an aquatic creature
Add extra detail to your models with this illustration workflow from Anthony Ward
162
Dec
2012
Modeling - Character
Make compelling creature models
Ruslan Anisimov reveals how he created the creatures of 'Dusty Team'
162
Dec
2012
Modeling - Character
Develop creature concepts in Z-Brush
Digital-Tutors looks at the methods you can use to develop your creature concepts as efficiently as possible using(more) modeling and sculpting tools.

(less)
162
Dec
2012
Modeling - Character
Creature Concepts in Z-Brush
In creature Concepting in Z-Brush, Justin Marshall's 80 minutes video shows you how to rapidly develop an idea(more) into a production ready model. The tools you'll explore include DynaMesh and ShadowBox.

(less)
162
Dec
2012
Modeling - Character
Sculpt a robot with Z-Brush
In this tutorial, Titouan Olive walks you through creating a stylized robot character.
162
Dec
2012
Modeling - Character
Z-Brush Robot
In this tutorial, Titouan Olive walks you through creating a stylized robot character with 90 minutes of screen(more) capture video training.

(less)
162
Dec
2012
Modeling - General
Model and texture vehicles for production.
Alex Telford presents and advanced tutorial on how to model and texture a post-apocalyptic vehicles
162
Dec
2012
Modeling - General
Blender Vehicles
Alex Telford presents and advanced tutorial on how to model and texture a post-apocalyptic vehicle with 21 hours(more) of video training.

(less)
161
Nov
2012
Modeling - Landscapes
Forest Techniques: Creating Plants in Maya/Mental ray
A 22-minute sample chapter from the Gnomon Workshop's new Forest Techniques training series for Maya
161
Nov
2012
VFX - Compositing
Animate glowing plasma trails
Explore plasma effects with Christopher Kenworthy's video: This issue, Christopher Kenworthy shows you how to(more) create flowing plasma trails inside After Effects. The disc includes his full video tutorial, plus scene files. Requires: After Effects Licensing: Personal use

(less)
161
Nov
2012
VFX - Compositing
Animate glowing plasma trails
This issue, Christopher Kenworthy shows you how to create flowing plasma trails inside After Effects. Requires:(more) After Effects

(less)
161
Nov
2012
2D Compositing
Composite in post for better renders
Video tutorial and screenshots for Paul Hatton's compositing workshop: This issue, Paul Hatton explains how(more) to achieve better output with 16-bit compositing. Watch the video on the disc for the full workflow. Requires: 3ds Max, After Effects Licensing: Personal use

(less)
161
Nov
2012
2D Compositing
Composite in post for better renders
This issue, Paul Hatton explains how to achieve better output with 16-bit compositing. Requires: 3ds Max, After(more) Effects

(less)
161
Nov
2012
Modeling - Cloth, fabrics and/or clothing
Model soft interior funishings with Marvelous Designer
Videos and files for Jane Chambers' soft furnishings workshop: This issue, Jane Chambers explores the creation(more) of soft furnishings for interiors using Marvelous Designer. The disc includes her screen-capture videos and project files. Requires: 3ds Max, Marvelous Designer Licensing: Personal use

(less)
161
Nov
2012
Modeling - Cloth, fabrics and/or clothing
Model soft interior funishings with Marvelous Designer
This issue, Jane Chambers explores the creation of soft furnishings for interiors using Marvelous Designer.(more) Requires: 3ds Max, Marvelous Designer

(less)
160
Oct
2012
Texturing - Game Texture Creation
Digital-Tutors!: Texturing Game Props in 3ds Max and Photoshop
127 minutes of training from Digital-Tutors!: Texturing Game Props in 3ds Max and Photoshop is a complete guide(more) to using textures to communicate information so you can keep the poly count low. Requires: 3ds Max, Photoshop Licensing: Personal use

(less)
160
Oct
2012
Modeling - Game Asset Development
Create a stylised game model.
Antony Ward shows you the technique he used to make a game ready low-poly ninja model.
160
Oct
2012
3D Modeling and Sculpting
Model and render a demon
This issue, Epic Games' Jordan Walker combines 3ds Max and Z-Brush to craft an amazing demon head. Requires:(more) 3ds Max, Z-Brush Licensing: Personal use

(less)
160
Oct
2012
Modeling - Game Asset Development
Create a game environment in Blender
This issue, Alex Telford helps you construct a game-friendly environment in Blender. Requires: Blender Licensing:(more) Personal use

(less)
160
Oct
2012
Program Integration - File management or restoration
Maya Alembic Demo
This issue, Patrick Finn tests Maya 2013 in our Reviews section. His video on the disc provides a clear overview(more) of using the Alembic file caching system introduced with this version. Requires: Maya 2013 Licensing: Personal use

(less)
159
Sept
2012
Animation - Rigging
Rigging Revealed
A 21-minute chapter from NewTek's Rigging Revealed for Lightwave 10 or 11, a comprehensive animation workshop(more) video for LightWave artists.

(less)
159
Sept
2012
Modeling - Character
Create a cute CG Illustration
Videos and project files for Antony Ward's character workshop: This issue, Antony Ward shows you how to create(more) characters with appeal in Maya. This disc includes 100 minutes of video from Antony, plus accompanying scene files. Requires: Maya Licensing: Personal use

(less)
159
Sept
2012
Modeling - Character
Create an insectoid alien with DynaMesh
This issue, Scott Spencer combines DynaMesh and FiberMesh in ZBrush as he shows you how to sculpt an insectoid(more) alien. Click the link below to download Scott's accompanying files. (Internet connection required.) Requires: ZBrush 4R3 Licensing: Personal use

(less)
159
Sept
2012
Modeling - Character
Create a cute CG illustration
Discover how to model, pose, UV, texture, render and composite a character-based scene with Antony Ward's illustration(more) tutorial.

(less)
159
Sept
2012
Modeling - Character
Create an insectoid alien with DynaMesh
This issue, Scott Spencer combines DynaMesh and FiberMesh in ZBrush as he shows you how to sculpt an insectoid(more) alien. Requires: ZBrush 4R3

(less)
159
Sept
2012
Lighting - Linear Workflow
Create accurate color with linear workflow
Videos and screenshots for Paul Hatton's guide to accurate output: This issue, Paul Hatton reveals the secrets(more) of ensuring accurate colour through linear workflow. The disc includes 14 minutes of video plus reference screenshots. Requires: 3ds Max Licensing: Personal use

(less)
159
Sept
2012
Lighting - Linear Workflow
Create accurate color with linear workflow
This issue, Paul Hatton reveals the secrets of ensuring accurate colour through linear workflow. Requires:(more) 3ds Max Licensing: Personal use

(less)
158
Aug
2012
Modeling - General
Digital-Tutors: Model Curved Surfaces in 3D Studio Max
72 minutes of 3ds Max training from Digital-Tutors: In this complete video from the leading online training(more) library Digital-Tutors, Justin Marshall shares techniques for preserving accurate forms as you model curved surfaces. Requires: 3ds Max Licensing: Personal use

(less)
158
Aug
2012
Modeling - General
Digital-Tutors: Model Curved Surfaces in 3D Studio Max
Curved surfaces will show any geometric irregularities, so you need to be extra careful when creating them. Digital-Tutors(more) explains.

(less)
158
Aug
2012
Modeling - Hair
Create fur with FiberMesh
127 minutes of videos for Daniel Bystedt's ZBrush hair and fur workshop: The disc includes his videos, and(more) you can download a project file. (Internet connection required.) Requires: ZBrush 4R3 Licensing: Personal use

(less)
158
Aug
2012
Modeling - Hair
Create fur with FiberMesh
This issue, Daniel Bystedt shows you techniques for adding and grooming hair to sculpts in ZBrush. Requires:(more) ZBrush 4R3 Licensing: Personal use

(less)
158
Aug
2012
Modeling - General
Build surfaces in Lightwave
Lightwave
This issue, Andrew Comb presents techniques for creating complex, lighting-friendly surfaces in LightWave.(more) Requires: LightWave Licensing: Personal use

(less)
158
Aug
2012
Modeling - General
Build a steampunk model in Maya
This issue, Patrick Finn takes inspiration from steampunk to show you how to create an ornate model. Requires:(more) Maya Licensing: Personal use

(less)
157
Jul
2012
VFX - Weather
Make a splash with raindrops
This issue, The Neighbourhood's Stuart Dearnaley presents his workflow for adding rain effects to your scene.(more) The disc includes almost 55 minutes of video and scene files. Requires: 3ds Max Licensing: Personal use

(less)
157
Jul
2012
VFX - Weather
Make a splash with raindrops
This issue, The Neighbourhood's Stuart Dearnaley presents his workflow for adding rain effects to your scene.(more) Requires: 3ds Max Licensing: Personal use

(less)
157
Jul
2012
VFX - Volumetric Effects
Create dust cloud effects
This issue, Ola Madsen shows you how to reproduce a dust cloud effect in Softimage. Requires: Softimage Licensing:(more) Personal use

(less)
157
Jul
2012
Animation - Motion Graphics
Animate a logo sequence in Cinema 4D
This issue, Nejc Polovsak shows you how to create a disintegrating logo sequence in Cinema 4D. The disc includes(more) his 41 minute video and scene files. Requires: Cinema 4D Licensing: Personal use

(less)
157
Jul
2012
Animation - Motion Graphics
Animate a logo sequence in Cinema 4D
This issue, Nejc Polovsak shows you how to create a disintegrating logo sequence in Cinema 4D. Requires: Cinema(more) 4D Licensing: Personal use

(less)
157
Jul
2012
Modeling - Game Asset Development
Generate more effective level of detail models
This issue, Antony Ward offers tips for applying level-of- detail principles to your game models. The disc includes(more) his full-size screenshots. Requires: Maya Licensing: Personal use

(less)
156
Jun
2012
Lighting
Exterior Rendering Techniques with mental ray and 3D Studio Max
3D Studio Max, mental ray
Complete 3ds Max project from Digital-Tutors containing over 83 minutes of video instruction: Kyle Green's videos(more) show you how to light an outdoor scene using physically accurate lighting behaviour. Requires: 3ds Max 2012 Licensing: Personal use

(less)
156
Jun
2012
Lighting
Exterior Rendering Techniques with mental ray and 3D Studio Max
3D Studio Max, mental ray
On-line training specialist Dgital-Tutors helps you to create realistic outdoor lighting for your scenes.
156
Jun
2012
Animation - Character
Automate secondary animation in Maya
Almost one hour (59 minutes and 56 seconds to be exact) of videos and scene files for Antony Ward's secondary(more) animation workshop: This issue, Antony Ward shows you how to add life to your scenes with secondary animation. Requires: Maya Licensing: Personal use

(less)
156
Jun
2012
Animation - Character
Automate secondary animation in Maya
Antony Ward explains how to add movement to the Grim Reaper's cloak by using hair and blend shapes to animate(more) joint chains.

(less)
156
Jun
2012
Modeling - Landscapes
Build an epic scene in Vue
This issue, Conrad Allan helps you build epic landscapes by combining Vue and World Machine. Requires: Vue,(more) World Machine Licensing: Personal use

(less)
156
Jun
2012
Workflow and Efficiency
Manage scenes more efficiently
This issue, Paul Hatton helps you manage your 3ds Max scenes using containers. This disc includes his 12 minute(more) video tutorial and screenshots. Requires: 3ds Max Licensing: Personal use

(less)
156
Jun
2012
Workflow and Efficiency
Manage scenes more efficiently
Speed up your workflow by handling scene data with containers in 3D Studio Max. Paul Hatton explains.
155
May
2012
Modeling - Character
Digital-Tutors: Creature Creation
Complete ZBrush project from Digital-Tutors: Justin Marshall's videos show you how to sculpt a creepy creature(more) and learn new skills. Over 72 minutes of training videos are on this disc; click the Download links to get the project files. (Internet connection required.) Requires: ZBrush 4 Licensing: Personal use

(less)
155
May
2012
Modeling - Character
Model a superhero character in Cinema 4D
This issue, Glen Southern shows you how to sculpt a heroic figure in Cinema 4D starting from a 2D sketch.
155
May
2012
Animation - Particles
Create crowds with instanced particles.
Watch over 53 minutes of videos for Patrick Finn's ant swarm project: This issue, Patrick Finn shows you how(more) to create a swarm of ants in Maya using instanced particles. Requires: Maya Licensing: Personal use

(less)
155
May
2012
Animation - Particles
Create crowds with instanced particles.
This issue, Patrick Finn shows you how to create a swarm of ants in Maya using instanced particles. Requires:(more) Maya Licensing: Personal use

(less)
155
May
2012
Modeling - Character
Create a realistic model of the eye.
Mike Griggs' 15 minute video for his guide to eye modelling: This issue, Mike Griggs shows you how to model(more) an eye and apply realistic textures. The disc includes a video showing Mike's texturing stage in Photoshop and Cinema 4D but can be applied to any modelling software Licensing: Personal use

(less)
155
May
2012
3D Motion Tracking
Track CG into video footage.
Mike Griggs explains how to use PFMatchit that simplifies the once murky process of 3D tracking to produce truly(more) professional results.

(less)
154
Apr
2012
Renderer - Rendering and/or visualization application
Discover V-Ray 2.0
Explore V-Ray 2.0 with over 47 minutes of video guides and tutorials: Chapters include V-Ray 2.0 Hair and Fur(more) shading, V-Ray 2.0 SP2 improvements, V-Ray Car Paint, V-Ray Light Select, and V-Ray MultiSub Tex. Requires: V-Ray 2.0 Licensing: Personal use

(less)
154
Apr
2012
Animation - Lip Syncing
Create and use phneme libraries
This issue, Alex Telford shows you how to create phoneme expressions for animating speech in your characters.(more) Requires: Blender Licensing: Personal use

(less)
154
Apr
2012
Animation - Rigging
Rig Tank Tracks in Maya
This issue, Antony Ward explains how to rig a set of tank tracks in Maya - perfect for everything from military(more) vehicles to cute robots. Visit the 3D World website to watch his video and download scene files. Requires: Maya Licensing: Personal use

(less)
154
Apr
2012
Modeling - UV Projections
Projection Mapping in modo
modo
This issue, Mike Griggs explains how you can benefit from projection maps in modo. Visit the 3D World website(more) to download his scene files and watch his video tutorial. Requires: modo 501 Licensing: Personal use

(less)
152
February
2012
VFX - Natural Phenomena
Digital Tutors: Complete Overview of Maya Oceans, Locators and Wakes
Complete video providing almost 76 minutes of training: Overview of Maya Ocean Locators and Wakes: This issue's(more) complete video course, comes from the popular training library Digital-Tutors, which offers hundreds of hours of training for a single subscription price. Format: MP4 Licensing: Personal use

(less)
152
February
2012
Modeling - Hair
modo Fur Tutorial
modo
Rodrigo Gelmi's video and sample scene for his fur workshop: This issue, Rodrigo Gelmi shows how he added the(more) fur to his stunning lion render. The disc contains a simple sample file and a 6:53 minute screen-capture video. Requires: modo Licensing: Personal use

(less)
152
February
2012
Modeling - Textures and/or Materials
Use double sided materials in modo
modo
Yazan Malkosh's sample scene files for his modo workshop: This issue, Yazan Malkosh guides you through setting(more) up a double- sided object with two materials. The disc includes sample scene files. Requires: modo 501 Licensing: Personal use

(less)
152
February
2012
Fluid simulation
Create a fire and water scene
Andrew Price shows you how to create flame and fluids separately in Blender, and then bring them together to give(more) the appearance of interaction.

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152
February
2012
Modeling - Landscapes
Make better landscapes for arch-viz projects
Simon Moir takes you through the process of modeling and texturing an easily modified procedural terrain based(more) on survey data

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151
Jan
2012
Lighting
Add light to an interior environment
Mike Griggs' video for his introduction to lighting: This issue, Mike Griggs introduces you to the fundamentals(more) of lighting an interior scene. The disc includes his screen-capture video showing a workflow in Cinema 4D. Format: MP4 Licensing: Personal use

(less)
151
Jan
2012
Lighting
Add light to an interior environment
This issue, Mike Griggs introduces you to the fundamentals of lighting an interior scene. Format: MP4 Licensing:(more) Personal use

(less)
151
Jan
2012
Program Integration - Rendering
Create advanced Z-Brush renders
This issue, Scott Spencer helps you combine ZBrush and mental ray for superior sculpt renders.
151
Jan
2012
Rendering
Create caustic effects in V-Ray
James Cutler's video and sample scene for his V-Ray workshop: This issue, James Cutler shows you how to generate(more) caustics effects in V-Ray. The disc includes a simple sample file and a screen-capture video. Requires: 3ds Max, V-Ray Licensing: Personal use

(less)
151
Jan
2012
Rendering
Create caustic effects in V-Ray
This issue, James Cutler shows you how to generate caustics effects in V-Ray. Requires: 3ds Max, V-Ray Licensing:(more) Personal use

(less)
150
Xmas
2011
2D Compositing
Digital Tutors: 10 Tips and Tricks for compositing 3D Renders in Maya and Nuke.
A complete 80 minute video tutorial course for Maya and Nuke. Includes project files. Format: MP4 Licensing:(more) Personal use

(less)
150
Xmas
2011
Animation - Dynamics (Hard Body)
Demolition dynamics in 3DS Max
This issue, James Horn takes you through the key features of 3ds Max 2012's MassFX toolset.
150
Xmas
2011
Modeling - Character
Create an alien creature
Z-Brush, Maya, modo
This issue, Mathew Burniston explains how to create an alien creature inspired by the new movie The Thing.(more) Requires: ZBrush, Maya, modo Licensing: Personal use

(less)
150
Xmas
2011
2D Compositing
Composite a 3D render in Maya and Nuke
On-line training company Digital Tutors takes you through the best-practice processes for working with EXR files(more) as you create a Maya to Nuke pipeline.

(less)
148
Nov
2011
3D Modeling and Sculpting
Sculpt a creature in Mudbox 2012
Learn to sculpt workflows using this complete course from Digital-Tutors: There are over 91 minutes of training(more) in this series of lessons that will cover all of the different sculpting tools in Mudbox and talk about some workflow tips to keep in mind as you sculpt. Disc includes project files as well. Licensing: Learning use only

(less)
148
Nov
2011
Modeling - General
Part 1: Model the ship's landing pad
Kick off this complete project as Pablo Poliakov guides you through blocking out, modeling, lighting and texturing(more) a future environment.

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148
Nov
2011
Modeling - General
Part 2: Build the spaceship
Model a spaceship from reference images as Rob Redman shows you how to create the star of the sci-fi project.
148
Nov
2011
Modeling - UV Projections
Part 3: Create a UV map of the ship
Prepare your spacecraft for texturing as Cirstyn Bech-Yagher helps you assemble the perfect UV map set.
148
Nov
2011
Modeling - Textures and/or Materials
Part 4: Texture the craft in Photoshop
It's time to create realistic texture maps for your spacecraft model. Richard Tilbury shares his techniques for(more) detailing surfaces.

(less)
148
Nov
2011
Animation - General
Part 5: Animate the take-off scene.
Get your spacecraft moving as Lee Johnson shows you how to add animation inspired by aircraft in the real world.
148
Nov
2011
Modeling - Textures and/or Materials
Part 6: Texture a planet in Photoshop.
Create a planet for your space scene as Steve Jarratt explores the settings in an affordable world-building plugin.
148
Nov
2011
Animation - General
Part 7: Animate a space scene
Take your spaceship to the stars! Andrew Price explains how to set up a stellar backdrop and animate an interplanetary(more) trajectory.

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148
Nov
2011
VFX - Natural Phenomena
Part 8: Create a fly-through planetary atmosphere
Integrate Vue 9.5 and 3D Studio Max 2012 as Dax Pandhi shows you how to generate two streams of render data for(more) atmospheric effects.

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148
Nov
2011
VFX - Post Production Effects or Color Correction
Part 9: Grade the final sequence
With all the components combined, Rob Redman explains how to apply the finishing touches that turn a good sequence(more) into a great one.

(less)
147
Oct
2011
VFX - Fluid Simulation
Make a splash with Maya
Animate a stream of water with the help of Eric Keller's expert guide: In this issue, Eric Keller explains how(more) to use the enhanced fluid simulation tools introduced with Maya 2012. On the CD is his narrated 36 minute video tutorial. Licensing: Learning use only

(less)
147
Oct
2011
VFX - Fluid Simulation
Make a splash with Maya
Animate a stream of water with the help of Eric Keller's expert guide: In this issue, Eric Keller explains how(more) to use the enhanced fluid simulation tools introduced with Maya 2012. Licensing: Learning use only

(less)
147
Oct
2011
Modeling - Object Replacement or Proxies
Create photoreal plants in modo
modo
Master replicators in modo as Mathew Burniston adds greenery to an interior: In this issue, Mathew Burniston(more) creates a realistic window sill scene in modo as he shows you how to use replicators. Licensing: Learning use only

(less)
147
Oct
2011
Modeling - Character
Get the most out of Z-Brush
Be a more productive ZBrush artist with Scott Spencer's expert tips: In this issue, Scott Spencer helps you(more) speed up your ZBrush workflow with tips on plug-ins, Booleans and more. Licensing: Learning use only

(less)
146
Sept
2011
3D Scan Data Processor
Intro to Geomagic Wrap
Explore the free trial of Wrap with Craig Crane's video tutorial: How do you get realistic 3D into your movie(more) or game? Craig Crane, a visual effects expert, cracks this open with this free tutorial on Wrap industry- leading software for reverse engineering from 3D scan data into usable 3D models. Licensing: Educational use

(less)
146
Sept
2011
2D Image Creation, Management and/or Editing
Digital-Tutors: Finishing a 3D Image in Photoshop
Complete Photoshop course from Digital-Tutors: In Finishing a 3D Image in Photoshop, you'll learn how to quickly(more) improve the quality of your renders. This complete course comes from Digital- Tutors, where you can find more great training for 2D and 3D packages for affordable subscriptions. Licensing: Learning use only

(less)
146
Sept
2011
General - 3D
Infinite Skills Training: Learning Maya 2012
At almost 130 minutes of training, the DVD contains a sampler of a new training DVD for Maya 2012. In Learning(more) Maya 2012, you'll explore all the major features of this latest Autodesk release. The 12 chapters on the disc offer a taste of the 86 available in the full DVD or download. Licensing: Learning use only

(less)
146
Sept
2011
Animation - Rigging
LightWave 10: Rigging Revealed
Lightwave
First chapter (36 minutes) of this complete course from NewTek: LightWave 10: Rigging Revealed is designed to(more) help artists master the art of rigging in LightWave 10 with fast, flexible techniques for creating character animation similar to animation found in many feature film pipelines. Licensing: Learning use only

(less)
146
Sept
2011
VFX - Object Interactions
Bullet time in Cinema 4D
Animate a bullet impact in Cinema 4D with Josh Johnson's expert tutorial: In this issue, Josh Johnson shows you(more) how you can animate a convincing bullet impact and follow-through in Cinema 4D. The disc includes over 1 hour and 37 minutes of narrated video instruction plus scene files and a sample animation. Licensing: Learning use only

(less)
146
Sept
2011
VFX - Object Interactions
Bullet time in Cinema 4D
Animate a bullet impact in Cinema 4D with Josh Johnson's expert tutorial: In this issue, Josh Johnson shows you(more) how you can animate a convincing bullet impact and follow-through in Cinema 4D. Licensing: Learning use only

(less)
146
Sept
2011
3D Modeling and Sculpting
Create your first model with Sculptris
Try Pixologic's brilliant free sculpting tool with Eric Keller's tutorial: In this issue, Eric Keller shows you(more) around the newly release sculpting tool Sculptris in his step-by-step tutorial. The disc includes his 46 minute narrated video tutorial plus scene files. Licensing: Learning use only

(less)
146
Sept
2011
3D Modeling and Sculpting
Create your first model with Sculptris
Try Pixologic's brilliant free sculpting tool with Eric Keller's tutorial: In this issue, Eric Keller shows you(more) around the newly release sculpting tool Sculptris in his step-by-step tutorial.

(less)
146
Sept
2011
Modeling - General
Model a stylised car in Maya
Take a standard car and turn it into a monster roadster with Ant Ward's tutorial: In this issue, Antony Ward(more) shows you how to model a realistic car from a blueprint using Maya, then add a touch of fantasy with props and customisation. This disc includes over 4 hours of narrated video tutorials and scene files to help you master the techniques. Licensing: Learning use only

(less)
146
Sept
2011
Modeling - General
Model a stylised car in Maya
Take a standard car and turn it into a monster roadster with Ant Ward's tutorial: In this issue, Antony Ward(more) shows you how to model a realistic car from a blueprint using Maya, then add a touch of fantasy with props and customisation.

(less)
146
Sept
2011
Modeling - Cloth, fabrics and/or clothing
Model perfect clothing in Z-Brush
Master the principles of creating realistic clothing folds with Jimmy O'Ready: In this issue, Jimmy O'Ready shows(more) you how to make clothes look convincing by adding realistic folds and creases in ZBrush. The disc includes scene files and reference screenshots to help you study the topic in more details. Licensing: Learning use only

(less)
145
Aug
2011
Animation - Basics
Digital-Tutors: Easily Learn Animation Tips and Tricks in Maya
48 minutes of video training in this complete course from Digital-Tutors: This course covers how to use different(more) animation tools in Maya, such as Snapshot and motion trails. It then covers simple ways of how to apply weight to character, use silhouettes to strengthen poses, and add offsets to make your animations look more natural and less rigid. Licensing: Learning use only

(less)
145
Aug
2011
Modeling - Game Asset Development
Create a big game environment
This issue, James Horn helps you construct a game-ready interior in 3ds Max. The disc includes scene files to(more) help you follow the tutorial; click the link below to visit the 3D World website for James's six-hour workflow video. Licensing: Personal use

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145
Aug
2011
2D Particle Animation
Create a whirlwind in After Effects
Get to grips with particle generators as Tom Skelton uses the powerful Trapcode Particular and CC Particle World(more) plug-ins to create a dramatic dust devil.

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145
Aug
2011
Animation - Rigging
Take control of your animation rigs in Cinema 4D
This issue, Steven Maguire shows you the basics of animating using inverse and forward kinematics. This disc(more) includes a character rig for Cinema 4D, which you can use to study the topic further. Licensing: Personal use

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144
Jul
2011
Modeling - General
Graphite modeling tools in 3ds Max
Nearly an hour of video training in this complete course from Digital-Tutors: This course covers the Graphite(more) modelling tools in 3ds Max and how you can use them in your own projects. Course highlights include using Flow Connect and Set Flow to add resolution while maintaining an object's shape; and using tools like Paint Connect, Distance Connect and Build Corners to quickly create custom topology. Visit Digital-Tutors to find out how to access more great videos. Licensing: Learning use only

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144
Jul
2011
Animation - Dynamics (Hard Body)
Dynamic animation
This issue, Ben Miners guides you through animating using the dynamics toolset in Cinema 4D R12 to assemble(more) a complex formation from the simplest of ingredients. Licensing: Personal use

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144
Jul
2011
Modeling - Landscapes
Create a formal garden in 3D Studio Max
This issue, Simon Moir shows you how to add custom-designed plants to your scenes using 3ds Max. Licensing:(more) Personal use

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144
Jul
2011
Animation - Lights
Light in Motion
This issue, Michael McCarthy looks at the basics of animating lighting and offers an example created in 3ds(more) Max. Licensing: Personal use

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143
Jun
2011
3D Motion Tracking
Matchmover 2011 Tutorial
This 55 minute tutorial is intended for users who are new to MatchMover and goes over how to integrate 3D objects(more) into live footage. The first part covers some of the basics. From there you'll see how to clean up data to make it more usable. The third part covers the coordinates system in preparation for bringing your project into your 3D application. The final part of the tutorial goes over the integration of MatchMover and Maya. This part will show you the principles behind making a 3D object fit into live footage. Licensing: Learning use only

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143
Jun
2011
VFX - Fluid Simulation
Create a stormy sea in Realflow
Realflow
Florian Koebisch guides you through creating a large-scale water simulation using Maya and RealFlow. Visit(more) the 3D World website for video and tutorial files. Licensing: Personal use

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143
Jun
2011
Modeling - Game Asset Development
Create a low-poly game weapon
Phil Nolan shows you how to sculpt and prepare a model for a videogame using 3D-Coat. The scene files on the(more) disc help you follow the tips; visit the 3D World website to watch Phil's workflow videos. Licensing: Personal use

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143
Jun
2011
3D Painting
Paint a demonic creature in Z-Brush
Scott Spencer explores ZBrush's painting tools as he textures a demonic bust. Visit the 3D World website to watch(more) Scott's video tutorial and download a ZTool bust to follow his steps. Licensing: Personal use

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143
Jun
2011
VFX - Compositing
Create a horror movie in Nuke
Hugo Guerra shows you how to transform an ordinary movie clip into a horror-movie-style sequence. Visit the(more) 3D World website for video and scene files. Licensing: Personal use

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142
May
2011
Modeling - Character
Z-Brush Hard Surface Techniques
Learn hard surface techniques in ZBrush in these 4 videos from Eat3D that total over 59 minutes of instruction:(more) In these video tutorial samples you'll take a look at interface customisation, gain an insight into using stamps and see how easy it is to create legs. They all come from a DVD that show Instructor Mike Jensen going into depth on the many hard surface techniques in ZBrush. Licensing: Learning use only

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142
May
2011
Modeling - Character
New Features in Z-Brush 4
Eat3D video 6 minute presentation on the new features of Z-Brush 4.
142
May
2011
Modeling - Character
Sculpt a demonic creature in Z-Brush
This issue, Scott Spencer begins a two-part exploration of creature design by sculpting a demonic bust. The(more) scene files on the disc help you follow the tutorial; visit the 3D World website to watch Scott's video tutorial. Part 2 is next issue. Licensing: Personal use

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142
May
2011
3D Visualization - Scientific
Build a virus in Maya
This issue, Eric Keller guides you through creating scientific animations with Maya and the free mMaya plug-in.(more) The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Eric's video tutorial. Licensing: Personal use

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141
Apr
2011
Modeling - General
DAZ Studio Webinar
a.Create fire and torchlight in DAZ Studio: Lots of options in this live 26-minute webinar on creating a fire(more) or torch light in DAZ Studio presented by Waldemar Belwon. Licensing: Learning use only

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141
Apr
2011
Animation - Rigging
Creating a versatile character rig
Scene files for our guide to switchable IK/FK rigs, with videos on the website: This issue, Chad Robert Morgan(more) presents a script-based method for creating switchable IK/FK rigs which provide a more flexible character rig than Maya's own options allow. The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Chad's workflow video. Licensing: Personal use

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141
Apr
2011
Modeling - Character
Create a tree troll in Mudbox
This issue, Craig Barr shows you how to sculpt and paint a fantasy troll in Mudbox. The scene files on the disc(more) help you follow the tutorial; visit the 3D World website to watch Craig's workflow video. Licensing: Personal use

(less)
140
Mar
2011
Modeling - Character
Zombie Bunny Maya Tutorial
Model a zombie bunny in this 90-minute video excerpt: This disc includes the first hour-and-a-half of Kurt Boutilier's(more) tutorial on creating a bizarre-looking character. In this Maya modelling video, Kurt models a stylised zombie bunny. An ideal video for new and beginning artists, the entire segment covers subject matter such as polygon modelling, lighting and rendering. Licensing: Learning use only

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140
Mar
2011
Animation - Dynamics (Hard Body)
Cinema 4D Dynamics
This issue, Anders Kjellberg shows you how to apply Cinema 4D R12's new dynamics tools to your animation sequences.(more) The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Anders' workflow video. Licensing: Personal use

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140
Mar
2011
Rendering - Game Techniques
Breath Life into a game level.
This issue, Christopher Plush reveals handy Blender techniques for adding environmental effects and lighting(more) to game levels, without compromising performance. The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Christopher's workflow video. Licensing: Personal use

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139
February
2011
Modeling - Character
Sculpt a biomech figure in Z-Brush
Discover new tools and techniques as Scott Spencer shows you how to combine organic and hard-surface modeling(more) to create a sci-fi sculpture.

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139
February
2011
Modeling - Landscapes
Create a Costa Rican shoreline
the scene may look simple, but getting the perfect interplay of rock, sand, water and light requires an expert(more) eye. Vue artist Dax Pandhi shows you the tools and tricks behind building a tropical paradise.

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138
Jan
2011
Modeling - Concept Art
TRON Lightcycle MasterClass: Part 1 - Concept art and building a model
From paper to polygons to turn your ideas into something tangible, the first thing you must do is design your(more) bike.

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138
Jan
2011
Modeling - General
TRON Lightcycle MasterClass: Part 1 - Concept art and building a model
Over 1:30 minute tutorial on modeling a TRON Lightcycle in Maya
138
Jan
2011
3D Visualization - Previsualization
TRON Lightcycle MasterClass: Part 2 - Create storyboards and 3D animatics
Turn an idea into a story: find out how storyboarding guides your animation, and discover how to bring your drawings(more) to life

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138
Jan
2011
Animation - General
TRON Lightcycle MasterClass: Part 3 - Animation
From blocking to finished animation: it's time to add the details that breathe life into any sequence, with character(more) action and environmental flourishes.

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138
Jan
2011
Animation - General
TRON Lightcycle MasterClass: Part 3 - Animation
Over 33 minute tutorial on animating a TRON Lightcycle in Maya
138
Jan
2011
Rendering - Multi-Pass Rendering
TRON Lightcycle MasterClass: Part 4 - Render out your shots
Even short films can make for long rendering times. Discover how to maximize your rendering potential while saving(more) precious minutes on each.

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138
Jan
2011
Rendering - Multi-Pass Rendering
TRON Lightcycle MasterClass: Part 4 - Render out your shots
Over 100 minute tutorial on multi-pass rendering a TRON Lightcycle in Maya
138
Jan
2011
VFX - Matte Painting
TRON Lightcycle MasterClass: Part 5 - Create a Digital Matte Painting
Making (or faking) realistic backgrounds isn't as difficult as it might seem - once you know some of the tricks(more) of the image-editing trade.

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138
Jan
2011
VFX - Matte Painting
TRON Lightcycle MasterClass: Part 5 - Create a Digital Matte Painting
An 18 minute video tutorial on creating a TRON inspired background matte painting
138
Jan
2011
VFX - Compositing
TRON Lightcycle MasterClass: Part 6 - Compositing the Elements Together
You've rendered out your scene and painted your digital mattes - now you'll put them all together for the final(more) sequence.

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138
Jan
2011
VFX - Compositing
TRON Lightcycle MasterClass: Part 6 - Compositing the Elements Together
Over 118 minutes of video tutorials on compositing your rendered elements of TRON Lightcycle in After Effects
138
Jan
2011
3D Painting
fxPhD Training: Discover Mari
Discover Mari in this 32-minute video excerpt from fxphd: This disc includes a 32-minute extract from fxphd on(more) the subject of MAR101: Introduction to Mari with Gareth Jensen. Class 1: A guided tour of the Mari GUI is included. The video covers tools such as Paint, Heal/Tow and the remarkable warping tools. It also covers the concept of Mari's shaders and channels system as well as its comprehensive masking options. Licensing: Learning use only

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138
Jan
2011
3D Painting
The Mari Getting Started Tour
Learn more about Mari with these video training introductions to the software: This disc includes 40 minutes(more) of video tours of Mari's features. The Mari Getting Started Tour is a collection of four videos with Naz Parkar, who introduces the features of Mari. Licensing: Learning use only

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138
Jan
2011
Texturing - Shader Use or Development
AppTrainer.com Training: Maya Skin Shaders
Discover Creating Realistic Skin Shaders in Maya using mental ray in this 20-minute video excerpt: This disc(more) includes an exclusive 20-minute tutorial created for 3D World, dealing with creating realistic skin shaders in Maya using mental ray. Licensing: Learning use only

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138
Jan
2011
VFX - Matte Painting
Gnomon Video Training: Digital Environment Painting: Matte Painting with Raphael Lacoste
Discover Digital Environment Painting in this 14-minute video excerpt: This disc includes a 14-minute extract(more) from Digital Environment Painting: Matte Painting with Raphael Lacoste. Chapter 3: Setup / Textures and Lighting in 3ds Max is provided. Raphael combines elements of photographs, textured 3D geometry and freehand painting techniques within Photoshop and 3ds Max. Licensing: Learning use only

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138
Jan
2011
Modeling - Character
Infinite Skills Learning Poser Pro/Poser 8
Learn Poser Pro 2010 with over two hours' worth of video training: This disc includes just over two-and-a- quarter(more) hours' worth of video training from the Learning Poser 8 / Poser Pro 2010 Training DVD. Licensing: Learning use only

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138
Jan
2011
Modeling - Character
SparkleVFX: ZSpheres in Zbrush
Discover ZSpheres in ZBrush in this 49-minute video excerpt: This disc includes a 49-minute extract, created(more) exclusively for 3D World, that deals with the subject of ZSpheres in ZBrush. Licensing: Learning use only

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137
Xmas
2010
2D Image Creation, Management and/or Editing
Texture Painting: Fundamentals - Photorealistic Texturing with Paul Campion
This disc includes a 19-minute extract from Texture Painting: Fundamentals - Photorealistic Texturing with Paul(more) Campion. Chapter 8: 10 Minute Textures is included. The accompanying project files are also included in the folder. Licensing: Learning use only

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137
Xmas
2010
Modeling - UV Projections
UV Mapping for beginners
In this issue's 'UV mapping for beginners', Cirstyn Bech-Yagher takes you through the basics of this vital skill(more) for modellers and texture artists. The PDF on the disc presents a full UV mapping workflow for a quadruped model in UVLayout. Visit the 3D World website to download a bonus video showing the same workflow. For: UVLayout Licensing: Personal use

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137
Xmas
2010
Animation - Rigging
Rig and animate a game creature
This issue, Stuart Hogton helps you rig and animate an ogre for games use in 3ds Max 2011. The disc includes(more) scene files and more to help you follow the tutorial. Visit the 3D World website to download videos for further help. For: 3ds Max Licensing: Personal use

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137
Xmas
2010
Animation - Dynamics (Hard Body)
Discover rigid body dynamics in Houdini 11 with Robert Magee
This issue, Robert Magee helps you improve your Houdini simulation skills with a look at rigid body dynamics.(more) The disc includes the scene files and videos you need to follow his tutorial. Visit the 3D World website for a bonus video with Robert's rendering advice. For: Houdini 11 Licensing: Personal use

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136
Dec
2010
Modeling - Character
Gnomon Tutorial Excerpt: Discover Sculpting Wrinkles in Zbrush
Discover Sculpting Wrinkles in ZBrush in this 10-minute video excerpt: This disc includes a 10-minute extract(more) from Sculpting Wrinkles in ZBrush: Realistic Surface Anatomy with Cesar Dacol Jr. Chapter 6: Lips is included. In the complete DVD, Cesar unlocks the secrets that he uses in the feature film industry. He navigates through the processes of the internal and external forces that cause wrinkles. Licensing: Learning use only

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136
Dec
2010
Modeling - Character
Master character creation in Maya
Scene files for this issue's epic character modelling masterclass: This issue, Reinaldo Figueroa offers an extensive(more) workshop on modelling animation-ready characters in Maya. The disc includes all sample scene files and concept art to help you, while the 3D World website has all video tutorials for you to download. For: Maya Licensing: Personal use

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136
Dec
2010
VFX - Fluid Simulation
Simulate water
Realflow
Get high-quality results in less time as Brian Looney creates stills and animations to show how the new toolsets(more) in Realflow 5 can slice into your simulation times

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135
Nov
2010
Color Theory
Gnomon Tutorial Excerpt: Color Theory - The Mechanics of Color Applied and Theoretical Color with Richard Keyes.
Discover low-poly modelling in this 14-minute video excerpt: This disc includes a 14-minute extract from Color(more) Theory: The Mechanics of Color Applied and Theoretical Color with Richard Keyes. Chapter 1: Defining the Concept of Color is included. In the complete DVD, Richard explains various methods people in history have used to systemise colour. These systems include the additive and subtractive colour wheels, which are addressed as metaphorical maps of colour. Licensing: Learning use only

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135
Nov
2010
Animation - Particles
Create a disintegration VFX Shot
This issue, Ola Madsen uses Softimage to construct a VFX shot of an object turning to dust. The disc includes(more) a screen-capture video showing the full workflow, as well as a sample animation, scene files and screenshots. For: Softimage 2011 Licensing: Personal use

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135
Nov
2010
Modeling - Character
Sculpt Characters and clothing
Ryan Kingslien explores sculpting anatomy and clothing in ZBrush, including a look at the new tools in ZBrush(more) 4. The disc includes four hours of video tutorials as Ryan goes in-depth on the topic. You can also study his work with scene files and screenshots. For: ZBrush 3.5 Licensing: Personal use

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135
Nov
2010
Modeling - Character
Sculpt Characters and clothing
Ryan Kingslien explores sculpting anatomy and clothing in ZBrush, including a look at the new tools in ZBrush(more) 4. For: ZBrush 3.5 Licensing: Personal use

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134
Oct
2010
3D Modeling from Images
Gnomon Tutorial Extract: Modeling a Next-Gen Weapon: Colt 1911 with Joe Simanello
Discover low-poly modelling in this 33-minute video excerpt: This disc includes a 33-minute extract from Modeling(more) a Next-Gen Weapon: Colt 1911 with Joe Simanello. Chapter 1: Low Poly Modeling is included. In the complete DVD, Joe reveals his process for modelling a Colt 1911. Using an image plane for reference, he creates the low-polygon slide, handle, trigger guard, trigger, barrel, hammer and sights. Licensing: Learning use only

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134
Oct
2010
Modeling - Game Asset Development
Control a game character
This issue, Okan Arikan shows you how to create a controllable game character using a combination of stock assets(more) and dedicated software. The disc includes the scene files. Click the download link for video tutorials. For: Animeeple, Quidam and Unity Licensing: Personal use

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134
Oct
2010
VFX - Compositing
Comp a fairy forest scene
Get to grips with compositing backplates and solving greenscreen issues as Melania Fodritto creates a magical(more) woodland sequence.

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134
Oct
2010
Animation - Motion Graphics
Create a 3D title sequence.
Use 3D geometry and shaders as the basis for a composited video as Gary Noden presents a Maya/Photosop Extended/After(more) Effects pipeline.

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133
Sept
2010
Stereoscopic 3D
Gnomon Workshop in S-3D Stereo
Maya, Lightwave
This disc includes a 13-minute extract from Stereoscopic Camera Fundamentals: Maya and LightWave Setup with(more) Aristomenis Tsirbas. An extract from Chapter 5: Stereo Camera Basics and Maya is included. In the complete DVD, Aristomenis reveals the essentials for creating properly animated stereoscopic imagery. Viewers are guided through a comprehensive overview of all the major principles of stereo filmmaking. Licensing: Learning use only

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133
Sept
2010
Animation - Rigging
3D Buzz Maya Video - Mastering Maya: Developing Modular Rigging Systems with Python
This disc includes almost six hours' worth of video training from 3D Buzz's DVD 'Mastering Maya: Developing(more) Modular Rigging Systems with Python'. In the complete DVD, viewers are guided through the entire process of creating a robust rigging toolset for the non-destructive application of powerful animation rigs. Licensing: Learning use only

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133
Sept
2010
Animation - Rigging
Rig a cartoon character in Maya
This issue, Malcolm Thomas-Gustave shows you how to rig a cartoon character. The scene files you need are on(more) this disc, along with Malcolm's video tutorial showing the entire workflow. For: Maya 2009 Licensing: Personal use

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133
Sept
2010
3D Lighting
Light a sci-fi scene in Carrara
Use your free version of Carrara 7 Pro to light this sci-fi scene: This issue, Mark Bremmer introduces you to(more) the full version of Carrara 7 Pro on the disc as he adds light effects to an interior scene. The disc includes scene files and Mark's video tutorial. For: Carrara 7 Pro Licensing: Personal use

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133
Sept
2010
General - 3D
Infinite Skills 'Learning Carrara 7' Training DVD
Learn Carrara 7 with an hour and a half's worth of video training: This disc includes almost an hour and a half's(more) worth of video training from the 'Learning Carrara 7' Training DVD. The first three chapters from the DVD are included. Licensing: Learning use only

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132
Aug
2010
Rendering
The Gnomon Workshop: Advanced Rendering Techniques
This disc includes a 17-minute extract from Look Development with mental ray: 3ds Max Techniques with Alessandro(more) Cangelosi. An extract from Chapter 3: Introduction to Live Integration is included. In the complete DVD, Alessandro will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. Licensing: Learning use only

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132
Aug
2010
Modeling - Textures and/or Materials
Texture a sci-fi environment
This issue, Richard Tilbury takes you through textures and materials in 3ds Max. The scene files you need are(more) on the disc. For: 3ds Max 2010 Licensing: Personal use

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132
Aug
2010
Animation - Character
Master the Illusion of movement in Maya
This issue, Seth Gollub shows you how to animate a character interacting with his environment in Maya.
132
Aug
2010
Modeling - Character
Create a Concept Creature Sculpt
In the second of his two-part workshop, Gio Nakpil concludes his detailed look at creature sculpting, using(more) modo, Mudbox, ZBrush and Photoshop. The disc includes the full-size screenshots provided with this tutorial. For: modo, Mudbox, ZBrush, Photoshop Licensing: Personal use

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131
Jul
2010
3D Game Creation
Intro to the Unreal Development Kit: Terrain Object
This disc includes a 22-minute extract from 'Intro to the Unreal Development Kit: A Step-by-Step Deconstruction'(more) with Waylon Brinck. An extract from Chapter 5: Terrain is included. In the complete DVD, Waylon demonstrates the core features of the Unreal Development Kit Editor. Waylon goes through the editor step-by-step, exploring each of the tools needed to build a level, integrate art assets, and ultimately create a finished scene. Licensing: Learning use only

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131
Jul
2010
Modeling - Landscapes
QuadSpinner Tutorials: HyperTerrains in Vue
20 minutes of QuadSpinner training dealing with HyperTerrains in Vue: On the disc this issue is a 20-minute(more) training video from Dax Pandhi, founder of QuadSpinner dealing with the subject of HyperTerrains in Vue. Dax shows Vue users how to create alcoves, overhangs, boulders, arches, monuments and even fantastic terrains using his innovative fractal modelling techniques to produce HyperTerrains. For: Vue 6, 7 and 8 Licensing: Learning use only

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131
Jul
2010
Modeling - Character
Create a concept creature sculpt
Part 1: ILM's Giovanni Nakpil takes you through his process for sculpting a digital maquette, with an emphasis(more) on creativity and form.

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131
Jul
2010
Animation - Motion Capture Data
Create an action-packed animation
Motionbuilder
It's girl versus zombi as Brett Ineson show you how to use Motionbuilder's physics solver to breathe life into(more) your animations.

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131
Jul
2010
Animation - Rigging
Rig a gunship in Poser
Take a sci-fi staple and get it ready to animate, as Ray Phelps shows you how to rig objects in Poser.
130
Jun
2010
3D Modeling
Extract from 'CG Survival Kit: Concept to Final Image: Strategies for Efficiency' with Jeremy Cook
This disc includes a 20-minute extract from 'CG Survival Kit: Concept to Final Image: Strategies for Efficiency'(more) with Jeremy Cook. An extract from Chapter 3: High-Poly Modeling 1 is included. In the complete DVD, Jeremy discusses how to make artists work more efficiently and make smarter decisions based on the final output and deadline. Knowing when and where to cut corners is a vital skill, as most people over-build, over-think and over-work. Licensing: Learning use only

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130
Jun
2010
3D Modeling
3DTotal Hard Surface Essentials video training
This issue, the disc includes 90 minutes of video training from Grant Warwick, who provides Hard Surface modelling(more) essentials. For: See extracts for details Licensing: Learning use only

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130
Jun
2010
3D Game Creation
Unity 3D
9 hours of video guides in using the Unity 3D game creation software.
130
Jun
2010
3D Game Creation
Build a 3D game for the iPhone
Join the mobile games rush as Chilton Webb shows you how to develop a 3D environment using your own models and(more) textures in Unity iPhone 1.7

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130
Jun
2010
Rendering - Non photorealistic
Soften the Scene
In his video on the disc, Scott Baumberger creates a watercolor architectural illustration in Photoshop, turning(more) a base render into a scene with warmth and depth.

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130
Jun
2010
Animation - Motion Graphics
Create motion graphics in CS5
Discover the new 3D tools in Creative Suite 5 as Alex Donne Johnson shows you how to construct an animate a stylish(more) logo sequence.

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130
Jun
2010
Modeling - Textures and/or Materials
Create a hand-crafted illustration
Give your scenes a more human touch as designer Jonny Plummer helps you create a contemporary folded-paper illustration.
130
Jun
2010
Modeling - Architectural
Create a stunning futuristic interior.
Neoscape UK art director Gus Capote applies his visualization techniques to a sci-fi interior, revealing his process(more) for modelling to post-production.

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130
Jun
2010
VFX - Compositing
Create a VFX future war zone
VFX veteran Christopher Kenworthy shows you how to create an exciting shot for an action movie, inspired by Terminator:(more) Salvation.

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129
May
2010
Lighting
The Gnomon Workshop 'Creating a Photo-Realistic Render in mental ray: Rendering Digital Sculptures'
This disc includes a 16-minute extract from 'Creating a Photo-Realistic Render in mental ray: Rendering Digital(more) Sculptures' with Ryan Kingslien. Chapter 2: Setting up your Lights is included. In the complete DVD, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyse and present your digital sculptures in more realistic lighting using Maya and mental ray. Licensing: Learning use only

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129
May
2010
Modeling - Character
Create a warrior of ancient myth
Neil Roberts shares his 3D illustration as he models and textures a Greek warrior's armour and weapons in 3ds(more) Max

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129
May
2010
Modeling - Character
Sculpt and Paint Medusa
Ryan Kingslien offers a ZBrush workshop on sculpting and painting a bust of the Greek monster Medusa in Z-Brush
128
Apr
2010
Modeling - General
3DTotal Extract: Gothic Church Interior Creation
This issue, the disc includes extracts from the ebook Gothic Church Interior Creation, a detailed account of(more) building, texturing and lighting the interior of a Gothic Church based upon a concept painting. The excerpt includes Chapter 1: Modelling the Interior, and Chapter 2: Sculpting a Gargoyle in ZBrush. For: See extracts for details Licensing: Learning use only

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128
Apr
2010
Modeling - Landscapes
The Gnomon Workshop Matte Painting Production Techniques - Chapter 3: Vegetation with Vue
This disc includes a 16-minute extract from 'Matte Painting Production Techniques: Matte Painting for Film'(more) with Chris Stoski. The disc includes Chapter 3: Vegetation with Vue. Licensing: Learning use only

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128
Apr
2010
Animation - Rigging
Rigging FX Training
Learn Rigging for FX techniques with Joe Gunn Training video clip. The disc includes a bonus 11 minute tutorial(more) from the training DVD 'Rigging for FX'. Licensing: Learning use only

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128
Apr
2010
Renderer - Rendering and/or visualization application
Shaderlight Training
Shaderlight is a physically based progressive raytracing plug-in for 3ds Max that enables interactive changes(more) to be made to materials, environments, lighting and textures. The assets on the disc allow you to render a 3ds Max scene, with a fully textured model of Dr Shaderlight, an HDR environment map and a backplate. Included are: a video tutorial, scene files, and the final renders. You can access additional tutorials and download the trial version of Shaderlight by clicking the button below. Licensing: Learning use only

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128
Apr
2010
Modeling - General
The Making of Pluto Station
Lightwave
Project files for Andrew Comb's overview of building a space station: This issue, Andrew Comb explains the principles(more) that have guided the making of his amazing space station model. The disc includes project files for reference and study, along with a detailed video. For: LightWave 3D Licensing: Personal use

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128
Apr
2010
2D Image Creation, Management and/or Editing
Turn photos in unique line art
This issue, Ayaka Ito shows you how to turn a photo into surreal line art using Cinema 4D and Flash. The project(more) files and video you need to follow this tutorial are on this disc. For: Cinema 4D, Flash Licensing: Personal use

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128
Apr
2010
Modeling - Landscapes
Magical Mushrooms
This issue, Tom Woods shows you how to create a naturalistic forest environment in 3ds Max. The project files(more) and video you need to follow this tutorial are on this disc. For: 3ds Max Licensing: Personal use

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127
Mar
2010
Modeling - Camera Mapping
The Gnomon Workshop: 'High Resolution 3D Vehicle Illustration: 3D Rendering and Compositing' with Brendan McCaffrey
This disc includes a nine-minute extract from 'High Resolution 3D Vehicle Illustration: 3D Rendering and Compositing'(more) with Brendan McCaffrey. In the complete DVD, Brendan presents an in-depth look at an automotive illustration project from wire-frame to finished product, using Maya, mental ray and Photoshop. The disc includes Chapter 2: Initial Setup and Camera Matching. Licensing: Learning use only

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127
Mar
2010
Renderer - External Plugin or Application
Learning resources for Shaderlight 1.0
Shaderlight 1.0 is the first full-release version of ArtVPS's interactive rendering plug-in for 3ds Max. Shaderlight(more) is a physically based progressive raytracer that enables interactive changes to be made to materials, environments, lighting and textures. The assets on the disc allow you to render a 3ds Max scene, with a fully textured model of Dr Shaderlight, an HDR environment map and a backplate. Included are: a video tutorial, scene files, and the final renders. Licensing: Learning use only

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127
Mar
2010
Modeling - General
Build a Sports car model in modo
modo
Go from basic forms to a gleaming product visualisation as Adam O'Hern reveals his down and dirty modeling and(more) rendering process.

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