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Filters: issue->105

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Issue Media Asset Category Title Vendor/Format OS Description
105
Jul
2008
3D Model Collection
3DSpecial Anatomical Models

(2 files)
Two detailed anatomical models in OBJ format, complete with materials and licensed for commercial use:Ankle Joint(more) ($1,695): Polygons: 24,874 - Vertices: 23,082Vertebrae Lumbar ($1,295): Polygons: 39,404 - Vertices: 37,627

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105
Jul
2008
3D Model Collection
Digimation Anatomical Models

(155 files)
The disc includes a variety of detailed models of human body parts in FBX, OBJ, LWS and 3DS formats (veins, bones,(more) organs encased in a human form). Licensed for commerical use.

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105
Jul
2008
2D Texture Collection
Turbo Squid Blood and Gore Texture Collection

(6 files)
Six lo-res blood and gore textures taken from the extensive Turbo Squid library. The textures are mainly tileable,(more) but are supplied without bump or specular maps. Licensed for commercial use.

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105
Jul
2008
Plugin
UVAutoRatio Pro (version #2) (Demo version)
Artists in the film and games industry spend hours manually scaling the texture coordinates of models to get them(more) in the right proportion. UVAutoRatio 2.0 Pro, RenderHeads' innovative Maya plug-in, automates this process, yet still leaves the artist in control. While the normal trial version of the plug-in expires after 14 days, this CD includes the Windows version of the software, plus an exclusive licence key that will enable you to use it until 20 August 2008.

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105
Jul
2008
Modeling - Character
Gnomonology training - The Making of Smile
Leading online training provider Gnomonology has supplied 50 minutes of expert ZBrush tuition from its multi-part(more) tutorial series, The Making Of Smile.In the video, which uses a combination of real-time and timelapse footage, a simple base mesh is transformed into a design sculpt. Starting with an initial lay-in of the musculature, forms are developed and detailed using the ClayTube and Rake macro brushes. Tweaking and Masking also play an important role.

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105
Jul
2008
Modeling - Character
Body Electric
18 screen-capture video tutorials showing the sculpting process in more detail behind the Body Electric tutorial(more) in the magazine

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105
Jul
2008
Modeling - Character
Helping Hands
Four screen-capture videos setting out the process used in the Helping Hands magazine tutorial in more detail.
105
Jul
2008
Modeling - Character
Body Electric
In our lead tutorial this issue, Scott Eaton takes you through the process of sculpting a detailed, anatomically(more) accurate model of a female figure. Starting with a lo-res base mesh and gradually detailing it, you will master two powerful ZBrush modelling techniques: first, building up forms as you would do when sculpting in clay; and secondly, refining the model to a smooth, high-quality finish, involving working with multiple levels of subdivision.

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105
Jul
2008
Modeling - Character
Realistic Skin
In his two-page masterclass this issue, artist and sculptor Alex Oliver explains how to detail ultra-realistic(more) skin in ZBrush, using custom alpha brushes to recreate the fine detail of different parts of the human face. These brushes mimic the different arrangements of skin pores on different parts of the face, and the structure of the wrinkles around the eye.

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105
Jul
2008
Modeling - Character
Helping Hands
To round off our anatomy-themed tutorials, Dariusz Sebastian Burdon explains how to model one of the most difficult(more) parts of the human body to recreate in 3D: the hand. Beginning the tutorial with a low-poly base mesh, and using the image references provided, you will refine the hand in 3ds Max, before adding fine detail using Mudbox.

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105
Jul
2008
VFX - Cloth Simulation
How do I animate leaves blowing in the wind?
Nigel Doyle explains how to use Cinema 4D's cloth simulation engine to animate leaves blowing in a constantly(more) shifting wind, and placed naturally against a image backdrop. In typical 3D-Kiwi fashion, he decided to also narrate a 45 minute tutorial on the subject as well (what a bonus!). Please note that this video is only available via the 3D World web-site at: http://www.3dworldmag.com/page/3dworld?entry=3d_world_105_s_cinema

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105
Jul
2008
Modeling - Textures and/or Materials
How do I create and X-ray material in Softimage: XSI?
105
Jul
2008
VFX - Fluid Simulation
How can I create watery paint splats?
105
Jul
2008
Animation - Particles
Could you please tell me how to create and emitter on every polygon of an object?
Lightwave
105
Jul
2008
Modeling - Skinning
How do I make a ZSphere model without it becoming a tangled mess?
105
Jul
2008
Rendering - Non photorealistic
How do I do toon rendering?
105
Jul
2008
Shader
How do you use the Process and Constant layers in the Shader tree?
105
Jul
2008
Modeling - Character
How can I create a Shadow Plane and Back Plate for a character?
105
Jul
2008
Animation - Particles
How do I set up a debris particle system with mass?
105
Jul
2008
Modeling - Landscapes
What's the best way to model desert plants?
105
Jul
2008
Book/DVD
Ideas for an Animated Short
If you buy one book on writing the animated short, make it this one and save yourself some time.(more)

Verdict (new purchase): 7/10
Author: Karen Sullivan, Gary Schumer, Kate Alexander

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105
Jul
2008
Book/DVD
Character Design for Production
The lecture and case-study format works really well in this 149 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Character Modeling for Production
The lecture and case-study format works really well in this 270 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Vehicle Modeling for Production
The lecture and case-study format works really well in this 380 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Fusion Making: Rotoscoping, Keying & Masking Techniques
At 140 minutes, this DVD is a solid training product that is both cost-effective and well presented throughout.(more)

Verdict (new purchase): 9/10
Author: cmiVFX

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105
Jul
2008
Network Rendering Manager
RS-MR
Rendering specialist ARTVPS delivers a simple and effective way to set up a mental ray render farm for 3DS Max,(more) Maya or XSI

Verdict (new purchase): 7/10
Value for money: 8/10
Range of features: 5/10

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105
Jul
2008
Presentation and/or Web Authoring Tool
Quest 3D (version #4)
Act-3D's powerful real-time 3D authoring environment adds tools to simplify the creation of large projects, but(more) remains tied to Microsoft technologies.

Verdict (new purchase): 8/10
Value for money: 7/10
Range of features: 9/10

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105
Jul
2008
Hardware - Storage
Data Robotics Drobo and Drobo Share
This four-bay hard disk enclosure and its optional network enabler make storage and back-up more accessible and(more) affordable.

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 8/10

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