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Issue | Media | Asset | Category | Title | Vendor/Format | OS | Description |
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108 Oct 2008 |
3D Modeling, Animation and Rendering |
Softimage: XSI (version #7) (Demo version) |
This DVD contains an exclusive 60-day trial of SOFTIMAGE|XSI 7, Softimage's 3D modelling, rendering and animation… (more) software. Rather than having to write scripts or C++ code, XSI 7's new ICE visual programming technology enables artists to create complex tools and visual effects by manipulating nodes on a dataflow diagram: a much quicker, simpler and more intuitive process. (less) |
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108 Oct 2008 |
General - 3D |
Digital-Tutors Softimage Training |
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108 Oct 2008 |
3D Model Collection |
Turbo Squid Model Collection (6 files) |
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108 Oct 2008 |
2D Texture Collection |
Turbo Squid Human Eyes and Hair (4 files) |
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108 Oct 2008 |
3D Model Collection |
Ballistic Publishing head model (2 files) |
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108 Oct 2008 |
3D Model Collection |
aXYZ design character (1 file) |
The DVD contains a full-body, mental ray-ready, high-definition female character model in MAX format that is ready… (more) for close-up shots. The character is rigged for animation, including hand rigs; and comes with a high-quality walking motion file. The DVD also includes all the necessary textures including bump, specular and diffuse maps. The model is optimised for deformation during the animation process. (less) |
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108 Oct 2008 |
3D Model Collection |
Runtime DNA Poser collection of characters and creatures (9 files) |
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108 Oct 2008 |
Animation - Motion Capture Data |
Animazoo mocap files (15 files) |
Animazoo has provided 3D World readers with 15 mocap files in BVH format, including a variety of movements ranging… (more) from walking to dancing, gymnastics and combat, captured for Twelve Interactive's Martial Arts: Capoeira. You can use the files to create character animations in 3ds Max, Poser, LightWave 3D, Life Forms and MotionBuilder. (less) |
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108 Oct 2008 |
2D Texture Collection |
TextureWorld textures: Skin and Hair (27 files) |
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108 Oct 2008 |
2D Texture Collection |
3dsk human reference images (60 files) |
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108 Oct 2008 |
2D Texture Creation and/or Editing |
Skin Art |
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108 Oct 2008 |
2D Texture Creation and/or Editing |
Skin Art |
The DVD contains the base model, the finished texture maps, and a complete video walkthrough explaining the process… (more) in more detail. A bonus video explains how to UV Unwrap the character model in 3ds Max, and generate an ambient occlusion map by using Max's Bake To Texture function. The 6 video tutorials commprise over 2 hours and 11 minutes of training. (less) |
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108 Oct 2008 |
Animation - Facial Capture |
Facial Capture: How to join the Dots |
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108 Oct 2008 |
Animation - Character |
Talking Heads |
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108 Oct 2008 |
Animation - Character |
Talking Heads |
29 minute video tutorial to accompany Tom Pullan's lip-sync masterclass. Also includes associated project files. |
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108 Oct 2008 |
Animation - Rigging |
How do you set-up facial controls for a character? |
As part of this issue's set of walkthroughs themed around the human face, in his Lead Q&A, Ola Madsen explains… (more) how to set up a basic facial animation rig. Starting with a cartoon-style head, Ola explains how to create blendshapes and set up a logical interface to control the way in which they are applied to the model by means of expressions. The result is a simple, easily controllable facial rig that you can use to keyframe your own facial animation. (less) |
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108 Oct 2008 |
Modeling - Character |
Perfect Portraits |
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108 Oct 2008 |
Modeling - Textures and/or Materials |
How do you create a decent bubble material? |
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108 Oct 2008 |
Motion Capture |
How can I get motion capture to work with Poser of DAZ characters in Carrara? |
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108 Oct 2008 |
Texturing - Procedural Texture Creation |
How do I randomize MoGraph's multi-shader materials on clones? |
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108 Oct 2008 |
Rendering - Textures and/or Materials |
How can I set up a suitable material for use when rendering realistic glass objects? |
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108 Oct 2008 |
Animation - Scripting |
How do I simulate floating debris on an ocean surface? |
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108 Oct 2008 |
VFX - Cloth Simulation |
How can I control the look of folds in cloth dynamics? |
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108 Oct 2008 |
Animation - Rigging |
Is there any way to transfer a lattice between objects? |
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108 Oct 2008 |
Modeling - General |
How do you work with Auto Visibility and parent-child visibility? |
modo |
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108 Oct 2008 |
Modeling - Textures and/or Materials |
How can I mimic the look of a wet road? |
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108 Oct 2008 |
Book/DVD |
How To Cheat in 3DS Max 2009 |
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108 Oct 2008 |
Book/DVD |
Unreal VFX: Material Transitions |
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108 Oct 2008 |
Book/DVD |
Intuitive Animation with Robert Kuczera |
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108 Oct 2008 |
Book/DVD |
Next-Gen Texturing Techniques |
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108 Oct 2008 |
Plugin |
Vanilla Pass Manager |
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108 Oct 2008 |
Plugin |
Mimic Pro |
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108 Oct 2008 |
3D Painting |
Argile (version #1.1) |
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108 Oct 2008 |
Plugin |
AfterBurn (version #4) |
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108 Oct 2008 |
Hardware - 3D Scanner |
NextEngine Desktop 3D Scanner HD |