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Issue Media Asset Category Title Vendor/Format OS Description
114
Mar
2009
3D Model Collection
WireCASE low-polygon environment models

(6 files)
To complement our games tutorials this issue, WireCASE has supplied five low-polygon models of buildings and one(more) of an urban street, suitable for use in real-time work. The models include textures and are provided in 3DS and MAX formats. Licensed for commercial use; please read the EULA.txt document in the folder.

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114
Mar
2009
2D Texture Collection
Environment Textures samples

(14 files)
The CD includes a selection of 14 high-resolution, tileable textures, complete with bump maps, provided by Environment(more) Textures. Textures include: asphalt, bark, brick, concrete, fabric, building fašade, grass, gravel, marble, metal, sky, stone, water, and wood.

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114
Mar
2009
3D Model Collection
Michael 3 Base figure, plus textures, morphs and props (Full version)
This issue, DAZ Productions has kindly provided 3D World with the full commercial edition of its popular Michael(more) 3.0 Base figure, plus a supporting pack of content relating to it. This supporting content includes: Daryl Hairstyle, Michael 3.0 Body Morph Pack, M3 Everyday Wear, Michael 3.0 Head Morph Pack, M3 Tunic Pack, Michael 3.0 Ultra Body Suit and Michael 3.0 Universal Texture Maps in standard and high resolutions.

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114
Mar
2009
Audio Editor and/or Collection
SoundScalpel.com sound effects

(16 files)
The CD also contains a selection of stock sound effects suitable for use in film or animation work, including(more) an explosion, bad weather, animals, water and a bouncing ball, courtesy of SoundScalpel.com. The files are provided in WAV format. LICENSING: Commercial use; please read the licence document in the folder

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114
Mar
2009
Modeling - Character
Body Modeling for Games: Low Poly Modeling with Mayan Escalante (sample chapter)
This CD includes the second chapter from The Gnomon Workshop DVD Body Modeling for Games: Low Poly Modeling with(more) Mayan Escalante. This self-contained 21-minute excerpt covers the process of blocking in the model. The supporting reference images required are also provided on the disc.

Author: The Gnomon Workshop

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114
Mar
2009
Modeling - Skinning
Night of the skinning dead
Splash Damage technical artist Paul Greveson explains how to skin a zombie game character to achieve correct body(more) deformations during animation. At the 3D World web-site, you will find the scene files and screenshots you need to follow the magazine tutorial. There are also three sets of narrated video tutorials, which are essential for completing the tutorial, plus a bonus video explaining how to export the character to Enemy Territory: Quake Wars, the hit game developed by Splash Damage.

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114
Mar
2009
Animation - Motion Capture Data
Body Language
Following on from colleague Paul Greveson's skinning tutorial this issue, Splash Damage animator Chris Bull explains(more) how to apply mocap data to your skinned game character and clean up the animation to ensure it loops properly. There is also a one-hour screen capture tutorial on the CD.

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114
Mar
2009
Modeling - Textures and/or Materials
Perfectly Normal
Completing this issue's line-up of game design tutorials, Sony Computer Entertainment character artist Tyler Breon(more) explains how to use normal maps to add high-res detail to low-res figures, a technique ideal for games. All the scene files and screenshots required to follow the tutorial are on this CD, along with a 16 minute screen-capture video showing the workflow.

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114
Mar
2009
Animation - Scripting
How can I animate drops of condensation on a bottle?
Digital Context artist Ola Madsen shows you how to animate water condensation on a bottle surface using XSI 7.0's(more) ICE visual programming system. All the scene files and screenshots required to follow the tutorial are on the CD, along with a 13 minute screen-capture video showing the full process.

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114
Mar
2009
Modeling - General
Do you have any good tips on modeling a tire wheel?
114
Mar
2009
2D Image Creation, Management and/or Editing
How can I make a 2D logo into a 3D object?
114
Mar
2009
Rendering
Is there a way to stop Paint Effects flickering during camera moves?
114
Mar
2009
Animation - Scripting
How do animate neon lights "chasing" around a rectangular frame like a picture hoarding?
114
Mar
2009
Animation - Rigging
How do I create a piston powered platform?
Lightwave
114
Mar
2009
Animation - Particles
How can I simulate a colony of ants swarming out of an anthill?
114
Mar
2009
2D Image Creation, Management and/or Editing
How can I create all my textures as a single PSD and keep the file size down?
114
Mar
2009
Program Integration - Modeling
How can I make full body edits to Poser figures and re-import them back into Poser for use?
114
Mar
2009
VFX - Image Tracking
How do I track a camera movement when the tracking points are out of the shot?
114
Mar
2009
Book/DVD
ED209
At 40 hours of training, this DVD is more for beginners than experienced artists, but still a great value for(more) the money.

Verdict (new purchase): 7/10
Author: 3D-Palace

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114
Mar
2009
On-Line Training
Nuke: 3D Matte Paintings
At 150 minutes, this is an informative and user-friendly online training with good hi-res assets, aimed at beginners.(more)

Verdict (new purchase): 7/10
Author: cmiVFX

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114
Mar
2009
Book/DVD
Exotique 4
A beautiful, inspiring book that builds on the solid foundations of its predecessors.(more)

Verdict (new purchase): 9/10
Author: Ballistic Publishing

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114
Mar
2009
Plugin
V-Ray for Rhino 1.5
Despite the number of other rendering solutions for Rhino, this native version of the industry-standard V-ray(more) renderer offers unparalleled sophistication.

Verdict (new purchase): 9/10
Value for money: 8/10
Range of features: 9/10

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114
Mar
2009
2D Texture Creation and/or Editing
imageSynth (version #2)
Dual-core support and improved memory handling make for a solid, if not exactly show-stopping, update to Luxology's(more) texture-creation tool.

Verdict (new purchase): 7/10
Value for money: 7/10
Range of features: 7/10

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114
Mar
2009
2D Texture Creation and/or Editing
Genetica Studio (version #3)
Spiral Graphics adds innovative vector, HDRI and animation tools to its node-based texture generator, but does(more) the output match the ease of use?

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 8/10

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114
Mar
2009
3D Modeling
SketchUp Pro (version #7)
Despite adding few new core features, Google's professional visualization suite gains improved performance, and(more) rolls in the LayOut presentation module.

Verdict (new purchase): 7/10
Value for money: 7/10
Range of features: 7/10

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114
Mar
2009
Hardware - Graphics Card
PNY Nvidia Quadro FX 5800
PNY
The fastest single-GPU card around with the largest frame buffer ever - but is it worth the substantial price?(more)

Verdict (new purchase): 7/10
Value for money: 6/10
Range of features: 9/10

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114
Mar
2009
Hardware - Graphics Card
ATI FirePro V8700
Good value and respectable performance, although the Nvidia cards are faster with 3DS Max.(more)

Verdict (new purchase): 8/10
Value for money: 9/10
Range of features: 8/10

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114
Mar
2009
Hardware - Graphics Card
PNY Nvidia Quadro FX 4800
PNY
A more expensive but powerful card that sports performance drives - useful if you use 3DS Max.(more)

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 8/10

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