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Issue | Media | Asset | Category | Title | Vendor/Format | OS | Description |
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128 Apr 2010 |
3D Model Collection |
Infinite-Realities Hair Styles (5 files) |
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128 Apr 2010 |
3D Model Collection |
WireCase Building Models (3 files) |
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128 Apr 2010 |
3D Model Collection |
TurboSquid Ant Model (1 file) |
On the disc this issue is a high-resolution fully detailed and textured model of a carpenter ant created by… (more) Short Bus. The model is provided in LWO format. The model accompanies this issue's 10-Minute Tutorial. For: Various; see magazine for details Licensing: Licensed for commercial use (less) |
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128 Apr 2010 |
3D Model Collection |
Dosch Design Model (1 file) |
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128 Apr 2010 |
3D Model Collection |
Runtime DNA Forest PrimeEvil Collection (4 files) |
On the disc this issue are assets from Forest PrimeEvil Volumes 1, 2, and 4 Mega Packs. Forest PrimeEvil collections… (more) are Fantasy PaleoBotanicals, designed for background or midground use. Both sets of assets have been created by Eric VanDycke (Traveler) For: Poser Licensing: Please read the licensing agreement included in the folder (less) |
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128 Apr 2010 |
3D Model Collection |
Poser World Content (5 files) |
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128 Apr 2010 |
2D HDRI Collection |
Moofe HDR Images (15 files) |
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128 Apr 2010 |
2D HDRI Collection |
HDR Labs sIBL Sets (8 files) |
Combine a super high-resolution panorama image as a camera background, with a high-resolution HDR as a specular… (more) component for reflection mapping and a blurred low-res HDR as diffuse environment lighting. Then place them together with a description file and you have a Smart Image Based Lighting Set. Included on this issue's disk are eight sIBL sets from HDR Labs. For: sIBL-compatible software Licensing: Please read the documents in the folders for more details (less) |
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128 Apr 2010 |
Modeling - General |
3DTotal Extract: Gothic Church Interior Creation |
This issue, the disc includes extracts from the ebook Gothic Church Interior Creation, a detailed account of… (more) building, texturing and lighting the interior of a Gothic Church based upon a concept painting. The excerpt includes Chapter 1: Modelling the Interior, and Chapter 2: Sculpting a Gargoyle in ZBrush. For: See extracts for details Licensing: Learning use only (less) |
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128 Apr 2010 |
3D Model Collection |
Xfrog Landscaping Plants (4 files) |
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128 Apr 2010 |
2D Texture Collection |
AsileFX Texture Collections (18 files) |
This issue's disc includes 18 high-resolution tileable textures, complete with specular, bump and normal maps,… (more) all for use in environments. The texture sets are from the Seamless Bark, Terrain and Rock - Seamless Textures and The Leaves Collection Licensing: These textures are provided royalty-free for commercial agreement. (less) |
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128 Apr 2010 |
Audio Editor and/or Collection |
SoundScalpel Sound FX (29 files) |
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128 Apr 2010 |
Modeling - Landscapes |
The Gnomon Workshop Matte Painting Production Techniques - Chapter 3: Vegetation with Vue |
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128 Apr 2010 |
Animation - Rigging |
Rigging FX Training |
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128 Apr 2010 |
Renderer - Rendering and/or visualization application |
Shaderlight Training |
Shaderlight is a physically based progressive raytracing plug-in for 3ds Max that enables interactive changes… (more) to be made to materials, environments, lighting and textures. The assets on the disc allow you to render a 3ds Max scene, with a fully textured model of Dr Shaderlight, an HDR environment map and a backplate. Included are: a video tutorial, scene files, and the final renders. You can access additional tutorials and download the trial version of Shaderlight by clicking the button below. Licensing: Learning use only (less) |
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128 Apr 2010 |
Modeling - General |
The Making of Pluto Station |
Lightwave |
Project files for Andrew Comb's overview of building a space station: This issue, Andrew Comb explains the principles… (more) that have guided the making of his amazing space station model. The disc includes project files for reference and study, along with a detailed video. For: LightWave 3D Licensing: Personal use (less) |
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128 Apr 2010 |
2D Image Creation, Management and/or Editing |
Turn photos in unique line art |
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128 Apr 2010 |
Modeling - Landscapes |
Magical Mushrooms |
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128 Apr 2010 |
Animation - Character |
Added Appeal |
In our regular series of tutorials on the fundamentals of CG, Weta Workshop's Steve Lambert explains how to… (more) apply Disney's 12 classic principles of animation to 3D work. This issue, Steve looks at how to use appeal to get the audience to care about the characters you create. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use (less) |
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128 Apr 2010 |
Modeling - Object Import and Export |
Maya to Z-Brush |
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128 Apr 2010 |
Rendering |
How to add macro to your render |
Lightwave |
How to add a macro effect to your renders. |
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128 Apr 2010 |
2D Image Creation, Management and/or Editing |
How do I create realistic looking bullet holes? |
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128 Apr 2010 |
Program Integration - File management or restoration |
My scene files have become corrupted? What can I do? |
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128 Apr 2010 |
Modeling - Hair |
How can I give a cartoon character spiky hair? |
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128 Apr 2010 |
Animation - Scripting |
Is there a way to display the current frame as a 3D text object? |
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128 Apr 2010 |
Rendering - Non photorealistic |
How can I create the look and feel of hand-drawn animation? |
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128 Apr 2010 |
Modeling - Hair |
How can I create hair textures for polygonal hair? |
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128 Apr 2010 |
Modeling - Layers and Layer Management |
Please help me with common problems with layers. |
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128 Apr 2010 |
Texturing - Shader Use or Development |
How do I layer up mental ray shaders like Maya's Layershader? |
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128 Apr 2010 |
3D Modeling and Sculpting |
Z-Brush 3.5 R3 (version #3.5) |
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128 Apr 2010 |
3D Modeling, Animation and Rendering |
Realsoft 3D (version #7) |
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128 Apr 2010 |
Renderer - External Plugin or Application |
Twilight Render |
Tim Danaher explores a SketchUp plug-in that shares a heritage with Kerkythea. |
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128 Apr 2010 |
Renderer - External Plugin or Application |
Shaderlight (version #1) |