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Filters: issue->140

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Issue Media Asset Category Title Vendor/Format OS Description
140
Mar
2011
2D HDRI Collection
Dutch Skies 360 HDRs

(2 files)
HDRI assets from Bob Groothuis and Dutch Skies: This issue, Bob has provided two HDRI sets. One is from his(more) Dutch Skies 360 collection; the other is a harbour scene from a new project, Dutch Light 360. For: HDR-compatible software Licensing: Commercial use

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140
Mar
2011
2D Texture Collection
3D.sk Head Textures

(15 files)
15 high resolution (3072 x 2048) head textures for life-like characters : These head textures will bring your(more) models to life. Licensing: Commercial use

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140
Mar
2011
3D Model Collection
QuadSpinner Vue Assets: HyperTerrain Arches

(1 file)
Vue resources: Creator of 3D products and tutorials, QuadSpinner is considered by users and critics to be the(more) best source of learning for realism in Vue. This issue Quadspinner provides HyperTerrain arches (The Bridge of Bethel.vob). For: Vue 8 or later Licensing: Commercial use

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140
Mar
2011
Shader
QuadSpinner Vue Assets: HyperTerrain Arches

(1 file)
Vue resources: Creator of 3D products and tutorials, QuadSpinner is considered by users and critics to be the(more) best source of learning for realism in Vue. This issue Quadspinner provides sandstone materials (Iroxos) For: Vue 8 or later Licensing: Commercial use

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140
Mar
2011
Application Files
QuadSpinner Vue Assets: HyperTerrain Arches

(3 files)
Vue resources: Creator of 3D products and tutorials, QuadSpinner is considered by users and critics to be the(more) best source of learning for realism in Vue. This issue Quadspinner provides three scenes: Distant Frontier, The Burrows and Terra Incognita. For: Vue 8 or later Licensing: Commercial use

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140
Mar
2011
Modeling - Character
Zombie Bunny Maya Tutorial
Model a zombie bunny in this 90-minute video excerpt: This disc includes the first hour-and-a-half of Kurt Boutilier's(more) tutorial on creating a bizarre-looking character. In this Maya modelling video, Kurt models a stylised zombie bunny. An ideal video for new and beginning artists, the entire segment covers subject matter such as polygon modelling, lighting and rendering. Licensing: Learning use only

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140
Mar
2011
Animation - Dynamics (Hard Body)
Cinema 4D Dynamics
This issue, Anders Kjellberg shows you how to apply Cinema 4D R12's new dynamics tools to your animation sequences.(more) The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Anders' workflow video. Licensing: Personal use

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140
Mar
2011
Rendering - Game Techniques
Breath Life into a game level.
This issue, Christopher Plush reveals handy Blender techniques for adding environmental effects and lighting(more) to game levels, without compromising performance. The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Christopher's workflow video. Licensing: Personal use

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140
Mar
2011
3D Lighting
Lighting Basics: Part 4 - The Great Outdoors
Michael McCarthy continues his series on lighting techniques this issue with a look at exterior scenes. His(more) video on the 3D World website applies the techniques to 3ds Max. Use the scene files on the disc to follow the tutorial. Licensing: Personal use

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140
Mar
2011
VFX - Game Techniques
Create effective VFX in games
Game artist Farhan Qureshi provides expoert advice for making the most of effects in game level development.
140
Mar
2011
VFX - Natural Phenomena
How can I create a time-lapse cloud movie sequence?
140
Mar
2011
3D Lighting
How do I set up three-point RGB lighting in takes?
140
Mar
2011
Animation - Deformations
How do I build a UI to control blend shapes?
140
Mar
2011
2D Particle Animation
How do I create dust floating in the air with a depth of field effect?
140
Mar
2011
Texturing - Game Texture Creation
How can I generate successful rock textures for games?
Gimp
140
Mar
2011
VFX - Virtual Sets and/or Set Extensions
How can I realistically add geometry onto footage of a building?
Lightwave
140
Mar
2011
Modeling - Textures and/or Materials
How can I display high-res detail in low res geometry?
140
Mar
2011
Rendering
How can I make 3D Studio Max use the full CPU?
140
Mar
2011
3D Modeling, Animation and Rendering
Lightwave (version #10)
Industry veteran NewTek has brought out an update to its 3D application. Ben Vost finds out whether it's worth(more) the upgrade.

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140
Mar
2011
3D Modeling, Animation and Rendering
modo (version #501)
Expectations are high for the latest version of Luxology's flagship application, says Paul Beards, but does modo(more) 501 deliver?

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140
Mar
2011
3D Visualization - Architectural
Lumion
Easy to learn and with a packed content library, Lumion gives architects another tool for their pipeline, says(more) Michiel Quist.

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140
Mar
2011
Compositing and/or Rotoscoping Application
Mocha Pro (version #2.5)
Mocha Pro offers rotoscoping and compositing as well as tracking. Marc Rice finds out if it's the complete package.
140
Mar
2011
Hardware - Computer
Scan 3XS 2600K
Intel's latest process powers Scan's new machine to a high level of performance for the money, as James Morris(more) discovers.

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