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Issue Media Asset Category Title Vendor/Format OS Description
154
Apr
2012
Renderer - Rendering and/or visualization application
Discover V-Ray 2.0
Explore V-Ray 2.0 with over 47 minutes of video guides and tutorials: Chapters include V-Ray 2.0 Hair and Fur(more) shading, V-Ray 2.0 SP2 improvements, V-Ray Car Paint, V-Ray Light Select, and V-Ray MultiSub Tex. Requires: V-Ray 2.0 Licensing: Personal use

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154
Apr
2012
2D Texture Collection
Photosculpt Textures

(29 files)
Photosculpt
Sample textures created with Photosculpt Textures 2: Photosculpt Textures 2 enables you to create tillable high-res(more) textures from your own photos. The software is free for non- commercial use. The disc includes a sampler of 29 textures made with the software, all with diffuse, bump, displacement, AO and normal maps. Format: JPEG Licensing: Commercial use

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154
Apr
2012
Modeling - Textures and/or Materials
Model and texture a hand
This issue, Mike Griggs shows you how to model a hand, using principles that apply to any subdivision modelling(more) toolset. The disc includes a video showing Mike's full workflow. Requires: Any modelling software Licensing: Personal use

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154
Apr
2012
Animation - Lip Syncing
Create and use phneme libraries
This issue, Alex Telford shows you how to create phoneme expressions for animating speech in your characters.(more) Requires: Blender Licensing: Personal use

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154
Apr
2012
Animation - Rigging
Rig Tank Tracks in Maya
This issue, Antony Ward explains how to rig a set of tank tracks in Maya - perfect for everything from military(more) vehicles to cute robots. Visit the 3D World website to watch his video and download scene files. Requires: Maya Licensing: Personal use

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154
Apr
2012
Modeling - UV Projections
Projection Mapping in modo
modo
This issue, Mike Griggs explains how you can benefit from projection maps in modo. Visit the 3D World website(more) to download his scene files and watch his video tutorial. Requires: modo 501 Licensing: Personal use

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154
Apr
2012
Animation - Rigging
20 character rigging tips for game artists
Rigging brings your character's skeleton to life. Antony Ward shares his tricks for making the process easier(more) and creating optimal workflows.

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154
Apr
2012
Modeling - Topology
How do I retopologise a DynaMesh head sculpt in Z-Brush
154
Apr
2012
Animation - Rigging
Can I use a spline to control my bones?
154
Apr
2012
Animation - 2D Layers in 3D Space
How do I animate a shaped transition in After Effects?
154
Apr
2012
Rendering - Multi-Pass Rendering
What's the fastest way to create a depth-of-field effect using 3D Studio Max?
154
Apr
2012
Renderer - External Plugin or Application
Keyshot (version #3)
Keyshot is an absolute doddle to use, and it produces lovely renders, but it relies on models that have been carefully(more) organized.

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154
Apr
2012
Plugin
MentalCore (version #1)
MentalCore resolves common render workflow problems and puts mental ray integration on another, better level.
154
Apr
2012
Plugin
Monsters GT 7 for After Effects
With original effects, organic looks and great depth of control, Monsters GT 7 provides creative control for a(more) low price.

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154
Apr
2012
Animation - General
25 Top Tips on Animation
Want to take your animation to the next level? Improve your techniques with these insider tips and guiding principals(more) from leading professionals, past and present.

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