There are currently 4181 records in the database, which was last updated the 21st of December 2016. All queries are limited to 200 results, and duplicates, very short phrases and certain special characters may be dropped from your search. Click here for more information about this project.

Filters: issue->160

Your search returned 16 results. You can use the table headers to sort your results on any of the available columns. To return to the front page, please click here

Issue Media Asset Category Title Vendor/Format OS Description
160
Oct
2012
Texturing - Game Texture Creation
Digital-Tutors!: Texturing Game Props in 3ds Max and Photoshop
127 minutes of training from Digital-Tutors!: Texturing Game Props in 3ds Max and Photoshop is a complete guide(more) to using textures to communicate information so you can keep the poly count low. Requires: 3ds Max, Photoshop Licensing: Personal use

(less)
160
Oct
2012
Modeling - Game Asset Development
Create a stylised game model.
Antony Ward shows you the technique he used to make a game ready low-poly ninja model.
160
Oct
2012
3D Modeling and Sculpting
Model and render a demon
This issue, Epic Games' Jordan Walker combines 3ds Max and Z-Brush to craft an amazing demon head. Requires:(more) 3ds Max, Z-Brush Licensing: Personal use

(less)
160
Oct
2012
Modeling - Game Asset Development
Create a game environment in Blender
This issue, Alex Telford helps you construct a game-friendly environment in Blender. Requires: Blender Licensing:(more) Personal use

(less)
160
Oct
2012
VFX - Fluid Simulation
Understand fluid dynamics systems
In this issue's Fundamentals, Mike Griggs introduces the basics of fluid dynamics. Requires: Any major 3D software(more) Licensing: Personal use

(less)
160
Oct
2012
Modeling - Game Asset Development
Make low-poly buildings for games.
Matthias Andre shares his expert tips on creating great-looking structures for real-time strategy games.
160
Oct
2012
Stereoscopic 3D
How do I create a stereoscopic image using the VRayStereoscopic helper?
160
Oct
2012
VFX - Compositing
Can I feather one part of a mask but not another for a composited element?
160
Oct
2012
Animation - Rigging
What's the best way to rig a real-time hand?
160
Oct
2012
Modeling - Landscapes
Can I create a rocky landscape without manually placing all the rocks?
Lightwave
160
Oct
2012
3D Modeling, Animation and Rendering
Maya (version #2013)
Maya is a hugely detailed package for almost any visual style or effect, but you will have to spend some time(more) learning it.

(less)
160
Oct
2012
Renderer - External Plugin or Application
Maxwell Render (version #2.7)
Maxwell adds high-quality features with each release and 2.7 is no exception: great additions to an already excellent(more) package.

(less)
160
Oct
2012
Plugin
Transform
Transform makes what can be a time-consuming task fast and easy, provokes creativity and encourages experimentation.
160
Oct
2012
Hardware - Graphics Card
Nvidia Quadro 4000
Nvidia
The Nvidia Quadro 4000 is an excellent mid-range video card at a price point that makes it accessible to most(more) professionals.

(less)
160
Oct
2012
Hardware - Computer
HP Z1
The HP Z1 may be more expensive than purchasing monitor and system unit as separate parts, but its upgradeability(more) makes this a unique all-in-one workstation.

(less)
160
Oct
2012
Program Integration - File management or restoration
Maya Alembic Demo
This issue, Patrick Finn tests Maya 2013 in our Reviews section. His video on the disc provides a clear overview(more) of using the Alembic file caching system introduced with this version. Requires: Maya 2013 Licensing: Personal use

(less)