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Issue Media Asset Category Title Vendor/Format OS Description
163
Xmas
2012
Rendering
Light and render an interior scene
James Cutter explains how to set-up and render the same scene for day or night with 3D Studio Max and V-Ray.
163
Xmas
2012
Rendering
Light and render an interior scene
Follow James Cutler's workflow in a 25 minute video tutorial as he sets up the same scene for day or night.
163
Xmas
2012
Modeling - General
Model and render photorealistic food.
Digital artist Bertrand Benoit describes the tools and tecniques he used to create his bread still life.
163
Xmas
2012
Rendering
Model and render photorealistic food.
Digital artist Bertrand Benoit describes the tools and tecniques he used to create his bread still life.
163
Xmas
2012
Lighting
Light and render an interior scene
James Cutter explains how to set-up and render the same scene for day or night with 3D Studio Max and V-Ray.
162
Dec
2012
Modeling - Character
Create a sci-fi illustration
Sci-fi and fantasy master Pascal Blanche shares his workflow for creating a futuristic image.
161
Nov
2012
2D Compositing
Composite in post for better renders
Video tutorial and screenshots for Paul Hatton's compositing workshop: This issue, Paul Hatton explains how(more) to achieve better output with 16-bit compositing. Watch the video on the disc for the full workflow. Requires: 3ds Max, After Effects Licensing: Personal use

(less)
161
Nov
2012
2D Compositing
Composite in post for better renders
This issue, Paul Hatton explains how to achieve better output with 16-bit compositing. Requires: 3ds Max, After(more) Effects

(less)
161
Nov
2012
Modeling - Cloth, fabrics and/or clothing
Model soft interior funishings with Marvelous Designer
Videos and files for Jane Chambers' soft furnishings workshop: This issue, Jane Chambers explores the creation(more) of soft furnishings for interiors using Marvelous Designer. The disc includes her screen-capture videos and project files. Requires: 3ds Max, Marvelous Designer Licensing: Personal use

(less)
161
Nov
2012
Modeling - Cloth, fabrics and/or clothing
Model soft interior funishings with Marvelous Designer
This issue, Jane Chambers explores the creation of soft furnishings for interiors using Marvelous Designer.(more) Requires: 3ds Max, Marvelous Designer

(less)
161
Nov
2012
VFX - Fluid Simulation
How do I create a mushroom clound using Phoenix FD?
160
Oct
2012
Texturing - Game Texture Creation
Digital-Tutors!: Texturing Game Props in 3ds Max and Photoshop
127 minutes of training from Digital-Tutors!: Texturing Game Props in 3ds Max and Photoshop is a complete guide(more) to using textures to communicate information so you can keep the poly count low. Requires: 3ds Max, Photoshop Licensing: Personal use

(less)
160
Oct
2012
3D Modeling and Sculpting
Model and render a demon
This issue, Epic Games' Jordan Walker combines 3ds Max and Z-Brush to craft an amazing demon head. Requires:(more) 3ds Max, Z-Brush Licensing: Personal use

(less)
159
Sept
2012
Lighting - Linear Workflow
Create accurate color with linear workflow
Videos and screenshots for Paul Hatton's guide to accurate output: This issue, Paul Hatton reveals the secrets(more) of ensuring accurate colour through linear workflow. The disc includes 14 minutes of video plus reference screenshots. Requires: 3ds Max Licensing: Personal use

(less)
159
Sept
2012
Lighting - Linear Workflow
Create accurate color with linear workflow
This issue, Paul Hatton reveals the secrets of ensuring accurate colour through linear workflow. Requires:(more) 3ds Max Licensing: Personal use

(less)
158
Aug
2012
Modeling - General
Digital-Tutors: Model Curved Surfaces in 3D Studio Max
72 minutes of 3ds Max training from Digital-Tutors: In this complete video from the leading online training(more) library Digital-Tutors, Justin Marshall shares techniques for preserving accurate forms as you model curved surfaces. Requires: 3ds Max Licensing: Personal use

(less)
158
Aug
2012
Modeling - General
Digital-Tutors: Model Curved Surfaces in 3D Studio Max
Curved surfaces will show any geometric irregularities, so you need to be extra careful when creating them. Digital-Tutors(more) explains.

(less)
158
Aug
2012
Rendering - Textures and/or Materials
How do I create a metallic car paint using V-Ray CarPaint Materials
157
Jul
2012
VFX - Weather
Make a splash with raindrops
This issue, The Neighbourhood's Stuart Dearnaley presents his workflow for adding rain effects to your scene.(more) The disc includes almost 55 minutes of video and scene files. Requires: 3ds Max Licensing: Personal use

(less)
157
Jul
2012
VFX - Weather
Make a splash with raindrops
This issue, The Neighbourhood's Stuart Dearnaley presents his workflow for adding rain effects to your scene.(more) Requires: 3ds Max Licensing: Personal use

(less)
156
Jun
2012
Lighting
Exterior Rendering Techniques with mental ray and 3D Studio Max
3D Studio Max, mental ray
Complete 3ds Max project from Digital-Tutors containing over 83 minutes of video instruction: Kyle Green's videos(more) show you how to light an outdoor scene using physically accurate lighting behaviour. Requires: 3ds Max 2012 Licensing: Personal use

(less)
156
Jun
2012
Lighting
Exterior Rendering Techniques with mental ray and 3D Studio Max
3D Studio Max, mental ray
On-line training specialist Dgital-Tutors helps you to create realistic outdoor lighting for your scenes.
156
Jun
2012
Workflow and Efficiency
Manage scenes more efficiently
This issue, Paul Hatton helps you manage your 3ds Max scenes using containers. This disc includes his 12 minute(more) video tutorial and screenshots. Requires: 3ds Max Licensing: Personal use

(less)
156
Jun
2012
Workflow and Efficiency
Manage scenes more efficiently
Speed up your workflow by handling scene data with containers in 3D Studio Max. Paul Hatton explains.
155
May
2012
Animation - Dynamics (Hard Body)
How do I simulate a demolition ball using 3D Studio Max and MassFX?
154
Apr
2012
Rendering - Multi-Pass Rendering
What's the fastest way to create a depth-of-field effect using 3D Studio Max?
152
February
2012
Modeling - Landscapes
Make better landscapes for arch-viz projects
Simon Moir takes you through the process of modeling and texturing an easily modified procedural terrain based(more) on survey data

(less)
152
February
2012
Animation - Dynamics (Soft Body)
How can I get soft bodies in 3D Studio Max 2012?
151
Jan
2012
Rendering
Create caustic effects in V-Ray
James Cutler's video and sample scene for his V-Ray workshop: This issue, James Cutler shows you how to generate(more) caustics effects in V-Ray. The disc includes a simple sample file and a screen-capture video. Requires: 3ds Max, V-Ray Licensing: Personal use

(less)
151
Jan
2012
Rendering
Create caustic effects in V-Ray
This issue, James Cutler shows you how to generate caustics effects in V-Ray. Requires: 3ds Max, V-Ray Licensing:(more) Personal use

(less)
151
Jan
2012
Modeling - General
How can I get flexible complex bevels for motion grpahics?
150
Xmas
2011
Animation - Dynamics (Hard Body)
Demolition dynamics in 3DS Max
This issue, James Horn takes you through the key features of 3ds Max 2012's MassFX toolset.
148
Nov
2011
Modeling - General
Part 1: Model the ship's landing pad
Kick off this complete project as Pablo Poliakov guides you through blocking out, modeling, lighting and texturing(more) a future environment.

(less)
148
Nov
2011
Animation - General
Part 5: Animate the take-off scene.
Get your spacecraft moving as Lee Johnson shows you how to add animation inspired by aircraft in the real world.
148
Nov
2011
VFX - Natural Phenomena
Part 8: Create a fly-through planetary atmosphere
Integrate Vue 9.5 and 3D Studio Max 2012 as Dax Pandhi shows you how to generate two streams of render data for(more) atmospheric effects.

(less)
147
Oct
2011
Animation - Rigging
How can I animate a rotating pivot point?
146
Sept
2011
Plugin
Frost (version #1)
A powerful meshing tool that's able to get quality results quickly, Frost is a valuable addition to any fluid(more) artisan's toolkit.

(less)
146
Sept
2011
Plugin
Rayfire (version #1.55)
This is an extremely useful plug-in for shattering objects and blowing things up.
146
Sept
2011
Plugin
Carbon Scatter
There are a lot of scattering tools for 3D Studio Max, but if you're familiar with the Vue interface and are looking(more) for a complex layered instancing tool, Carbon Scatter is well worth the investment.

(less)
145
Aug
2011
Modeling - Game Asset Development
Create a big game environment
This issue, James Horn helps you construct a game-ready interior in 3ds Max. The disc includes scene files to(more) help you follow the tutorial; click the link below to visit the 3D World website for James's six-hour workflow video. Licensing: Personal use

(less)
144
Jul
2011
Modeling - General
Graphite modeling tools in 3ds Max
Nearly an hour of video training in this complete course from Digital-Tutors: This course covers the Graphite(more) modelling tools in 3ds Max and how you can use them in your own projects. Course highlights include using Flow Connect and Set Flow to add resolution while maintaining an object's shape; and using tools like Paint Connect, Distance Connect and Build Corners to quickly create custom topology. Visit Digital-Tutors to find out how to access more great videos. Licensing: Learning use only

(less)
144
Jul
2011
Modeling - Landscapes
Create a formal garden in 3D Studio Max
This issue, Simon Moir shows you how to add custom-designed plants to your scenes using 3ds Max. Licensing:(more) Personal use

(less)
144
Jul
2011
Animation - Lights
Light in Motion
This issue, Michael McCarthy looks at the basics of animating lighting and offers an example created in 3ds(more) Max. Licensing: Personal use

(less)
144
Jul
2011
Modeling - Character Poses
How do I model clean deformations on the joints of a low-poly character?
143
Jun
2011
Modeling - UV Projections
How do I create mirrored UV's?
143
Jun
2011
Renderer - External Plugin or Application
Thea Render
Its support for both biased and unbiased rendering is just one of this new system's many delights, says Ed Ricketts.
142
May
2011
3D Lighting
Under the Sea
Michael McCarthy continues his series on lighting techniques this issue with a look at lighting underwater scenes.(more) His video on the 3D World website applies the techniques to 3ds Max. Use the scene files on the disc to follow the tutorial. Licensing: Personal use

(less)
142
May
2011
Rendering - Textures and/or Materials
How can I achieve a Tron-style render?
141
Apr
2011
Modeling - Skinning
How can I get a good crease on limb joint?
140
Mar
2011
Rendering
How can I make 3D Studio Max use the full CPU?
139
February
2011
Animation - Motion Graphics
How can I create extruding tubes for motion graphics?
138
Jan
2011
VFX - Matte Painting
Gnomon Video Training: Digital Environment Painting: Matte Painting with Raphael Lacoste
Discover Digital Environment Painting in this 14-minute video excerpt: This disc includes a 14-minute extract(more) from Digital Environment Painting: Matte Painting with Raphael Lacoste. Chapter 3: Setup / Textures and Lighting in 3ds Max is provided. Raphael combines elements of photographs, textured 3D geometry and freehand painting techniques within Photoshop and 3ds Max. Licensing: Learning use only

(less)
137
Xmas
2010
Animation - Rigging
Rig and animate a game creature
This issue, Stuart Hogton helps you rig and animate an ogre for games use in 3ds Max 2011. The disc includes(more) scene files and more to help you follow the tutorial. Visit the 3D World website to download videos for further help. For: 3ds Max Licensing: Personal use

(less)
137
Xmas
2010
VFX - Cloth Simulation
How can I animate streamers on a pinata that follow the pinata as it sways to and fro?
136
Dec
2010
Animation - Particles
How can I create particles with the same mapping and material as their emitter?
136
Dec
2010
Plugin
Phoenix FD
Allan McKay finds Chaos Group's powerful new fluids technology for creating realistic fire, smoke and explosions(more) rivals current standards used in the visual effects industry.

(less)
135
Nov
2010
Workflow and Efficiency
Get the most out of 3DS Max

(3 files)
The disc includes three scripts mentioned in the tips: Sam O'Hare's Architectural Selection Tools, Bertrand(more) Benoit's Floor Generator and Ken Turner's KeyBiped. For: 3ds Max Licensing: Personal use

(less)
135
Nov
2010
Workflow and Efficiency
Get the most out of 3DS Max
Four seasoned 3ds Max artists share their tips and techniques to help you get more out of the software
135
Nov
2010
VFX - Compositing
Big Fish, little Fish
Using an asset from TurboSquid on the DVD, Jamie Gwilliam explores the built-in compositor in 3DS Max 2011, along(more) with other time-saving features and workflows

(less)
135
Nov
2010
Rendering - Network
How can remove flickering in my GI when I render over a network?
133
Sept
2010
3D Lighting
In the mood
This issue, James Hindley uses assets from Falling Pixel and Hyperfocal Design to add mood to an architectural(more) render in his tutorial. The disc includes the video plus scene files. See the Resources section for the commercial assets. For: 3ds Max Licensing: Personal use

(less)
132
Aug
2010
Rendering
The Gnomon Workshop: Advanced Rendering Techniques
This disc includes a 17-minute extract from Look Development with mental ray: 3ds Max Techniques with Alessandro(more) Cangelosi. An extract from Chapter 3: Introduction to Live Integration is included. In the complete DVD, Alessandro will lead you through various rendering techniques necessary to accomplish different tasks such as architectural realistic rendering, creating procedural natural environments, live integration, scripting, and secondary effects such as depth of field and volume lighting. Licensing: Learning use only

(less)
132
Aug
2010
Modeling - Textures and/or Materials
Texture a sci-fi environment
This issue, Richard Tilbury takes you through textures and materials in 3ds Max. The scene files you need are(more) on the disc. For: 3ds Max 2010 Licensing: Personal use

(less)
132
Aug
2010
Modeling - Procedural or Script Generated
Sum of its Parts
The complete annotated script for this issue's Script Doctor: This issue, Panayot Karabakalov shares his script(more) for separating models into individual parts in 3ds Max. You can find the script on this disc, along with an annotated version for study and project files to try the script on, including a plant model from Xfrog. Please note that this does not include a commercial licence. For: 3ds Max Licensing: Personal use

(less)
132
Aug
2010
Animation - Dynamics (Soft Body)
What's the best way to animate a wobbling jelly?
131
Jul
2010
Texturing - Procedural Texture Creation
Sweet Dreams
3D artist and developer, Marco Brunetta introduces his script on this issues disc, designed to assign colors(more) to hundreds of objects at a time based on their height in the scene.

(less)
130
Jun
2010
3D Modeling
Extract from 'CG Survival Kit: Concept to Final Image: Strategies for Efficiency' with Jeremy Cook
This disc includes a 20-minute extract from 'CG Survival Kit: Concept to Final Image: Strategies for Efficiency'(more) with Jeremy Cook. An extract from Chapter 3: High-Poly Modeling 1 is included. In the complete DVD, Jeremy discusses how to make artists work more efficiently and make smarter decisions based on the final output and deadline. Knowing when and where to cut corners is a vital skill, as most people over-build, over-think and over-work. Licensing: Learning use only

(less)
130
Jun
2010
3D Modeling
3DTotal Hard Surface Essentials video training
This issue, the disc includes 90 minutes of video training from Grant Warwick, who provides Hard Surface modelling(more) essentials. For: See extracts for details Licensing: Learning use only

(less)
130
Jun
2010
Modeling - Spline or NURBS based
How can I make splines look more like realistic wires?
130
Jun
2010
Modeling - Architectural
Create a stunning futuristic interior.
Neoscape UK art director Gus Capote applies his visualization techniques to a sci-fi interior, revealing his process(more) for modelling to post-production.

(less)
130
Jun
2010
Modeling - Hair
The Cutting Edge
Lee Perry-Smith presents his video on the disc for creating a short hairstyle for a realistic digital double,(more) using a brand-new hair plug-in,

(less)
129
May
2010
Modeling - Character
Create a warrior of ancient myth
Neil Roberts shares his 3D illustration as he models and textures a Greek warrior's armour and weapons in 3ds(more) Max

(less)
129
May
2010
Rendering - Textures and/or Materials
How can I reduce render times when dealing with glossy reflections?
129
May
2010
Plugin
Zookeeper (version #1.2)
A complete and intuitive node-based UI for 3D Studio Max? Pete Draper investigates&
129
May
2010
Plugin
BonyFace
Chris Ollis asks if this facial animation system can smile its way into your Max workflow.
128
Apr
2010
Modeling - General
3DTotal Extract: Gothic Church Interior Creation
This issue, the disc includes extracts from the ebook Gothic Church Interior Creation, a detailed account of(more) building, texturing and lighting the interior of a Gothic Church based upon a concept painting. The excerpt includes Chapter 1: Modelling the Interior, and Chapter 2: Sculpting a Gargoyle in ZBrush. For: See extracts for details Licensing: Learning use only

(less)
128
Apr
2010
Animation - Rigging
Rigging FX Training
Learn Rigging for FX techniques with Joe Gunn Training video clip. The disc includes a bonus 11 minute tutorial(more) from the training DVD 'Rigging for FX'. Licensing: Learning use only

(less)
128
Apr
2010
Modeling - Landscapes
Magical Mushrooms
This issue, Tom Woods shows you how to create a naturalistic forest environment in 3ds Max. The project files(more) and video you need to follow this tutorial are on this disc. For: 3ds Max Licensing: Personal use

(less)
128
Apr
2010
Program Integration - File management or restoration
My scene files have become corrupted? What can I do?
128
Apr
2010
Renderer - External Plugin or Application
Shaderlight (version #1)
As a renderer and pre-viz tool for 3D Studio Max debuts, Pete Draper asks whether feature compatibility is a necessary(more) compromise.

(less)
127
Mar
2010
Renderer - External Plugin or Application
Learning resources for Shaderlight 1.0
Shaderlight 1.0 is the first full-release version of ArtVPS's interactive rendering plug-in for 3ds Max. Shaderlight(more) is a physically based progressive raytracer that enables interactive changes to be made to materials, environments, lighting and textures. The assets on the disc allow you to render a 3ds Max scene, with a fully textured model of Dr Shaderlight, an HDR environment map and a backplate. Included are: a video tutorial, scene files, and the final renders. Licensing: Learning use only

(less)
127
Mar
2010
Lighting - HDRI
Render a car with HDR imagery
Learn how to light and render a Bugatti Veyron like a pro using 3D Studio Max, with the aid of veteran automotive(more) digital artist Geri Allen.

(less)
127
Mar
2010
Modeling - General
Create a realistic helicopter model
Build models based on real-world vehicles, as Norman Ran presents his complete workflow for recreating an Augusta(more) A109K2 from scratch.

(less)
127
Mar
2010
Modeling - Architectural
Sharpen your arch-viz renders.
Alex York sets out ten smart techniques for improving your architectural renders and impressing your clients.
127
Mar
2010
Texturing
A material world
When a job requires thousands of repetitive actions, scripting is one of the only ways to achieve it. Topics(more) Covered: applying images to materials; sctructuring a script concept; recording macros as an initial script.

(less)
127
Mar
2010
Modeling - General
Create a futuristic buggy scene
Produce a post-apocalyptic buggy in a desert environment with the help of Marek Denko from VFX studio No Emotion.
127
Mar
2010
Animation - Dynamics (Hard Body)
Driving through walls and boxes
Get inspired by our disc assets as Chris Ollis shows you how to drive Falling Pixels Fiat 500 through a wall,(more) using 3D Studio Max and reactor to animate collapsing bricks and tumbling boxes.

(less)
126
February
2010
Rendering
How can I create a more natural depth of field lens effect?
125
Jan
2010
Modeling - Character
Create a model with character
Neil Roberts' masterclass for modelling and rendering a distinctive digital maquette in 3ds Max and Z-Brush that(more) can be used in a production setting.

(less)
125
Jan
2010
Modeling - Skinning
The monster mash
This issue, Chris Ollis shows you how to skin a character model to prepare it for animation, using assets provided(more) on the disc courtesy of TurboSquid. Chris's scene files and video tutorial are on the disc. The original assets can be found in the Resources section of the disc. For: 3ds Max Licensing: Personal use

(less)
125
Jan
2010
Rendering
How can I avoid crashes in mental ray renders?
124
Xmas
2009
Animation - Particles
Creating Rocket Launch Effects
Supporting files for Pete Draper's rocket-powered volumetrics tutorial: This issue, Pete Draper looks at volumetrics(more) in 3ds Max by showing you how to create the plume of a rocket as it takes off. The disc includes scene files and a detailed narrated video tutorial. For: 3ds Max 2009 or later Licensing: Personal use

(less)
124
Xmas
2009
Animation - Rigging
Spread your wings
The complete annotated script and sample scene files for this issue's Script Doctor: This issue, Rebellion's Ken(more) Turner shares his script for rigging wings in 3ds Max. You can find the fully annotated scripts and sample scene files showing it in use on the disc this issue, along with screen- capture videos showing you how to implement the scripts. For: 3ds Max 2008 or later Licensing: Personal use Licensing: Personal use

(less)
124
Xmas
2009
Texturing - Procedural Texture Creation
How do I create crusty lava rocks?
123
Dec
2009
Plugin
Particle Flow Tools: Box 2 (version #2)
Finally 3D Studio Max gets hardware accelerated particle dynamics. Pete Draper asks if it's worth the long wait(more) and the price.

(less)
122
Nov
2009
Program Integration - Animation
How do I create multiple-part objects from a single point cache or Mr. Proxy?
121
Oct
2009
Animation - Deformations
How can I get skin contact to look softer and more believable?
120
Sept
2009
Modeling - Character
Gnomon Workshop Video Clip from "Robot Design: Concept, Model and Paint with Josh Nizzi"
This CD includes the nine-minute chapter 'Modeling the Legs' from the Gnomon Workshop training DVD Robot Design:(more) Concept, Model and Paint with Josh Nizzi. In the complete DVD, Josh reveals his techniques for designing robots. He demonstrates his entire robotic design process, from sketching concepts in Photoshop and creating a rough 3D model in 3ds Max, to rendering the model in HyperShot and finishing the design in Photoshop. Licensing: Educational use only

(less)
120
Sept
2009
Plugin
Ozone (version #4)
Everything in e-on's software updated atmospheric plug-in is sky high: quality, stability and render times, says(more) Steve Jarratt

Verdict (new purchase): 9/10
Verdict (upgrade): 8/10

(less)
119
Aug
2009
3D Visualization - Architectural
Render and arch-viz image
Part 1 of a two part tutorial series. In this part, produce a realistic architectural scene that will blow your(more) clients away. Start by creating the render passes.

(less)
118
Jul
2009
Texturing - Characters
Character Texturing for Production: Material and Texturing Techniques with Ian Joyner
This CD includes the 34-minute chapter 'Roughing in Textures for Head' from the Gnomon Workshop training DVD Character(more) Texturing for Production: Material and Texturing Techniques with Ian Joyner. In the complete DVD, Ian textures and completes a game cinematic character he modelled in an earlier DVD. He shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. Licensing: Learning use only

(less)
118
Jul
2009
VFX - Compositing
10-Minute Tutorial: Out of Africa
This issue, VFX artist Mark Patterson shows you how to integrate the African Male Elephant model, included on(more) the disc courtesy of De Espona, onto a Photoshop-based backdrop. Here's Mark's narrated video tutorial showing the workflow, along with the necessary scene files.

(less)
118
Jul
2009
Modeling - Textures and/or Materials
How do I make a normal map for a game model?
118
Jul
2009
Plugin
Craft Director Tools (version #8.1)
Proven 3D Studio Max and Maya vehicle and camera add-on (for realistically creating realistic camera and vehicle(more) dynamic simulations) now supports Cinema 4D. Nigel Doyle asks how C4D users will benefit.

Verdict (new purchase): 9/10

(less)
117
Jun
2009
Modeling - UV Projections
The ABC's of Uvs
In the first of 3D World's regular guides to scripting, Splash Damage's Paul Greveson offers a 3ds Max macro that(more) recalculates vertices in a model to make its UV map more space-efficient and easier to paint. This disc includes the full script with comprehensive annotations, enabling you to apply its principles to your own scripts. There's also a sample scene file so you can see the script in operation. Licensing: Personal use

(less)
117
Jun
2009
Rendering - Textures and/or Materials
How can I get accurate results when rendering with a displacement map?
This issue's Questions and Answers section tackles topics including making a wet or slimy material in Blender,(more) how to get better displacement maps in 3ds Max, building an analog odometer in Carrara and adding automatic wrinkles to a bending arm in LightWave 3D. This disc includes scene files and full-size screenshots to help you follow any question. Visit the 3D World website to download video walkthroughs providing further assistance.

(less)
117
Jun
2009
Plugin
Shader FX (version #3)
Luminox brings real-time shader creation to the masses with its 3D Studio Max plugin, now free to individual artists.(more)

Verdict (new purchase): 9/10
Verdict (upgrade): 7/10

(less)
116
May
2009
Plugin
Onyx2Max
Onyx's latest plug-in enables Max users to import render-ready models from its standalone plant generators.(more)

Verdict (new purchase): 7/10
Value for money: 7/10
Range of features: 6/10

(less)
116
May
2009
Modeling - Landscapes
How can I easily create snowdrifts in 3D Studio Max
115
Apr
2009
Rendering - Optimization
How can I speed up motion blur calculations from mental ray?
115
Apr
2009
Plugin
LipService (version #3)
Joe Alter's latest 3D Studio Max plugin mixes Z-Brush style sculpting tools with phonoeme animation controls -(more) but the whole is more than the sum of the parts.

Verdict (new purchase): 9/10
Value for money: 10/10
Range of features: 9/10

(less)
114
Mar
2009
Modeling - Skinning
Night of the skinning dead
Splash Damage technical artist Paul Greveson explains how to skin a zombie game character to achieve correct body(more) deformations during animation. At the 3D World web-site, you will find the scene files and screenshots you need to follow the magazine tutorial. There are also three sets of narrated video tutorials, which are essential for completing the tutorial, plus a bonus video explaining how to export the character to Enemy Territory: Quake Wars, the hit game developed by Splash Damage.

(less)
114
Mar
2009
Modeling - General
Do you have any good tips on modeling a tire wheel?
114
Mar
2009
Book/DVD
ED209
At 40 hours of training, this DVD is more for beginners than experienced artists, but still a great value for(more) the money.

Verdict (new purchase): 7/10
Author: 3D-Palace

(less)
113
February
2009
Rendering - Multi-Pass Rendering
DVD Multi-Pass Compositing: 3DS Max Rendering Techniques Sample Chapter
The CD includes the 13-minute Chapter 5: Color Correction from The Gnomon Workshop DVD Multi-Pass Compositing:(more) 3ds Max Rendering Techniques with Tim Jones. The aim of the DVD is to break down the process of rendering passes out of 3ds Max and how to composite them together in Fusion.

Author: The Gnomon Workshop

(less)
113
February
2009
Modeling - Textures and/or Materials
How can I make metal more real?
In this issue's lead Q&A, Pete Draper helps a reader achieve superior metal and lacquered surfaces in 3ds(more) Max. All the scene files and screenshots required to follow the tutorial are on the CD, along with a screen-capture video showing the full process.

(less)
112
Jan
2009
Modeling - Landscapes
How can I easily create a rock peaks on hills?
Includes 5:57 minute video walkthrough on CD (no dialogue).
112
Jan
2009
Book/DVD
3DS Max Modeling for Games
A clear, informative and focused step-by-step workflow to help the budding games artist.(more)

Verdict (new purchase): 8/10
Author: Andrew Gahan

(less)
111
Xmas
2008
Rendering
Outside Edge
Neoscape's Gus Capote explains how to use V-Ray to set up a photo-realistic exterior render.
111
Xmas
2008
3D Particle Animation
How can I create particle collation effects with 3D Studio Max?
111
Xmas
2008
Book/DVD
3DS Max 2009 Architectural Visualization: Intermediate to Advanced.
A worthwhile read for students and beginners, or for intermediate professionals.(more)

Verdict (new purchase): 7/10
Author: Brian L. Smith

(less)
110
Dec
2008
Animation - Particles
How can I create underwater or murk particles without high polygon counts?
110
Dec
2008
Plugin
Creativity Extension
The first subscriber-only extension for 3DS Max 2009 targets users disappointed by the original releases lack(more) of games or VFX specific tools. A useful, if oddly assorted, collection of tools. It would be nice to see more major new features added in the future.

(less)
109
Nov
2008
VFX - Compositing
The car's the star
Theodor Groeneboom explains how to set up a series of render passes in 3ds Max and assemble them in After Effects(more) to create a slick car advert. The scene files and screenshots you need to follow the magazine tutorial are available at the 3D World web-ste

(less)
109
Nov
2008
Rendering
How can I create effective sub-surface scattering without using mental ray?
108
Oct
2008
2D Texture Creation and/or Editing
Skin Art
Blade Interactive's Stephen Molyneaux explains how to paint facial texture maps in Photoshop using photo references.(more) The walkthrough explores how to create the bump, specular and colour maps, apply them to a head model in 3ds Max, and adjust shader settings.

(less)
108
Oct
2008
2D Texture Creation and/or Editing
Skin Art
The DVD contains the base model, the finished texture maps, and a complete video walkthrough explaining the process(more) in more detail. A bonus video explains how to UV Unwrap the character model in 3ds Max, and generate an ambient occlusion map by using Max's Bake To Texture function. The 6 video tutorials commprise over 2 hours and 11 minutes of training.

(less)
108
Oct
2008
Modeling - Textures and/or Materials
How do you create a decent bubble material?
108
Oct
2008
Book/DVD
How To Cheat in 3DS Max 2009
A quick and easy to follow run through of most areas of 3DS Max. Ideal as a quick start guide(more)

Verdict (new purchase): 8/10
Author: Michele Bousquet

(less)
108
Oct
2008
Plugin
Vanilla Pass Manager
Vanilla Seed's handy MAXScript creates multiple rendering passes from 3DS Max, each with different properties(more) or using multiple renderers

Verdict (new purchase): 7/10
Value for money: 7/10
Range of features: 8/10

(less)
108
Oct
2008
Plugin
AfterBurn (version #4)
The respected 3DS Max particle effects plug-in grows in stature with this lastest release, but it's more a case(more) of evolution than revolution.

Verdict (new purchase): 8/10
Value for money: 7/10
Range of features: 8/10

(less)
107
Sept
2008
Animation - Particles
How can I simulate cometary impacts?
Pete Draper explains how to animate a comet as it breaks apart, using custom fragment particles
107
Sept
2008
Book/DVD
The Cutty Sark
Pick it up if you have an interest in digital ship building or want to learn good modeling skills.(more)

Verdict (new purchase): 8/10
Author: 3D-Palace

(less)
107
Sept
2008
Plugin
Facial Studio (version #2)
Di-O-Matic's first update to its 3D Studio Max facial creation and animation plug-in proves an already useful(more) tool.

Verdict (new purchase): 9/10
Value for money: 8/10
Range of features: 9/10

(less)
106
Aug
2008
VFX - Object Interactions
How would I remove an object from a scene as if it were a piece of cheese being grated?
105
Jul
2008
Modeling - Character
Helping Hands
Four screen-capture videos setting out the process used in the Helping Hands magazine tutorial in more detail.
105
Jul
2008
Modeling - Character
Helping Hands
To round off our anatomy-themed tutorials, Dariusz Sebastian Burdon explains how to model one of the most difficult(more) parts of the human body to recreate in 3D: the hand. Beginning the tutorial with a low-poly base mesh, and using the image references provided, you will refine the hand in 3ds Max, before adding fine detail using Mudbox.

(less)
105
Jul
2008
VFX - Fluid Simulation
How can I create watery paint splats?
104
Jun
2008
Texturing - Procedural Texture Creation
How can I create a realistic CD texture?
104
Jun
2008
Book/DVD
The Obelisk: Ergonomics of Science Fiction Modelling
Will improve your non-organic modeling skills and inspires you to create your own designs(more)

Verdict (new purchase): 8/10
Author: 3D-Palace

(less)
104
Jun
2008
Book/DVD
FumeFX Essentials
A good low cost breakdown of FumeFX's key features with some intuitive uses and examples.(more)

Verdict (new purchase): 8/10
Author: Turbo Squid

(less)
103
May
2008
Animation - Particles
Northern Lights tutorial
For the 'air' section of issue 103's themed tutorials on recreating the elements in 3D, Pete Draper explains how(more) to recreate the Aurora Borealis, the mysterious polar light phenomenon better known as the Northern Lights, in 3ds Max. The walkthrough in the magazine explores how to animate the effect, using the software's Particle Flow system.

(less)
103
May
2008
3D Lighting
How do I create multiple colored attenuated volumetrics?
103
May
2008
Plugin
Polyboost (version #4)
The hugely popular 3D Studio Max workflow assistant returns with a complete rewrite of the core and an armful(more) of new productivity shortcuts. Requires Max 5 or later

Verdict (new purchase): 9/10
Value for money: 10/10
Range of features: 10/10

(less)
103
May
2008
Plugin
Rayfire (version #1.32)
Design, create and amend automated fragmentation, impacts, and explosions with this cost effective visual effects(more) plugin for 3D Studio Max 9 or later.

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 8/10

(less)
102
Apr
2008
Plugin
Brazil r/s (version #2)
The new release of Splutterfish's 3DS Max renderer offers powerful new features and lower render times.(more)

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 8/10

(less)
102
Apr
2008
Animation - Camera
How can I create realistic camera shake for a shot that takes place within a moving car?
101
Mar
2008
Plugin
VRay for 3D Studio Max (Demo version)
This brand-new trial version of V-Ray for 3ds Max expires on 1 July 2008
101
Mar
2008
3D Visualization - Architectural
3DS Max 2008 Architectural Visualization - Intermediate to Advanced
This sample chapter from its upcoming book, 3ds Max 2008 Architectural Visualization - Intermediate to Advanced,(more) due for publication on 31 March 2008, explains how to read architectural drawings.

(less)
101
Mar
2008
Animation - Particles
How can I animate a bunch of image tiles coming together to form a large image?
101
Mar
2008
Lighting
Night and Day
Recreate these images of an architectural interior at different times of day with the help of our masterclass(more) on realistic lighting in V-Ray

(less)
100
February
2008
Modeling - General
3D-Palace Master Seminar Set 2
This issue, the company has provided the entire second disc from its Master Seminar Set 2, lasting a total of(more) 283 minutes. A complete commercial training product, the training covers the process of creating an entire high-detail sci-fi industrial building interior in 3ds Max, including setting up materials and lighting.

(less)
100
February
2008
Book/DVD
Learning Autodesk 3DS Max 2008: Foundation
A good foundation for character artists rather than aspiring visual effects or visualization pros.(more)

Verdict (new purchase): 7/10
Author: Remi Breton, Mark Gerhard

(less)
100
February
2008
Plugin
Krakatoa
A volumetric point-based rendering system for 3DS Max.(more)

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 9/10

(less)
100
February
2008
VFX - Natural Phenomena
How can I create realistic ocean foam?
99
Jan
2008
Book/DVD
Game Character Modeling and Animation with 3DS Max
Artistically underwhelming, but a solid guide to general games modeling workflow.(more)

Verdict (new purchase): 6/10
Author: Vancey Clinton

(less)
99
Jan
2008
VFX - Natural Phenomena
How can I animate a mudslide using Reactor?
99
Jan
2008
Animation - Rigging
Four-Legged fiend.
Part 2 of a 2 part beginners tutorial on rigging Quake style biomechs.
98
Xmas
2007
Modeling - General
How can I adaptively optimise geometry based on camera distance?
97
Dec
2007
Plugin
Ozone (version #3)
Add attractive photo-realistic skies directly inside any of 5 key 3D applications.(more)

Verdict (new purchase): 7/10
Value for money: 8/10
Range of features: 8/10

(less)
97
Dec
2007
Animation - Particles
How can I create magic dust in 3D Studio Max?
97
Dec
2007
Animation - Rigging
Four-Legged fiend.
Part 1 of a 2 part beginners tutorial on rigging Quake style biomechs.
96
Nov
2007
Book/DVD
The Crux Set: Mechanical to Organic and Beyond in 3DS Max
45 hours of detailed training in 3DS Max 8 and above that focus mainly on building, rigging, texturing and animating(more) a large bi-pedal mech driven by a human being. If you are into designing humans, look elsewhere.

Verdict (new purchase): 7/10
Author: 3D Palace

(less)
96
Nov
2007
Plugin
Click-VR Visualizer
A real-time viewer that creates interactive VR with the 3D Studio Max viewport and publishes in a variety of formats.(more)

Verdict (new purchase): 7/10
Value for money: 7/10
Range of features: 7/10

(less)
96
Nov
2007
Modeling - General
How can I create titles in the style of the film Hollow Man?
95
Oct
2007
Plugin
Craft Utilities (version #Beta)
A set of mechanical building blocks for 3D Studio Max or Maya that simplify the process of adding realistic movement(more) to your animations.

(less)
95
Oct
2007
Animation - Particles
3D-Palace: Getting to grips with Max Particles
115 minutes across six video all with the aim of helping you get more out of particles in 3D Studio Max with two(more) subjects: burning debris and fireworks.

(less)
95
Oct
2007
Animation - Camera
How do I make a medical animation-style fly-through?
94
Sept
2007
Plugin
finalShaders (version #2)
Latest version of Cebas' add-on pack to finalRender Stage-1 plugin adds 5 powerful new shaders.(more)

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 7/10

(less)
94
Sept
2007
Texturing
How can I create a chalk line drawing?
94
Sept
2007
Animation - Particles
Sound and Vision
Here's how to create a procedural animation of a stereo speaker driven automatically by a WAV audio sample.
93
Aug
2007
Plugin
Octaga Exporter (Full version)
Export your 3DS Max files as advanced VRML
93
Aug
2007
Book/DVD
Eva Wild Series: Female Character Creation
At 27 hours, this is a thorough and intuitive guide to character creation in 3DS Max. Great for beginners and(more) pros.

Verdict (new purchase): 9/10
Author: 3D Total

(less)
93
Aug
2007
Plugin
PolyBoost (version #3)
An essential tool for clean modelling in 3D Studio Max 5 or higher with its new edgeloop and UV coordinate controls.(more)

Verdict (new purchase): 9/10
Value for money: 10/10
Range of features: 9/10

(less)
93
Aug
2007
Plugin
SkinFX (version #2)
An easy to use skin deformation system for 3D Studio Max 8 or higher that adds sticky tentacles, forces, and constraints(more) to its already impressive anatomy.

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 8/10

(less)
93
Aug
2007
Modeling - Textures and/or Materials
I'm trying to apply a single wood texture to multiple objects, but I can see texture repeats. How can fix this?
93
Aug
2007
3D Modeling
Badlands - Part Two
In the second part of a two part tutorial, we add detail and depth which enhance the realism of the environment.
92
Jul
2007
Modeling - Textures and/or Materials
How can I make a realistic cola soft drink material?
92
Jul
2007
3D Modeling
Badlands - Part One
In the first of a two part tutorial, discover how to transform a flat scene into a dynamic badland scene complete(more) with canyons, ravines and gullies.

(less)
91
Jun
2007
Animation - Scripting
3DS Max: MAXScript Essentials
Discover the basics of MAXScript in this sample chapter (in pdf format) from "3DS Max: MAXScript Essentials"
91
Jun
2007
Book/DVD
3DS Max: MAXScript Essentials
It remains a good introduction for a new MAXScript user with clear descriptions, effective explanations and a(more) good layout, though not much has changed since the first edition.

Verdict (new purchase): 7/10
Author: Autodesk

(less)
91
Jun
2007
Animation - Expressions
How can I create a flickering neon light sign?
91
Jun
2007
Modeling - Textures and/or Materials
Second Nature
3D artist Tristan Bethe reveals the Photoshop, texturing, modeling and lighting secrets behind this months cover(more) image of a robotic grasshoppers crawling around lush foliage.

(less)
90
May
2007
Plugin
FumeFX
A fast, fluid based volumetrics plugin for 3DS Max from the developers of Afterburn.(more)

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 8/10

(less)
90
May
2007
3D Modeling
How can I model a cut-crystal glass?
90
May
2007
Animation - Scripting
Harmonic Motion
Keyframing oscillating objects can be laborious task, but a brief and flexible script can create natural movement(more) in one clean sweep.

(less)
90
May
2007
Modeling - Character
A fairytale potrait
By paying attention to the details at each stage of your modelling, texture-building and rendering process, you(more) can really bring your character based illustrations to life.

(less)
89
Apr
2007
Renderer - External Plugin or Application
RTSquare - Special Edition (Learning E version)
This exclusive version of the rendering plugin for 3D Studio Max R6 provides a total rebuild of the Max renderer(more) to speed up rendering time significantly.

(less)
89
Apr
2007
Book/DVD
Mastering 3DS Max: The Fundementals
A comprehensive, detailed and suitably deep introduction to working with 3D Studio Max(more)

Verdict (new purchase): 9/10
Author: 3D Buzz

(less)
89
Apr
2007
Animation - Particles
How can I create a stunning plasma-ball effect?
88
Mar
2007
Plugin
PowerNURBS (version #2)
Enables you to easily create and edit NURBS models with very little trouble, unlike Max's native system(more)

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 9/10

(less)
88
Mar
2007
Plugin
Particle Flow Tools Box 3
Based around a few additional operators within Particle View, it provides a new Data view canvas.(more)

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 10/10

(less)
88
Mar
2007
Plugin
Automatron
A stunning collection of of solid and powerful utilities for character rigging and animation.(more)

Verdict (new purchase): 10/10
Value for money: 10/10
Range of features: 9/10

(less)
88
Mar
2007
3D Modeling
How can I create sparkling geode cystals?
88
Mar
2007
Modeling - Textures and/or Materials
Getting Dirty
Shows how the accurate simulation of years of grime, scratches and contact with the physical worlds can lend some(more) essential realism to a pristine futuristic model.

(less)
87
February
2007
Animation - Timeline, Keyframes and F-Curves
How can I create an animation of twinkling lights on a Christmas tree?
87
February
2007
Modeling - Skinning
Gimme some skin!
A beginners guide that sets out 3 of the basic techniques to skin a character so that its mesh deforms correctly(more) when the skeleton moves.

(less)
86
Jan
2007
Book/DVD
The Gnomon Workshop Creature DVD's
An inspirational, professional, no-nonsense 8 hour guide to creature creation in 3D Studio Max and Z-Brush.(more)

Verdict (new purchase): 8/10
Author: The Gnomon Workshop

(less)
86
Jan
2007
Plugin
Puppetshop
Puppetshop is a powerful and flexible character tool that's not only quick and easy to use but also as in-depth(more) and professional as you want it to be.

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 8/10

(less)
86
Jan
2007
Plugin
Skin FX
A sister plug-in to Puppetshop, Skin FX is an easy to use and versatile skin solution for 3D Studio Max.(more)

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 8/10

(less)