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Issue Media Asset Category Title Vendor/Format OS Description
162
Dec
2012
Modeling - Textures and/or Materials
Maya Creature Workshop
Create a charming aquatic creature in Maya and 3D-Coat. Anthony Ward's 106 minutes of narrated videos explore(more) the full process of preparing UV maps and painting textures. You'll also see the modeling process in Silo in time-lapse sequence.

(less)
162
Dec
2012
Modeling - Textures and/or Materials
Texture an aquatic creature
Add extra detail to your models with this illustration workflow from Anthony Ward
162
Dec
2012
Book/DVD
Creating Plants in Maya/Mental Ray
This is a fascinating and educational look into an incredibly useful workflow that allows 3D artists to improve(more) their work.

(less)
161
Nov
2012
Modeling - Landscapes
Forest Techniques: Creating Plants in Maya/Mental ray
A 22-minute sample chapter from the Gnomon Workshop's new Forest Techniques training series for Maya
161
Nov
2012
Modeling - Landscapes
Create stunning forest scenes
Alex Alvarez, founder and director of the Gnomon School of Visual Effects, shares his expert tips on how to render(more) photoreal natural environments.

(less)
161
Nov
2012
Modeling - Procedural or Script Generated
What's the best way to create a spiral staircase?
160
Oct
2012
Modeling - Game Asset Development
Create a stylised game model.
Antony Ward shows you the technique he used to make a game ready low-poly ninja model.
160
Oct
2012
Modeling - Game Asset Development
Make low-poly buildings for games.
Matthias Andre shares his expert tips on creating great-looking structures for real-time strategy games.
160
Oct
2012
Animation - Rigging
What's the best way to rig a real-time hand?
160
Oct
2012
Program Integration - File management or restoration
Maya Alembic Demo
This issue, Patrick Finn tests Maya 2013 in our Reviews section. His video on the disc provides a clear overview(more) of using the Alembic file caching system introduced with this version. Requires: Maya 2013 Licensing: Personal use

(less)
159
Sept
2012
Modeling - Character
Create a cute CG Illustration
Videos and project files for Antony Ward's character workshop: This issue, Antony Ward shows you how to create(more) characters with appeal in Maya. This disc includes 100 minutes of video from Antony, plus accompanying scene files. Requires: Maya Licensing: Personal use

(less)
159
Sept
2012
Modeling - Character
Create a cute CG illustration
Discover how to model, pose, UV, texture, render and composite a character-based scene with Antony Ward's illustration(more) tutorial.

(less)
158
Aug
2012
Modeling - General
Build a steampunk model in Maya
This issue, Patrick Finn takes inspiration from steampunk to show you how to create an ornate model. Requires:(more) Maya Licensing: Personal use

(less)
157
Jul
2012
Modeling - Game Asset Development
Generate more effective level of detail models
This issue, Antony Ward offers tips for applying level-of- detail principles to your game models. The disc includes(more) his full-size screenshots. Requires: Maya Licensing: Personal use

(less)
157
Jul
2012
VFX - Hair Simulation
How can I create a thatched roof for a beach hut with Maya Hair?
157
Jul
2012
Modeling - UV Projections
How can I quickly UV a head model in Maya?
156
Jun
2012
Animation - Character
Automate secondary animation in Maya
Almost one hour (59 minutes and 56 seconds to be exact) of videos and scene files for Antony Ward's secondary(more) animation workshop: This issue, Antony Ward shows you how to add life to your scenes with secondary animation. Requires: Maya Licensing: Personal use

(less)
156
Jun
2012
Animation - Character
Automate secondary animation in Maya
Antony Ward explains how to add movement to the Grim Reaper's cloak by using hair and blend shapes to animate(more) joint chains.

(less)
156
Jun
2012
3D Game Creation
Animation Tips for game artists
This issue, Antony Ward offers 16 animation tips for games artists. The disc includes his full-size screenshots.(more) Requires: Maya Licensing: Personal use

(less)
156
Jun
2012
Plugin
Ikinema Action 2 for Maya (version #2)
Ikinema Action 2 addresses the major drawbacks of the first release and adds new features to keep this plug-in(more) going from strength to strength. While it's not a one-stop shop for all things animation, it deserves a key place in your pipeline.

(less)
155
May
2012
Animation - Particles
Create crowds with instanced particles.
Watch over 53 minutes of videos for Patrick Finn's ant swarm project: This issue, Patrick Finn shows you how(more) to create a swarm of ants in Maya using instanced particles. Requires: Maya Licensing: Personal use

(less)
155
May
2012
Animation - Particles
Create crowds with instanced particles.
This issue, Patrick Finn shows you how to create a swarm of ants in Maya using instanced particles. Requires:(more) Maya Licensing: Personal use

(less)
155
May
2012
Rendering - Non photorealistic
What options are there for rendering a wireframe in Maya?
154
Apr
2012
Animation - Rigging
Rig Tank Tracks in Maya
This issue, Antony Ward explains how to rig a set of tank tracks in Maya - perfect for everything from military(more) vehicles to cute robots. Visit the 3D World website to watch his video and download scene files. Requires: Maya Licensing: Personal use

(less)
154
Apr
2012
Animation - Rigging
20 character rigging tips for game artists
Rigging brings your character's skeleton to life. Antony Ward shares his tricks for making the process easier(more) and creating optimal workflows.

(less)
154
Apr
2012
Plugin
MentalCore (version #1)
MentalCore resolves common render workflow problems and puts mental ray integration on another, better level.
152
February
2012
VFX - Natural Phenomena
Digital Tutors: Complete Overview of Maya Oceans, Locators and Wakes
Complete video providing almost 76 minutes of training: Overview of Maya Ocean Locators and Wakes: This issue's(more) complete video course, comes from the popular training library Digital-Tutors, which offers hundreds of hours of training for a single subscription price. Format: MP4 Licensing: Personal use

(less)
151
Jan
2012
Animation - Basics
What is gimbal lock and can I avoid it?
151
Jan
2012
Plugin
3D Automated Motion Systems (version #2.5)
AMS is rich, multl-faceted system and the motion seems to match its intended target consumer. It's well worth(more) a look if you're in the business of serious animation.

(less)
150
Xmas
2011
2D Compositing
Digital Tutors: 10 Tips and Tricks for compositing 3D Renders in Maya and Nuke.
A complete 80 minute video tutorial course for Maya and Nuke. Includes project files. Format: MP4 Licensing:(more) Personal use

(less)
150
Xmas
2011
Modeling - Character
Create an alien creature
Z-Brush, Maya, modo
This issue, Mathew Burniston explains how to create an alien creature inspired by the new movie The Thing.(more) Requires: ZBrush, Maya, modo Licensing: Personal use

(less)
150
Xmas
2011
Rendering - Optimization
How do I correctly render a mirrored normal map in mental ray?
150
Xmas
2011
2D Compositing
Composite a 3D render in Maya and Nuke
On-line training company Digital Tutors takes you through the best-practice processes for working with EXR files(more) as you create a Maya to Nuke pipeline.

(less)
147
Oct
2011
VFX - Fluid Simulation
Make a splash with Maya
Animate a stream of water with the help of Eric Keller's expert guide: In this issue, Eric Keller explains how(more) to use the enhanced fluid simulation tools introduced with Maya 2012. On the CD is his narrated 36 minute video tutorial. Licensing: Learning use only

(less)
147
Oct
2011
VFX - Fluid Simulation
Make a splash with Maya
Animate a stream of water with the help of Eric Keller's expert guide: In this issue, Eric Keller explains how(more) to use the enhanced fluid simulation tools introduced with Maya 2012. Licensing: Learning use only

(less)
147
Oct
2011
VFX - Fluid Simulation
How can I create dynamic smoke trails for multiple rockets.
146
Sept
2011
General - 3D
Infinite Skills Training: Learning Maya 2012
At almost 130 minutes of training, the DVD contains a sampler of a new training DVD for Maya 2012. In Learning(more) Maya 2012, you'll explore all the major features of this latest Autodesk release. The 12 chapters on the disc offer a taste of the 86 available in the full DVD or download. Licensing: Learning use only

(less)
146
Sept
2011
Modeling - General
Model a stylised car in Maya
Take a standard car and turn it into a monster roadster with Ant Ward's tutorial: In this issue, Antony Ward(more) shows you how to model a realistic car from a blueprint using Maya, then add a touch of fantasy with props and customisation. This disc includes over 4 hours of narrated video tutorials and scene files to help you master the techniques. Licensing: Learning use only

(less)
146
Sept
2011
Modeling - General
Model a stylised car in Maya
Take a standard car and turn it into a monster roadster with Ant Ward's tutorial: In this issue, Antony Ward(more) shows you how to model a realistic car from a blueprint using Maya, then add a touch of fantasy with props and customisation.

(less)
146
Sept
2011
Modeling - Game Asset Development
How do I prepare Maya files for use in game engines?
145
Aug
2011
Animation - Basics
Digital-Tutors: Easily Learn Animation Tips and Tricks in Maya
48 minutes of video training in this complete course from Digital-Tutors: This course covers how to use different(more) animation tools in Maya, such as Snapshot and motion trails. It then covers simple ways of how to apply weight to character, use silhouettes to strengthen poses, and add offsets to make your animations look more natural and less rigid. Licensing: Learning use only

(less)
145
Aug
2011
Modeling - Atmospheres and/or Environment Creation
What's the best way to create ground fog?
144
Jul
2011
Animation - Particles
How do I make rocks tumble as they roll down a hill?
143
Jun
2011
Texturing - Shader Use or Development
What's the fastest way to create a brushed metal material?
142
May
2011
3D Visualization - Scientific
Build a virus in Maya
This issue, Eric Keller guides you through creating scientific animations with Maya and the free mMaya plug-in.(more) The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Eric's video tutorial. Licensing: Personal use

(less)
142
May
2011
Animation - Textures/Materials/Shaders
How can I extract foam data from the ocean shader?
142
May
2011
Plugin
Ikinema for Maya
Ikinema is a quality release that will benefit animators at any level, whether utilizing the straight-up full-body(more) tools or streamlining existing pipelines.

(less)
141
Apr
2011
Animation - Rigging
Creating a versatile character rig
Scene files for our guide to switchable IK/FK rigs, with videos on the website: This issue, Chad Robert Morgan(more) presents a script-based method for creating switchable IK/FK rigs which provide a more flexible character rig than Maya's own options allow. The scene files on the disc help you follow the tutorial; visit the 3D World website to watch Chad's workflow video. Licensing: Personal use

(less)
141
Apr
2011
VFX - Cloth Simulation
How do I loop an nCloth simulation?
140
Mar
2011
Modeling - Character
Zombie Bunny Maya Tutorial
Model a zombie bunny in this 90-minute video excerpt: This disc includes the first hour-and-a-half of Kurt Boutilier's(more) tutorial on creating a bizarre-looking character. In this Maya modelling video, Kurt models a stylised zombie bunny. An ideal video for new and beginning artists, the entire segment covers subject matter such as polygon modelling, lighting and rendering. Licensing: Learning use only

(less)
140
Mar
2011
Modeling - Textures and/or Materials
How can I display high-res detail in low res geometry?
138
Jan
2011
Modeling - Concept Art
TRON Lightcycle MasterClass: Part 1 - Concept art and building a model
From paper to polygons to turn your ideas into something tangible, the first thing you must do is design your(more) bike.

(less)
138
Jan
2011
Modeling - General
TRON Lightcycle MasterClass: Part 1 - Concept art and building a model
Over 1:30 minute tutorial on modeling a TRON Lightcycle in Maya
138
Jan
2011
Animation - General
TRON Lightcycle MasterClass: Part 3 - Animation
From blocking to finished animation: it's time to add the details that breathe life into any sequence, with character(more) action and environmental flourishes.

(less)
138
Jan
2011
Animation - General
TRON Lightcycle MasterClass: Part 3 - Animation
Over 33 minute tutorial on animating a TRON Lightcycle in Maya
138
Jan
2011
Rendering - Multi-Pass Rendering
TRON Lightcycle MasterClass: Part 4 - Render out your shots
Even short films can make for long rendering times. Discover how to maximize your rendering potential while saving(more) precious minutes on each.

(less)
138
Jan
2011
Rendering - Multi-Pass Rendering
TRON Lightcycle MasterClass: Part 4 - Render out your shots
Over 100 minute tutorial on multi-pass rendering a TRON Lightcycle in Maya
138
Jan
2011
Modeling - Spline or NURBS based
How can I extrude something by using a curve to guide it?
138
Jan
2011
Texturing - Shader Use or Development
AppTrainer.com Training: Maya Skin Shaders
Discover Creating Realistic Skin Shaders in Maya using mental ray in this 20-minute video excerpt: This disc(more) includes an exclusive 20-minute tutorial created for 3D World, dealing with creating realistic skin shaders in Maya using mental ray. Licensing: Learning use only

(less)
137
Xmas
2010
Animation - Rigging
Rig an IK/FK leg
In this issue's Script Doctor, Malcolm Thomas-Gustave shares his Maya script to aid character rigging. The(more) disc includes the script itself, plus an annotated version and sample scene files for study. For: Maya Licensing: Personal use

(less)
137
Xmas
2010
VFX - Fluid Simulation
How can I create a realistic animation of a nuclear explosion in Maya?
136
Dec
2010
Modeling - Character
Master character creation in Maya
Scene files for this issue's epic character modelling masterclass: This issue, Reinaldo Figueroa offers an extensive(more) workshop on modelling animation-ready characters in Maya. The disc includes all sample scene files and concept art to help you, while the 3D World website has all video tutorials for you to download. For: Maya Licensing: Personal use

(less)
136
Dec
2010
Modeling - Textures and/or Materials
How can make simple models look like clay?
135
Nov
2010
3D Model Collection
TurboSqud sterlet fish model

(1 file)
3DS, LWO, MAX, MAYA, VUE, XSI, OBJ
A quality model of a sterlet: On the disc this issue is a high-quality model of a sterlet. The model is available(more) in 3DS, LWO, MAX, MAYA, VUE, XSI and OBJ formats. The model accompanies this issue's 10-Minute Tutorial. For: Various; see magazine for details Licensing: Licensed for commercial use

(less)
135
Nov
2010
Animation - Scripting
In-Between Days
Firat Enderoglu's script for automating animation in Maya: This issue, Firat Enderoglu offers a Maya script(more) to help you create in-between frames of animated characters, quickly and easily. For: Maya Licensing: Personal use

(less)
135
Nov
2010
Animation - Scripting
In-Between Days
Firat Enderoglu's script for automating animation in Maya: This issue, Firat Enderoglu offers a Maya script(more) to help you create in-between frames of animated characters, quickly and easily. The disc includes the installable script with instructions, an annotated version for study and a video showing how to use the script. For: Maya Licensing: Personal use

(less)
134
Oct
2010
Plugin
X-Frog for Maya (version #4) (Full version)
A full version of Xfrog 4 for Maya: Xfrog 4 adds procedural objects to Maya. By combining these with Maya components,(more) you can create a wide variety of organic models and animations using procedures based on some of the building blocks of nature. Xfrog tools behave exactly like Maya components, so that they can be keyframed and combined with PaintEffects or particle animations. It's also possible to use MEL scripts to drive them. For: Windows and Mac OS X Licensing: Commercial use

(less)
134
Oct
2010
Plugin
X-Frog for Maya (version #5) (Demo version)
A trial version of Xfrog 5 for Maya: Xfrog 5 adds procedural objects to Maya. By combining these with Maya components,(more) you can create a wide variety of organic models and animations using procedures based on some of the building blocks of nature. Xfrog tools behave exactly like Maya components, so that they can be keyframed and combined with PaintEffects or particle animations. It's also possible to use MEL scripts to drive them. For: Windows and Mac OS X Licensing: Evaluation use

(less)
134
Oct
2010
3D Modeling from Images
Gnomon Tutorial Extract: Modeling a Next-Gen Weapon: Colt 1911 with Joe Simanello
Discover low-poly modelling in this 33-minute video excerpt: This disc includes a 33-minute extract from Modeling(more) a Next-Gen Weapon: Colt 1911 with Joe Simanello. Chapter 1: Low Poly Modeling is included. In the complete DVD, Joe reveals his process for modelling a Colt 1911. Using an image plane for reference, he creates the low-polygon slide, handle, trigger guard, trigger, barrel, hammer and sights. Licensing: Learning use only

(less)
134
Oct
2010
Animation - Motion Graphics
Create a 3D title sequence.
Use 3D geometry and shaders as the basis for a composited video as Gary Noden presents a Maya/Photosop Extended/After(more) Effects pipeline.

(less)
133
Sept
2010
Stereoscopic 3D
Gnomon Workshop in S-3D Stereo
Maya, Lightwave
This disc includes a 13-minute extract from Stereoscopic Camera Fundamentals: Maya and LightWave Setup with(more) Aristomenis Tsirbas. An extract from Chapter 5: Stereo Camera Basics and Maya is included. In the complete DVD, Aristomenis reveals the essentials for creating properly animated stereoscopic imagery. Viewers are guided through a comprehensive overview of all the major principles of stereo filmmaking. Licensing: Learning use only

(less)
133
Sept
2010
Animation - Rigging
3D Buzz Maya Video - Mastering Maya: Developing Modular Rigging Systems with Python
This disc includes almost six hours' worth of video training from 3D Buzz's DVD 'Mastering Maya: Developing(more) Modular Rigging Systems with Python'. In the complete DVD, viewers are guided through the entire process of creating a robust rigging toolset for the non-destructive application of powerful animation rigs. Licensing: Learning use only

(less)
133
Sept
2010
Animation - Rigging
Rig a cartoon character in Maya
This issue, Malcolm Thomas-Gustave shows you how to rig a cartoon character. The scene files you need are on(more) this disc, along with Malcolm's video tutorial showing the entire workflow. For: Maya 2009 Licensing: Personal use

(less)
133
Sept
2010
Animation - Constraints
How can I control bone rotations with a Locator?
132
Aug
2010
Animation - Character
Master the Illusion of movement in Maya
This issue, Seth Gollub shows you how to animate a character interacting with his environment in Maya.
132
Aug
2010
Animation - Constraints
How can make a pen follow handwriting?
131
Jul
2010
Interface Customisation
How can I change the viewport texture resolution?
130
Jun
2010
Animation - Character
15 ways to improve your animation skills
From subtle movements to broad extremes, find out how to give your character animation skills a boost as Framestore(more) New York's Seth Gollub shares his expertise.

(less)
129
May
2010
Lighting
The Gnomon Workshop 'Creating a Photo-Realistic Render in mental ray: Rendering Digital Sculptures'
This disc includes a 16-minute extract from 'Creating a Photo-Realistic Render in mental ray: Rendering Digital(more) Sculptures' with Ryan Kingslien. Chapter 2: Setting up your Lights is included. In the complete DVD, Ryan Kingslien takes you through the techniques he uses for achieving photo-real renders of digital sculptures. He shows you how to create a setup for rendering your Maya or ZBrush sculptures, allowing you to both analyse and present your digital sculptures in more realistic lighting using Maya and mental ray. Licensing: Learning use only

(less)
129
May
2010
Animation - Rigging
Rig a Tank
Framestore's Marco Godhino introduces his script for simplifying the process of preparing tank tracks for animation.
129
May
2010
Modeling - Skinning
How can I mirror a skinned mesh with skin weights?
128
Apr
2010
Modeling - General
3DTotal Extract: Gothic Church Interior Creation
This issue, the disc includes extracts from the ebook Gothic Church Interior Creation, a detailed account of(more) building, texturing and lighting the interior of a Gothic Church based upon a concept painting. The excerpt includes Chapter 1: Modelling the Interior, and Chapter 2: Sculpting a Gargoyle in ZBrush. For: See extracts for details Licensing: Learning use only

(less)
128
Apr
2010
Animation - Character
Added Appeal
In our regular series of tutorials on the fundamentals of CG, Weta Workshop's Steve Lambert explains how to(more) apply Disney's 12 classic principles of animation to 3D work. This issue, Steve looks at how to use appeal to get the audience to care about the characters you create. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use

(less)
128
Apr
2010
Modeling - Object Import and Export
Maya to Z-Brush
This issue, Marco Godinho shares his script for transferring models from Maya to ZBrush. You can find the fully(more) annotated script on this disc. It's ready to use; you can also open it in a text editor and use the annotations for study. For: Maya Licensing: Personal use

(less)
128
Apr
2010
Texturing - Shader Use or Development
How do I layer up mental ray shaders like Maya's Layershader?
127
Mar
2010
Modeling - Camera Mapping
The Gnomon Workshop: 'High Resolution 3D Vehicle Illustration: 3D Rendering and Compositing' with Brendan McCaffrey
This disc includes a nine-minute extract from 'High Resolution 3D Vehicle Illustration: 3D Rendering and Compositing'(more) with Brendan McCaffrey. In the complete DVD, Brendan presents an in-depth look at an automotive illustration project from wire-frame to finished product, using Maya, mental ray and Photoshop. The disc includes Chapter 2: Initial Setup and Camera Matching. Licensing: Learning use only

(less)
127
Mar
2010
Modeling - General
How can I scale my objects without scaling my bevels?
127
Mar
2010
Plugin
V-Ray for Maya 1.5 (version #1.5)
With its eagerly awaited release V-Ray for Maya delivers a well-balanced rendering solution, discovers Neil O'Donnell
126
February
2010
VFX - Virtual Sets and/or Set Extensions
Build a Digital Set Extension in Maya
Digital set extension isn't rocket science. But getting it righ does require clost attention to detail. Eric(more) Hanson explains the key technique to extend a typical building scene.

(less)
126
February
2010
Animation - Character
Larger than Life
Steve Lambert continues his series on classis Disney animation principles as he explains why exaggeration doesn't(more) mean just going over the top with your actions.

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125
Jan
2010
Texturing - Characters
Gnomon Workshop video clip from 'Character Texturing and Rendering: The Making of Jester, Volume Two'
This disc includes a 19-minute extract from 'Character Texturing and Rendering: The Making of Jester, Volume(more) Two' with Alex Alvarez. Alex explores different looks for the various components, settling on weathered leather, metal, cloth and skin. By layering, colour correcting and painting over photographic textures, Alex arrives at a photoreal result where each component has its own custom colour, bump and specular map. Licensing: Learning use only

(less)
125
Jan
2010
Animation - Character
Pick your moments
In our regular series of tutorials on the fundamentals of CG, Weta Workshop's Steve Lambert explains how to(more) apply Disney's 12 classic principles of animation to 3D work. This issue, Steve looks at how pacing your animation affects how the viewer perceives it when they watch it. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use

(less)
124
Xmas
2009
Modeling - UV Projections
Gnomon Workshop video clip from 'Advanced UV Layout for Production' with Kevin Hudson
Learn production UV layout techniques with this Gnomon Workshop video clip: This disc includes a 13-minute extract(more) from 'Advanced UV Layout for Production' with Kevin Hudson. Kevin guides the more advanced modeller through the steps of laying out UVs on complicated organic objects, where no single simple projection will work. Kevin provides a clear approach to breaking down objects into pieces that can be laid out and reassembled. Licensing: Learning use only

(less)
124
Xmas
2009
Animation - Character
Supporting acts
Scene files and video examples for Steve Lambert's guide to classic animation: In our regular series of tutorials(more) on the fundamentals of CG, Weta Workshop's Steve Lambert explains how to apply Disney's 12 classic principles of animation to 3D work. This issue, Steve looks at the application of secondary animation. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use Licensing: Personal use

(less)
124
Xmas
2009
Modeling - General
How do I create test that bevels without edge scaling?
123
Dec
2009
Animation - Character
Feel the Flow
Scene files and video examples for Steve Lambert's guide to classic animation: In our regular series of tutorials(more) on the fundamentals of CG, Weta Workshop's Steve Lambert explains how to apply Disney's 12 classic principles of animation to 3D work. This issue, Steve looks at the use of arcs in character animation. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use

(less)
123
Dec
2009
Animation - Scripting
Walk the Dinosaur
The complete annotated script and sample scene files for this issue's Script Doctor: This issue, Sony Imageworks(more) pipeline TD Firat Enderglou shares his script for working with quick selection sets in Maya. You can find the fully annotated script and sample scene files showing it in use on the disc this issue. For: Maya Licensing: Personal use

(less)
123
Dec
2009
Texturing
How do I use more than one bump map in a shader?
122
Nov
2009
Animation - Character
Perfect Timing
In our regular series of tutorials on the fundamentals of CG, Weta Workshop's Steve Lambert explains how to(more) apply Disney's 12 classic principles of animation to 3D work. This issue, Steve looks at the sixth of those principles: applying slow in and slow out. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use

(less)
121
Oct
2009
Lighting
Gnomon Workshop Video Clip from "Mental Ray Production Practices with Matt Hartle"
This CD includes the six-minute chapter 'Lighting' from the Gnomon Workshop video "Mental Ray Production(more) Practices with Matt Hartle". Licensing: Learning use only

(less)
121
Oct
2009
Animation - Character
Poetry in Motion
In our regular series of tutorials on the fundamentals of CG, Weta's Steve Lambert explains how to apply Disney's(more) 12 classic principles of animation to 3D work. This issue, Steve looks at the fifth of those principles: follow-through and overlapping action. This disc includes scene files and video examples showing the principles in action. For: Maya Licensing: Personal use

(less)
121
Oct
2009
Modeling - Object Import and Export
Coordination Skills
his issue, DreamWorks Animation's Sean Fennell looks at a long-standing script for bringing 3D geometry into(more) a compositing app and reveals why it's still relevant today. You can find the fully annotated script and a sample scene file showing it in use on the disc this issue. For: Maya Licensing: Personal use

(less)
121
Oct
2009
VFX - Fluid Simulation
Faking Liquid Levels
This issue, Gary Noden uses a Flat Pyramid brain model and a classic B-movie scenario to explain how you can(more) fake water levels in Maya. You can find the final project file and Gary's supporting video tutorial via the link below. The original model can be found in the Resources section of the disc. For: Maya Licensing: Personal use

(less)
121
Oct
2009
Animation - Expressions
How do I add random vibration to an object?
120
Sept
2009
Animation - Character
Animation Options: Straight Ahead and pose-to-pose animation
In our regular series of tutorials on the fundamentals of CG, Weta's Steve Lambert explains how to apply Disney's(more) 12 classic principles of animation to 3D work. This issue, Steve looks at the fourth of those principles: straight ahead and pose to pose animation. This disc includes scene files and video examples showing the principles in action. Licensing: Personal use

(less)
120
Sept
2009
Texturing - Procedural Texture Creation
How do I recreate TV-quality reflection shaders for a sports logo?
120
Sept
2009
Plugin
Ozone (version #4)
Everything in e-on's software updated atmospheric plug-in is sky high: quality, stability and render times, says(more) Steve Jarratt

Verdict (new purchase): 9/10
Verdict (upgrade): 8/10

(less)
119
Aug
2009
Animation - Character
Gnomon Workshop Video Clip from "Intuitive Animation with Robert Kuczera"
his CD includes the 18-minute chapter 'Acting out the Scene' from the Gnomon Workshop training DVD Character Intuitive(more) Animation with Robert Kuczera. In the complete DVD, Robert guides you through his character animation process from beginning to end. Robert presents an insider's view of how professional animators work, showing workflow and techniques with supporting discussions on the principles of animation. Licensing: Learning use only

(less)
119
Aug
2009
Animation - Character
Revealing Detail: Staging
In our regular series of tutorials on the fundamentals of CG, Weta's Steve Lambert explains how to apply Disney's(more) 12 classic principles of animation to 3D work. This issue, Steve looks at the third of those principles: staging. This disc includes scene files and video examples showing the principles in action. Licensing: Personal use

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119
Aug
2009
Animation - Scripting
Get your rocks off.
This issue, Sony Pictures Imageworks technical director Kevin Mannens explores how one of his genuine production(more) scripts from the latest Chronicles of Narnia movie was created. The script simulates airborne debris using rigid bodies with unique characteristics. Kevin reveals how to code an efficient script that randomises types, sizes and spread in MEL script. You can find the fully annotated script and a sample scene file showing it in use on the disc this issue. Licensing: Personal use

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119
Aug
2009
Modeling - Hair
How do I grow hair with Maya's Hair System?
118
Jul
2009
Animation - Lip Syncing
Animate the Hollywood Way: Maya Mambo Tutorial
This issue, character animator Kyle Balda (formerly at Pixar) continues his look at process of lip-synching in(more) Maya. This disc includes the scene files you need to follow the tutorial, along with playblasts for various stages and the original lip-sync video reference. Visit the 3D World website to download video walkthroughs for in-depth study of this topic.

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118
Jul
2009
Animation - Character
The Next Move: Anticipation
n a new series, Weta Workshop's Steve Lambert is guiding you through the the 12 classic principles of Disney animation.(more) This issue, he looks at the concepts behind anticipation. This disc includes scene files and video examples showing the principles in action.

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118
Jul
2009
Animation - Motion Graphics
How would I use Maya for motion graphics?
118
Jul
2009
Plugin
Craft Director Tools (version #8.1)
Proven 3D Studio Max and Maya vehicle and camera add-on (for realistically creating realistic camera and vehicle(more) dynamic simulations) now supports Cinema 4D. Nigel Doyle asks how C4D users will benefit.

Verdict (new purchase): 9/10

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117
Jun
2009
Animation - Lip Syncing
Learn how to animate the Hollywood way.
This issue, character animator Kyle Balda (formerly at Pixar) takes you through the process of lip-synching in(more) Maya. This disc includes the scene files you need to follow the tutorial, along with playblasts for various stages and the original lip-sync video reference. Visit the 3D World website to download over 12 hours of video walkthroughs for in-depth study of this topic. Licensing: Personal use

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117
Jun
2009
Animation - Character
The Big Stretch
In a new series, Weta Workshop's Steve Lambert is guiding you through the 12 classic principles of Disney animation(more) - starting this issue with the concepts behind squash and stretch. This disc includes scene files and video examples of squash and stretch in action. Licensing: Personal use

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116
May
2009
Animation - Lip Syncing
Gnomon Lip Sync Video Training.
Master basic lip-sync concepts with this eight-minute tutorial video that is taken from a 2 hour Gnomon Workshop(more) DVD: Character Animation: Acting and Lip Sync.

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116
May
2009
Animation - Deformations
Muscle Man
In issue 116 of 3D World, Kent Schoberle explains how to rig a superhero character (modelled by Scott Spencer)(more) using Maya Complete's Maya Muscle system.

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116
May
2009
Animation - Dynamics (Hard Body)
How do I simulate a magnet, like balls rolling to a common point?
115
Apr
2009
VFX - Hair Simulation
How do I create a tooth brushing action?
115
Apr
2009
Book/DVD
Character Animation Volume 1: Fundamentals
At 170 minutes, this DVD provides expert tuition that aims to fill a gap in the self-training character animation(more) market.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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115
Apr
2009
Book/DVD
Character Animation Volume 2: Mechanics and Emotion
At 164 minutes, this DVD provides expert tuition that aims to fill a gap in the self-training character animation(more) market.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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115
Apr
2009
Book/DVD
Character Animation Volume 3: Acting and Lip Sync
At 146 minutes, this DVD provides expert tuition that aims to fill a gap in the self-training character animation(more) market.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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114
Mar
2009
Modeling - Character
Body Modeling for Games: Low Poly Modeling with Mayan Escalante (sample chapter)
This CD includes the second chapter from The Gnomon Workshop DVD Body Modeling for Games: Low Poly Modeling with(more) Mayan Escalante. This self-contained 21-minute excerpt covers the process of blocking in the model. The supporting reference images required are also provided on the disc.

Author: The Gnomon Workshop

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114
Mar
2009
Modeling - Textures and/or Materials
Perfectly Normal
Completing this issue's line-up of game design tutorials, Sony Computer Entertainment character artist Tyler Breon(more) explains how to use normal maps to add high-res detail to low-res figures, a technique ideal for games. All the scene files and screenshots required to follow the tutorial are on this CD, along with a 16 minute screen-capture video showing the workflow.

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114
Mar
2009
Rendering
Is there a way to stop Paint Effects flickering during camera moves?
113
February
2009
Modeling - Textures and/or Materials
How can I create a convincing tarnished silver material?
113
February
2009
Book/DVD
Behind the Scenes Volume 4: Character Texturing for Production
Maya, Bodypaint 3D, Z-Brush, Photoshop
At 330 minutes, this DVD provides an educational insight into real-world production(more)

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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113
February
2009
Book/DVD
Behind the Scenes Volume 5: Hard Surface Texture Painting
Maya, Bodypaint 3D, Z-Brush, Photoshop
At 270 minutes, this DVD provides an educational insight into real-world production(more)

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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113
February
2009
Book/DVD
UV Mapping Workflows in Maya
At 436 minutes, this DVD has an excellent value for money, though more in-depth coverage of other apps would have(more) been welcome.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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112
Jan
2009
Animation - Particles
How do I create flocking birds?
In this issue's lead Q&A, Gary Noden of 422 Manchester shows a 3D World reader how to animate a flock of birds(more) in a convincing flight pattern. The scene files you need for the tutorial are on this CD, along with full-size screenshots for reference. REQUIREMENTS: Maya 2008 or later. LICENSING: Learning use only; please do not use materials in commercial projects without the writer's permission

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111
Xmas
2008
Modeling - UV Projections
How can I bake an occlusion UV texture map in Maya?
111
Xmas
2008
Book/DVD
Advanced Maya Texturing and Lighting (2nd Edition)
An updated edition but as a technical resource, it's only a marginal improvement.(more)

Verdict (new purchase): 5/10
Author: Lee Lanier

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110
Dec
2008
VFX - Cloth Simulation
The Gnomon Workshop: Maya Cloth 101
The video on the CD is Chapter 9: Object Cloth from The Gnomon Workshop's video Maya Cloth 101: Fundamentals -(more) Cloth Techniques with Mark EA de Sousa. The six-minute tutorial deals with Maya Cloth, a cloth modeller and simulator that aids artists in creating realistic and stylised animated cloth for characters and creatures, or other visual effects. The aim of the complete training DVD is to introduce you to the fundamentals of working with Maya Cloth through a series of examples and walkthrough exercises.

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110
Dec
2008
VFX - Cloth Simulation
The Zen of Cloth
David Feuillatre explains how to use Maya's nCloth module to simulate cloth, placing an emphasis on establishing(more) a flexible structure to aid animation later. Here are the scene files and screenshots you need to follow the magazine tutorial, along with a screen-capture video showing the full process.

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110
Dec
2008
Modeling - Textures and/or Materials
How can I make a wormhole?
110
Dec
2008
Book/DVD
Insect Rigging and Animation in Maya Bundle
637 minute DVD that provides a well-rounded rigging tutorial.(more)

Verdict (new purchase): 9/10

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109
Nov
2008
Animation - Timeline, Keyframes and F-Curves
How can I offset the animation on each of the legs of a millipede?
108
Oct
2008
Animation - Character
Talking Heads
Accurate lip-synching is a prerequisite of any successful facial animation. In the magazine, Red Vision's Tom(more) Pullan explains how to sync a cartoon character to a brief dialogue clip in Maya

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108
Oct
2008
Animation - Character
Talking Heads
29 minute video tutorial to accompany Tom Pullan's lip-sync masterclass. Also includes associated project files.
108
Oct
2008
Animation - Rigging
Is there any way to transfer a lattice between objects?
108
Oct
2008
Book/DVD
Intuitive Animation with Robert Kuczera
At 200 minutes, this DVD is highly recommended for animators at all levels, thank to an authoritative presenter.(more)

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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107
Sept
2008
3D Model Collection
Turbo Squid Model Collection

(5 files)
On the CD are five models: an Allied Fleets Heavy Battle Cruiser and a communication center (two very nice sci-fi(more) models), an arcade machine, a NASA space shuttle and a Namarie ship (Max format only).All models include textures

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107
Sept
2008
Animation - Character
A Walk on the Moon
Kyle Balda takes you through establishing a convincing low-gravity walk cycle, using an astronaut character in(more) Maya. The tutorial files include scene files, screenshots and video walkthroughs.

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107
Sept
2008
Animation - Character
A Walk on the Moon
Video walkthroughs of each of the 30 steps in Kyle Balda's magazine tutorial on creating a convincing low-gravity(more) walk cycle in Maya.

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107
Sept
2008
Rendering - Non photorealistic
Is it possible to apply toon outline to instances?
106
Aug
2008
Lighting
Gnomonology training - Light Linking in heavy scenes
Successful lighting requires the simulation of reflected light. While Global Illumination is a possible approach(more) to automate the process, this can be expensive in terms of render time. The direct lighting technique is conceptually simple, as one adds additional lights that represent light bounce. One of the key Maya tools for this process is the ability to exclusively link lights to specific surfaces. While the Light Linking window is simple enough, its functionality breaks down in geometry-heavy scenes. This 7:54 minute video looks at an alternate technique for light linking that is far more effective.

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106
Aug
2008
Animation - Scripting
How do I animate a pin desk top toy?
In issue 106 of 3D World, Gary Noden explains how to create and animate a desktop pin matrix toy in Maya.
105
Jul
2008
Plugin
UVAutoRatio Pro (version #2) (Demo version)
Artists in the film and games industry spend hours manually scaling the texture coordinates of models to get them(more) in the right proportion. UVAutoRatio 2.0 Pro, RenderHeads' innovative Maya plug-in, automates this process, yet still leaves the artist in control. While the normal trial version of the plug-in expires after 14 days, this CD includes the Windows version of the software, plus an exclusive licence key that will enable you to use it until 20 August 2008.

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105
Jul
2008
Modeling - Landscapes
What's the best way to model desert plants?
105
Jul
2008
Book/DVD
Character Design for Production
The lecture and case-study format works really well in this 149 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Character Modeling for Production
The lecture and case-study format works really well in this 270 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Vehicle Modeling for Production
The lecture and case-study format works really well in this 380 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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104
Jun
2008
Animation - Particles
The fundamentals of sprite rendering in Maya
The 26-minute Maya tutorial deals with the subject of sprite rendering of particles, an incredibly efficient and(more) powerful method for designing effects. When particles are set to sprites, an image or sequence (with transparency) can be mapped onto the individual particles. As any image can be used, the possibilities are almost endless: snowflakes, optiFX, smoke, fog, dust, fire, splashes, flying birds, dust hits, and so on. Shader set-up and managing PP attributes (spriteNum, spriteScale, spriteTwist, lighting) are also discussed in the tutorial.

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104
Jun
2008
Modeling - Camera Mapping
How can I get my camera mapping projection to line up with my geometry?
104
Jun
2008
Book/DVD
High Resolution 3D Vehicle Illustration
The disc is suited to established artists looking for a few tips and tricks from one of their peers.(more)

Verdict (new purchase): 7/10
Author: Gnomon Workshop

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103
May
2008
Rendering - Non photorealistic
How do I render wire-frames in Maya?
103
May
2008
Book/DVD
Character Modeling with Maya and ZBrush
Too heavily weighted towards modeling in Maya at the expense of Z-Brush workflow.(more)

Verdict (new purchase): 6/10

(less)
103
May
2008
Book/DVD
An Essential Introduction to Maya Character Rigging
A recommended resource for newcomers to character and rigging workflow.(more)

Verdict (new purchase): 8/10

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102
Apr
2008
3D Modeling, Animation and Rendering
Dinosaur modelling tutorial
Bonus video tutorials to accompany the magazine tutorials from Weta Productions animation director Stephen Lambert(more) on creating the 'atrocitasaurus'. These 7 video tutorials, which comprise over 7.5 hours of un-narrated instruction, show Stephen Lambert as he works the process of blocking the dinosaur in Maya, sculpting and texturing him in Z-Brush and Photoshop, and then back to Maya for rigging and setting up the walk cycle. On the CD, you'll also the scene files, scripts, ZBrush Alphas and textures required to follow the tutorial. Requires Maya 8.5 or later; ZBrush 3.1; Photoshop or similar image editor

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102
Apr
2008
3D Modeling
Walk the Dinosaur (Part 1): Modelling - Build a model in Maya and Z-Brush using reference art.
This issue, Weta Productions animation director Stephen Lambert provides a monster-sized guide to making a dinosaur(more) model in Maya and Z-Brush. He takes you through the entire production workflow, using concept art as the basis to model, sculpt, texture, rig, animate and render an 'atrocitasaurus'

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102
Apr
2008
Animation - Rigging
Walk the Dinosaur (Part 3): Rigging - Prepare a complete dinosaur skeleton for animation in Maya
This issue, Weta Productions animation director Stephen Lambert provides a monster-sized guide to making a dinosaur(more) model in Maya and Z-Brush. He takes you through the entire production workflow, using concept art as the basis to model, sculpt, texture, rig, animate and render an 'atrocitasaurus'

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102
Apr
2008
Animation - Character
Walk the Dinosaur (Part 4): Animation - Using Maya to set-up a walk-cycle movie and test your rig.
This issue, Weta Productions animation director Stephen Lambert provides a monster-sized guide to making a dinosaur(more) model in Maya and Z-Brush. He takes you through the entire production workflow, using concept art as the basis to model, sculpt, texture, rig, animate and render an 'atrocitasaurus'

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102
Apr
2008
Rendering
Walk the Dinosaur (Part 5): Rendering - Use Mental Ray in Maya to render a still or finished movie.
This issue, Weta Productions animation director Stephen Lambert provides a monster-sized guide to making a dinosaur(more) model in Maya and Z-Brush. He takes you through the entire production workflow, using concept art as the basis to model, sculpt, texture, rig, animate and render an 'atrocitasaurus'

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102
Apr
2008
Book/DVD
The Making of Jester - Volume 1
A fascinating 9 hour in-depth look at character creation in a thorough account of how Jester was made.(more)

Verdict (new purchase): 9/10
Author: Gnomon Workshop

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102
Apr
2008
Texturing - Procedural Texture Creation
How do I create a realistic frosted glass shader?
101
Mar
2008
Book/DVD
Creating Cartoon Characters in Maya
At over 7 hours, this DVD is a refreshing and recommended alternative to the car/mech tutorials currently on offer.(more)

Verdict (new purchase): 8/10
Author: Digital - Tutors

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101
Mar
2008
Book/DVD
Cartoon Character Rigging in Maya
At seven hours, this DVD is a highly enjoyable and useful rigging resource which teaches the subject to a high(more) standard

Verdict (new purchase): 9/10
Author: Digital - Tutors

(less)
101
Mar
2008
Texturing - Procedural Texture Creation
How can I texture and render photoreal planets correctly?
100
February
2008
Rendering
How can I anti alias a Z-depth pass?
100
February
2008
Modeling - Character
Mad Professor
Steve Roberts shows you how to model a character Aardman Studios originally designed and built for use in a TV(more) commercial. The tutorial makes use of basic polygon and NURBS modelling tools to create a simple, appealing character model, and is suitable even for novice Maya users

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99
Jan
2008
Animation - Particles
Gnomonology Maya video tutorial
Alex Alvarez's 60-minute tutorial deals with the subject of creating and rendering sparks using Maya dynamics.(more) Starting from scratch, you're shown how to generate the elements required to produce the effect: the Volume emitter, particles, fields, animation, expressions, Collision events, particle shader and Utility nodes

(less)
99
Jan
2008
Program Integration - Modeling
How can I import Photoshop image as paths?
98
Xmas
2007
3D Model Collection
3D02 Mini Model

(1 file)
The Mini Cooper (offered here in Maya Binary format) is provided courtesy of 3D02 artist Stecki and comes complete(more) with textures.

(less)
98
Xmas
2007
Modeling - Character
Creating Believable Eyes in Maya
In the high-resolution video offered here, Gnomon founder Alex Alvarez takes you through the early stages of building(more) convincing eye models in Maya. In this 49-minute chapter, you'll discover how to choose the best photo reference before doing your initial modelling and creating shaders. The remaining three chapters in this series are available for free at http://www.thegnomonworkshop.com/tutorials.html.

(less)
98
Xmas
2007
Book/DVD
Mental Ray Tips and Tricks
Recommended if you find yourself bogged down by ludicrous render times in Mental Ray.(more)

Verdict (new purchase): 8/10
Author: Digital - Tutors

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98
Xmas
2007
Book/DVD
The Artists Guide to MEL
A good starting point for anyone wanting to explore how scripting can enhance their workflow.(more)

Verdict (new purchase): 9/10
Author: Digital - Tutors

(less)
98
Xmas
2007
Plugin
Turtle (version #4.1)
The latest upgrade to Illuminate Labs high-end renderer adds additional functionality for next-gen games artists(more) - including powerful renderview baking.

Verdict (new purchase): 9/10
Value for money: 8/10
Range of features: 9/10

(less)
98
Xmas
2007
Modeling - General
How do I build a convincing mirror ball?
97
Dec
2007
Plugin
Ozone (version #3)
Add attractive photo-realistic skies directly inside any of 5 key 3D applications.(more)

Verdict (new purchase): 7/10
Value for money: 8/10
Range of features: 8/10

(less)
97
Dec
2007
Animation - Deformations
How do I animate a piece of paper crumpling into a ball?
96
Nov
2007
Rendering
Is there a way I can reduce my multipass render layers?
96
Nov
2007
VFX - Natural Phenomena
Feel the burn.
How to create a sun complete with stellar solar flares and sunspots using Maya and Photoshop
95
Oct
2007
Plugin
Craft Utilities (version #Beta)
A set of mechanical building blocks for 3D Studio Max or Maya that simplify the process of adding realistic movement(more) to your animations.

(less)
95
Oct
2007
Book/DVD
Shave and a Haircut for Maya
A good 3 hour introduction to the software which manages to be both concise and comprehensive(more)

Verdict (new purchase): 9/10
Author: Digital - Tutors

(less)
95
Oct
2007
Lighting
How would I create light bouncing off water?
94
Sept
2007
Plugin
NEX
Improves component level workflow within Maya to modelling easier(more)

Verdict (new purchase): 8/10
Value for money: 8/10
Range of features: 8/10

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94
Sept
2007
Renderer - External Plugin or Application
RenderMan for Maya (version #2)
The original RenderMan for Maya is still one of the best rendering packages on the market today. This version(more) is even better& .and faster!

Verdict (new purchase): 9/10
Value for money: 9/10
Range of features: 9/10

(less)
94
Sept
2007
Program Integration - Camera
How can I get a Maya camera move into After Effects?
94
Sept
2007
Program Integration - Texturing
What is the best way to Maya's paint effects elements into Vue?
93
Aug
2007
Book/DVD
Maya: Shading Networks
At only 60 minutes this training DVD is too short, though it is professionally presented and to the point but(more) overpriced for what's actually on the disc.

Verdict (new purchase): 5/10
Author: Dover Studios

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93
Aug
2007
Animation - Particles
How can I replace particles with some geometric objects?
92
Jul
2007
Book/DVD
Maya Dynamics: Underwater Environments
At over 4 hours and 30 minutes, Gnomon plumbs new depths with this underwater environment DVD.(more)

Verdict (new purchase): 8/10
Author: The Gnomon Workshop

(less)
92
Jul
2007
Book/DVD
Maya 8 Visual Quick Start Guide
An easy to follow guide to Maya's key features(more)

Verdict (new purchase): 8/10
Author: Morgan Robinson, Nathaniel Stein

(less)
92
Jul
2007
Animation - Textures/Materials/Shaders
How do I morph textures with my blendshapes?
91
Jun
2007
Book/DVD
Introduction to Modeling in Maya
Over 5 hours of DVD training into modeling a Swiss Army knife, this DVD is a rewarding baby step into the world(more) of 3D modeling with Maya.

Verdict (new purchase): 7/10
Author: Digital - Tutors

(less)
91
Jun
2007
Animation - Motion Paths
Is there a good way to model and animate a rope being knotted?
90
May
2007
Rendering
How can I make Realflow render realistic water?
90
May
2007
Animation - Rigging
Do the Foxtrot - Part 2: Rigging a quadruped for animation
Discusses how to rig a quadruped which is more challenging than a biped because they have two centers of mass:(more) at the whithers and the hindquarters.

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