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Issue Media Asset Category Title Vendor/Format OS Description
162
Dec
2012
Modeling - Character
Make compelling creature models
Ruslan Anisimov reveals how he created the creatures of 'Dusty Team'
162
Dec
2012
Modeling - Character
Develop creature concepts in Z-Brush
Digital-Tutors looks at the methods you can use to develop your creature concepts as efficiently as possible using(more) modeling and sculpting tools.

(less)
162
Dec
2012
Modeling - Character
Creature Concepts in Z-Brush
In creature Concepting in Z-Brush, Justin Marshall's 80 minutes video shows you how to rapidly develop an idea(more) into a production ready model. The tools you'll explore include DynaMesh and ShadowBox.

(less)
162
Dec
2012
Modeling - Character
Sculpt a robot with Z-Brush
In this tutorial, Titouan Olive walks you through creating a stylized robot character.
162
Dec
2012
Modeling - Character
Z-Brush Robot
In this tutorial, Titouan Olive walks you through creating a stylized robot character with 90 minutes of screen(more) capture video training.

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162
Dec
2012
Modeling - Character
Create a sci-fi illustration
Sci-fi and fantasy master Pascal Blanche shares his workflow for creating a futuristic image.
161
Nov
2012
Book/DVD
Secrets of Z-Brush Experts
A high quality book, full of inspirational artwork and helpful techniques for hobbyists and professionals artists(more) alike.

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161
Nov
2012
Book/DVD
Introduction to Z-Brush 4
An incredible thorough and detailed training guide to the comprehensive software - a must-have for Z-Brush users.
160
Oct
2012
3D Modeling and Sculpting
Model and render a demon
This issue, Epic Games' Jordan Walker combines 3ds Max and Z-Brush to craft an amazing demon head. Requires:(more) 3ds Max, Z-Brush Licensing: Personal use

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160
Oct
2012
Modeling - Game Asset Development
Make low-poly buildings for games.
Matthias Andre shares his expert tips on creating great-looking structures for real-time strategy games.
159
Sept
2012
Modeling - Character
Create an insectoid alien with DynaMesh
This issue, Scott Spencer combines DynaMesh and FiberMesh in ZBrush as he shows you how to sculpt an insectoid(more) alien. Click the link below to download Scott's accompanying files. (Internet connection required.) Requires: ZBrush 4R3 Licensing: Personal use

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159
Sept
2012
Modeling - Character
Create an insectoid alien with DynaMesh
This issue, Scott Spencer combines DynaMesh and FiberMesh in ZBrush as he shows you how to sculpt an insectoid(more) alien. Requires: ZBrush 4R3

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158
Aug
2012
Modeling - Hair
Create fur with FiberMesh
127 minutes of videos for Daniel Bystedt's ZBrush hair and fur workshop: The disc includes his videos, and(more) you can download a project file. (Internet connection required.) Requires: ZBrush 4R3 Licensing: Personal use

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158
Aug
2012
Modeling - Hair
Create fur with FiberMesh
This issue, Daniel Bystedt shows you techniques for adding and grooming hair to sculpts in ZBrush. Requires:(more) ZBrush 4R3 Licensing: Personal use

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156
Jun
2012
Workflow and Efficiency
How do I configure Z-Brush to fit my specific workflow?
155
May
2012
Modeling - Character
Digital-Tutors: Creature Creation
Complete ZBrush project from Digital-Tutors: Justin Marshall's videos show you how to sculpt a creepy creature(more) and learn new skills. Over 72 minutes of training videos are on this disc; click the Download links to get the project files. (Internet connection required.) Requires: ZBrush 4 Licensing: Personal use

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154
Apr
2012
Modeling - Topology
How do I retopologise a DynaMesh head sculpt in Z-Brush
151
Jan
2012
Program Integration - Rendering
Create advanced Z-Brush renders
This issue, Scott Spencer helps you combine ZBrush and mental ray for superior sculpt renders.
150
Xmas
2011
Modeling - Character
Create an alien creature
Z-Brush, Maya, modo
This issue, Mathew Burniston explains how to create an alien creature inspired by the new movie The Thing.(more) Requires: ZBrush, Maya, modo Licensing: Personal use

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147
Oct
2011
Modeling - Displacement
Reading the map
Add tiny details to your model with Glen Southern's displacement tutorial: In this issue, Glen Southern shows(more) how you can deform a model in close detail using a displacement map. Licensing: Learning use only

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147
Oct
2011
Modeling - Displacement
Reading the map
Add tiny details to your model with Glen Southern's displacement tutorial: In this issue, Glen Southern shows(more) how you can deform a model in close detail using a displacement map. On the CD is his narrated 12 minute video tutorial. Licensing: Learning use only

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147
Oct
2011
Modeling - Character
Get the most out of Z-Brush
Be a more productive ZBrush artist with Scott Spencer's expert tips: In this issue, Scott Spencer helps you(more) speed up your ZBrush workflow with tips on plug-ins, Booleans and more. Licensing: Learning use only

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147
Oct
2011
Modeling - Character
Monster-size sculpting tips
Mathew Cooling from Jellyfish Pictures shares his workflow for modeling the creatures from the stunning new BBC(more) TV series Planet Dinosaur.

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146
Sept
2011
Modeling - Cloth, fabrics and/or clothing
Model perfect clothing in Z-Brush
Master the principles of creating realistic clothing folds with Jimmy O'Ready: In this issue, Jimmy O'Ready shows(more) you how to make clothes look convincing by adding realistic folds and creases in ZBrush. The disc includes scene files and reference screenshots to help you study the topic in more details. Licensing: Learning use only

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146
Sept
2011
Animation - Timeline, Keyframes and F-Curves
How is timeline used in Z-Brush?
144
Jul
2011
3D Modeling and Sculpting
Create a weapon model in Z-Brush
This issue, Scott Spencer provides a complete workflow for sculpting a weapon prop in ZBrush. Licensing: Personal(more) use

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143
Jun
2011
3D Painting
Paint a demonic creature in Z-Brush
Scott Spencer explores ZBrush's painting tools as he textures a demonic bust. Visit the 3D World website to watch(more) Scott's video tutorial and download a ZTool bust to follow his steps. Licensing: Personal use

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142
May
2011
Modeling - Character
Z-Brush Hard Surface Techniques
Learn hard surface techniques in ZBrush in these 4 videos from Eat3D that total over 59 minutes of instruction:(more) In these video tutorial samples you'll take a look at interface customisation, gain an insight into using stamps and see how easy it is to create legs. They all come from a DVD that show Instructor Mike Jensen going into depth on the many hard surface techniques in ZBrush. Licensing: Learning use only

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142
May
2011
Modeling - Character
New Features in Z-Brush 4
Eat3D video 6 minute presentation on the new features of Z-Brush 4.
142
May
2011
Modeling - Character
Sculpt a demonic creature in Z-Brush
This issue, Scott Spencer begins a two-part exploration of creature design by sculpting a demonic bust. The(more) scene files on the disc help you follow the tutorial; visit the 3D World website to watch Scott's video tutorial. Part 2 is next issue. Licensing: Personal use

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139
February
2011
Modeling - Character
Sculpt a biomech figure in Z-Brush
Discover new tools and techniques as Scott Spencer shows you how to combine organic and hard-surface modeling(more) to create a sci-fi sculpture.

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138
Jan
2011
Modeling - Character
SparkleVFX: ZSpheres in Zbrush
Discover ZSpheres in ZBrush in this 49-minute video excerpt: This disc includes a 49-minute extract, created(more) exclusively for 3D World, that deals with the subject of ZSpheres in ZBrush. Licensing: Learning use only

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136
Dec
2010
Modeling - Character
Gnomon Tutorial Excerpt: Discover Sculpting Wrinkles in Zbrush
Discover Sculpting Wrinkles in ZBrush in this 10-minute video excerpt: This disc includes a 10-minute extract(more) from Sculpting Wrinkles in ZBrush: Realistic Surface Anatomy with Cesar Dacol Jr. Chapter 6: Lips is included. In the complete DVD, Cesar unlocks the secrets that he uses in the feature film industry. He navigates through the processes of the internal and external forces that cause wrinkles. Licensing: Learning use only

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135
Nov
2010
Modeling - Character
Sculpt Characters and clothing
Ryan Kingslien explores sculpting anatomy and clothing in ZBrush, including a look at the new tools in ZBrush(more) 4. The disc includes four hours of video tutorials as Ryan goes in-depth on the topic. You can also study his work with scene files and screenshots. For: ZBrush 3.5 Licensing: Personal use

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135
Nov
2010
Modeling - Character
Sculpt Characters and clothing
Ryan Kingslien explores sculpting anatomy and clothing in ZBrush, including a look at the new tools in ZBrush(more) 4. For: ZBrush 3.5 Licensing: Personal use

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132
Aug
2010
Modeling - Character
Create a Concept Creature Sculpt
In the second of his two-part workshop, Gio Nakpil concludes his detailed look at creature sculpting, using(more) modo, Mudbox, ZBrush and Photoshop. The disc includes the full-size screenshots provided with this tutorial. For: modo, Mudbox, ZBrush, Photoshop Licensing: Personal use

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131
Jul
2010
Modeling - Character
Create a concept creature sculpt
Part 1: ILM's Giovanni Nakpil takes you through his process for sculpting a digital maquette, with an emphasis(more) on creativity and form.

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129
May
2010
Modeling - Character
Sculpt and Paint Medusa
Ryan Kingslien offers a ZBrush workshop on sculpting and painting a bust of the Greek monster Medusa in Z-Brush
128
Apr
2010
Modeling - Object Import and Export
Maya to Z-Brush
This issue, Marco Godinho shares his script for transferring models from Maya to ZBrush. You can find the fully(more) annotated script on this disc. It's ready to use; you can also open it in a text editor and use the annotations for study. For: Maya Licensing: Personal use

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126
February
2010
Modeling - Character
3DTotal Zbrush Character Creation

(1 file)
An extract from ZBrush Character Creation ebook and a free base mesh from 3DTotal. This issue, the disc includes(more) a 38-page extract from the ebook ZBrush Character Creation, a comprehensive look at the techniques and tools used to sculpt a variety of physical characteristics. A base mesh that is available with the ebook is also provided in OBJ format. For: ZBrush Licensing: Learning use only

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125
Jan
2010
Modeling - Character
Create a model with character
Neil Roberts' masterclass for modelling and rendering a distinctive digital maquette in 3ds Max and Z-Brush that(more) can be used in a production setting.

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125
Jan
2010
Modeling - Character
Brush up on your Z-Brush skills
This issue, Weta Workshop's Scott Spencer offers 10 tips for artists sculpting creatures in Z-Brush 3.5. The(more) disc includes reference images of the composition of the bust (see tip 1) and the layering of the Z-Brush render passes in Photoshop (see tip 8). For: Photoshop Licensing: Personal use

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122
Nov
2009
Modeling - Character
Gnomon Workshop Video Clip from "Character Design and Modeling for Next-Gen Games with Vitaly Bulgarov"
This disc includes a 13-minute extract from 'Character Design and Modeling for Next-Gen Games' with Vitaly Bulgarov.(more) In the complete video, Vitaly walks you through his process for creating highly detailed organic-mech characters using Softimage, ZBrush and Photoshop. Vitaly explains his 2D/3D concept design process, then shows he creates clean meshes within Softimage, as well as the sculpting process in ZBrush. Licensing: Learning use only

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120
Sept
2009
Modeling - Textures and/or Materials
Model and Paint a Cephalopod
Andrew Kerr from the UK's Dotnamestudios provides a complete guide to detailing and texturing a prehistoric sea(more) creature.

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116
May
2009
Modeling - Character
Heaven and Hell
In issue 116 of 3D World, Brian Haberlin shows how you can recreate a cover from the Spawn comic book, which Brian(more) worked on, using ZBrush, Poser and Photoshop.

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113
February
2009
Modeling - Character
Creature Feature
Creature and character design sculptor Scott Spencer explains how to use ZBrush to model the base figure of a(more) werewolf character. While the scene files and screenshots you need to follow the magazine tutorial are on the CD, the 3D World web-site has three sets of screen-capture videos, which are essential for completing the tutorial.

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113
February
2009
Book/DVD
Behind the Scenes Volume 4: Character Texturing for Production
Maya, Bodypaint 3D, Z-Brush, Photoshop
At 330 minutes, this DVD provides an educational insight into real-world production(more)

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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113
February
2009
Book/DVD
Behind the Scenes Volume 5: Hard Surface Texture Painting
Maya, Bodypaint 3D, Z-Brush, Photoshop
At 270 minutes, this DVD provides an educational insight into real-world production(more)

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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113
February
2009
Book/DVD
Introduction to Z-Brush
At 194 minutes, this DVD provides a comprehensive and easy-to-follow look at a developed workflow.(more)

Verdict (new purchase): 8/10
Author: Digital - Tutors

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112
Jan
2009
Modeling - Character
Chapter 15: ZSphere Quadruped from The Gnomon Workshop DVD "Introduction to ZBrush 3: Interface and workflow with Ryan Kingslein"
This CD includes the 15-minute Chapter 15: ZSphere Quadruped from The Gnomon Workshop DVD "Introduction to(more) ZBrush 3: Interface and workflow with Ryan Kingslein". The aim of the DVD is to get beginners up and running with ZBrush 3 quickly. Ryan Kingslien was part of the development team responsible for creating ZBrush, and in this DVD he covers each essential feature in-depth and from a practical and accessible point of view. Ryan also provides a detailed understanding of how each ZBrush feature builds upon the others to allow artists to sculpt without limitations.

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112
Jan
2009
Interface Customisation
Can I create a custom floating menu in Z-Brush?
111
Xmas
2008
Book/DVD
ZBrush Advanced Workflows
At 606 minutes, this DVD should offer Good advice - but it can be hard to find, with large sections where Finlayson(more) is simply sculpting.

Verdict (new purchase): 6/10
Author: Misguided Tutorials

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109
Nov
2008
Modeling - UV Projections
How can I create a normal map between two meshes instead of one ZTool?
107
Sept
2008
Modeling - Character
How can I blen one subtool into another?
107
Sept
2008
Book/DVD
Z-Brush Character Creation: Advanced Digital Sculpting.
A solid foundation that explains practically everything about digital sculpting characters in Z-Brush(more)

Verdict (new purchase): 9/10
Author: Scott Spencer

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105
Jul
2008
Modeling - Character
Gnomonology training - The Making of Smile
Leading online training provider Gnomonology has supplied 50 minutes of expert ZBrush tuition from its multi-part(more) tutorial series, The Making Of Smile.In the video, which uses a combination of real-time and timelapse footage, a simple base mesh is transformed into a design sculpt. Starting with an initial lay-in of the musculature, forms are developed and detailed using the ClayTube and Rake macro brushes. Tweaking and Masking also play an important role.

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105
Jul
2008
Modeling - Character
Body Electric
18 screen-capture video tutorials showing the sculpting process in more detail behind the Body Electric tutorial(more) in the magazine

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105
Jul
2008
Modeling - Character
Body Electric
In our lead tutorial this issue, Scott Eaton takes you through the process of sculpting a detailed, anatomically(more) accurate model of a female figure. Starting with a lo-res base mesh and gradually detailing it, you will master two powerful ZBrush modelling techniques: first, building up forms as you would do when sculpting in clay; and secondly, refining the model to a smooth, high-quality finish, involving working with multiple levels of subdivision.

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105
Jul
2008
Modeling - Character
Realistic Skin
In his two-page masterclass this issue, artist and sculptor Alex Oliver explains how to detail ultra-realistic(more) skin in ZBrush, using custom alpha brushes to recreate the fine detail of different parts of the human face. These brushes mimic the different arrangements of skin pores on different parts of the face, and the structure of the wrinkles around the eye.

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105
Jul
2008
Modeling - Skinning
How do I make a ZSphere model without it becoming a tangled mess?
105
Jul
2008
Book/DVD
Character Design for Production
The lecture and case-study format works really well in this 149 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Character Modeling for Production
The lecture and case-study format works really well in this 270 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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105
Jul
2008
Book/DVD
Vehicle Modeling for Production
The lecture and case-study format works really well in this 380 minute training DVD. There is little to fault(more) in in any of the releases in the "Behind the Scenes" series.

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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103
May
2008
Modeling - Character
How do I create my own library of Z-Brush alpha's for use in my models?
103
May
2008
Book/DVD
Character Modeling with Maya and ZBrush
Too heavily weighted towards modeling in Maya at the expense of Z-Brush workflow.(more)

Verdict (new purchase): 6/10

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102
Apr
2008
3D Modeling, Animation and Rendering
Dinosaur modelling tutorial
Bonus video tutorials to accompany the magazine tutorials from Weta Productions animation director Stephen Lambert(more) on creating the 'atrocitasaurus'. These 7 video tutorials, which comprise over 7.5 hours of un-narrated instruction, show Stephen Lambert as he works the process of blocking the dinosaur in Maya, sculpting and texturing him in Z-Brush and Photoshop, and then back to Maya for rigging and setting up the walk cycle. On the CD, you'll also the scene files, scripts, ZBrush Alphas and textures required to follow the tutorial. Requires Maya 8.5 or later; ZBrush 3.1; Photoshop or similar image editor

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102
Apr
2008
3D Modeling
Walk the Dinosaur (Part 1): Modelling - Build a model in Maya and Z-Brush using reference art.
This issue, Weta Productions animation director Stephen Lambert provides a monster-sized guide to making a dinosaur(more) model in Maya and Z-Brush. He takes you through the entire production workflow, using concept art as the basis to model, sculpt, texture, rig, animate and render an 'atrocitasaurus'

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102
Apr
2008
Texturing - Characters
Walk the Dinosaur (Part 2): Texturing - Paint textures in Z-Brush and avoid the need for UV's
This issue, Weta Productions animation director Stephen Lambert provides a monster-sized guide to making a dinosaur(more) model in Maya and Z-Brush. He takes you through the entire production workflow, using concept art as the basis to model, sculpt, texture, rig, animate and render an 'atrocitasaurus'

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102
Apr
2008
Book/DVD
The Making of Jester - Volume 1
A fascinating 9 hour in-depth look at character creation in a thorough account of how Jester was made.(more)

Verdict (new purchase): 9/10
Author: Gnomon Workshop

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101
Mar
2008
Book/DVD
Materials and Rendering in Z-Brush 3.1
At four hours, this DVD provides concise, clear instruction revealing a lesser-known facet of the popular modeling(more) application.

Verdict (new purchase): 8/10
Author: Digital - Tutors

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100
February
2008
Modeling - Character
Gnomonology ZBrush video tutorial
Chapters five and six from the multi-part tutorial series 'The Making of Trin', which explores how to model and(more) texture a detailed 3D character and environment. These sections explore how to sculpt high-frequency detail into a low-res model of the character's head, created in the previous chapters of the tutorial. 72 minutes run time.

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100
February
2008
Texturing
How can I bake multiple materials into a texture map I can transfer to other packages?
98
Xmas
2007
Modeling - Character
How can I use pre-modelled geometry to add detail to another model?
97
Dec
2007
Book/DVD
Introduction to Z-Brush 3
Aimed at the new user, at just over 4 hours, this DVD provides a complete overview of Z-Brush 3.(more)

Verdict (new purchase): 8/10
Author: Digital - Tutors

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97
Dec
2007
Book/DVD
Introduction to Z-Brush 3
At 6 hours, this DVD provides an enjoyable and productive tour of Z-Brush provided by the legendary Meats Meier.(more)

Verdict (new purchase): 9/10
Author: The Gnomon Workshop

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97
Dec
2007
Book/DVD
Sculpting Techniques with Z-Brush 3
An insightful 4 hour 18 minute tutorial aimed at the intermediate user. Highly recommended.(more)

Verdict (new purchase): 9/10
Author: Digital - Tutors

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97
Dec
2007
Book/DVD
Pipeline Integration with Maya and Z-Brush 3
At almost 4 hours, this DVD is a great extension to Digital - Tutors already impressive line of Z-Brush training.(more)

Verdict (new purchase): 9/10
Author: Digital - Tutors

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96
Nov
2007
Modeling - Character
How do I use Transpose on a model that has subtools in Z-Brush?
95
Oct
2007
Modeling - Character
Character Building
Six leading artists provide their tips for modelling ultra-realistic characters in Z-Brush, Mudbox, Modo, and(more) Silo

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95
Oct
2007
Modeling - Character
Human features
In a Z-Brush masterclass, Pixologic reveals how Rick Baker ("monstermaker" in the Z-Brush forums) created(more) the fine facial details of this issues cover image of a wrinkly old man.

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95
Oct
2007
Modeling - Character
Humanoid Features
Another Z-Brush masterclass on sculpting an orc, warts and all.
95
Oct
2007
Modeling - Character
Animal Features
The third of three Z-Brush masterclasses concludes with a guide to non-human faces.
94
Sept
2007
Modeling - Character
Advanced modelling in Z-Brush 3
A four part tutorial (close to 30 minutes of training) extracted from Digital-Tutors newly released "Introduction(more) to Z-Brush 3" DVD that takes you step-by-step through the process of posing and refining a horse model.

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92
Jul
2007
Modeling - Textures and/or Materials
How can I mix selected details from two different models that have the same topology?
90
May
2007
Texturing - Characters
How do I texture with displacement maps?
88
Mar
2007
Modeling - Character
How can I create facial expressions that can be animated in my animation package?
86
Jan
2007
Book/DVD
The Gnomon Workshop Creature DVD's
An inspirational, professional, no-nonsense 8 hour guide to creature creation in 3D Studio Max and Z-Brush.(more)

Verdict (new purchase): 8/10
Author: The Gnomon Workshop

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86
Jan
2007
Modeling - Character
How can I copy the existing pair of arms to another part of my models body?
84
Dec
2006
Modeling - Character
How do I combine a separate head and torso modelled in Z-Brush into one seamless mesh without losing alld the sculpted details and low resolution geometry?
79
Jul
2006
Modeling - Textures and/or Materials
How can I use ZAppLink, the new Zbrush plugin, to create a realistic skin texture?
76
Apr
2006
Video
Maya/Z-Brush Training

(3 files)
3 Extracts from Digital Tutors latest training DVD: Maya and Z-Brush Integration
76
Apr
2006
3D Modeling
Using Alpha tools
75
Mar
2006
Modeling - Character
body work
Part 1 of 3: Masterclass on modelling the human body. This part explains how to recreate the fine details of(more) the torso and arms of the male figure.

(less)
75
Mar
2006
Modeling - Character
Body Beautiful
Creation of an anatomically correct female figure by CG artist Alessandro Baldasseroni
72
Xmas
2005
Modeling - Character
Z-Brush Sculpture
Modelling techniques in Zbrush 2 to transform a low-res model into a terrifying creature.
72
Xmas
2005
Modeling - Character
The Wire Technique
Meats Meier explains his unique "wire-style" technique of modelling.
69
Oct
2005
3D Modeling
Create a low-polygon cage
68
Sept
2005
Book/DVD
Creature Design with Aaron Sims Vols 1&2
Creature creation in Softimage, Z-Brush, and Photoshop(more)

Verdict (new purchase): 8/10
Author: Gnomon Workshop

(less)
66
Jul
2005
Modeling - Character
Kurv Studios
Using Z-Brush 2.0 to create organic models (canine creature).
65
Jun
2005
Book/DVD
Z-Brush DVDs
Verdict (new purchase): 8/10
Author: Gnomon Workshop
62
Mar
2005
Modeling - Character
Digital Tutors
Introduction to interface and toolset of Z-Brush as you sculpt the head of a mythical creature from cube primitives.
62
Mar
2005
Texturing
Displacement map